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  1. Due to security and operational reasons, we must announce that the upcoming Multi Theft Auto 1.7 release will not support Windows 7/8/8.1. We recommend that users still running these versions of Windows upgrade to Windows 10 or later, or switch to a Linux based operating system (using Lutris, Wine, etc...).
    6 points
  2. For the past several months, every new version has been noticeably worse than the previous one. As the author of this thread already mentioned, the game is becoming increasingly frustrating to play. First we had FPS issues, then models started appearing without textures, and now we're dealing with countless bugs, crashes when joining servers, random glitches, and many other problems. Instead of improving stability and performance, every update seems to introduce new issues while old ones remain unresolved. What makes this even more frustrating is the attitude shown by some developers. Replies such as "Oh no, a free platform has problems" are honestly disappointing. Being free is not an excuse for poor quality, instability, or a lack of accountability. Plenty of free and open-source projects manage to maintain a much higher standard. The reality is that players are leaving. Server owners are struggling with issues they didn't have before, and the overall user experience keeps getting worse with almost every release. Rather than addressing the growing concerns of the community, criticism is often brushed aside with dismissive responses. At this point, my entire gameplay experience looks like this despite having proper settings and hardware that should have no trouble running MTA. Something is clearly going in the wrong direction, and pretending that everything is fine because the platform is free will not solve the problem.
    4 points
  3. Hey everyone! I’m excited to share an open-source Figma plugin created specifically for MTA:SA developers working with Lua. The goal is simple: turn your Figma UI/UX designs into a structured Lua codebase, giving developers a solid starting point instead of having to manually recreate the entire interface from scratch. What does it do? The plugin analyzes your Figma interface and generates an initial Lua implementation based on the design, helping reduce a significant amount of repetitive and time-consuming work. It is designed to be a starting point, not a replacement for development — you can take the generated code, modify it, optimize it, and integrate it into your MTA:SA resource however you want. ?️ Why Open Source? I decided to make the project open source so the community can: Improve the converter Report bugs and suggest features Contribute new functionality Adapt the generated code to different use cases Learn from the implementation Help make Figma → Lua development faster for everyone ? Links Source Code / GitHub: github.com/SrTermax/Conversor-de-Figma-para-Lua-MTA Figma Community Plugin: Conversor de Figma para Lua — MTA:SA The project is completely free and open source. If you work with MTA:SA, Lua, UI/UX, or Figma, I’d love to hear your feedback and ideas for future versions. Contributions, suggestions, and issues are very welcome. ?
    3 points
  4. Hello, i was terribly trolled by one or more admins that for some reason have access to change my nickname and say stuff as me even if i didn't. I want the full help with that because now i can't even play normally with this kind of people. Here is link to my full console.log https://drive.google.com/file/d/16YHTiFVjvltmX9GY3e4yvdCYCulSQHJC/view?usp=sharing and you need to look from [2026-08-16 00:44:05] [Output] because that's the time i connected to SAES:RPG | @saesrpg.uk. That's the place i started playing after a long time, and this is the place that i got trolled too much by admins which have access to change my nickname and i can't see who was it and they also have a command which allows them to type :~ as me. also if someone is reading this, DON'T GET THERE!
    3 points
  5. We have stats. Less than 1% of our player base uses a version older than Windows 10. We can't keep supporting it, and we won't for a small amount of stubborn people. If your PC can run Windows 7, it can also run Windows 10. Alternatively, Linux which we aim to support better in 1.7. You are running an operating system that is insecure, open to viruses, and disallows us from making important changes to improve MTA. Tens of people, maybe hundreds on a really busy day. Others included in your "millions" don't play MTA, and many of those numbers are taken up by embedded systems with no opinions. MTA 1.6 had issues. We acknowledged this multiple times. With MTA 1.7 we have worked hard to resolve many of those issue, a commitment that continues. Many of those issues came from having to adapt to more heavy servers (using more heavy assets) and having to further protections against cheaters. MTA is old, with a very old codebase, on top of an old game. It adds unique challenges. We continue to have a large player base that will happily move over to 1.7 once released. Don't make claims without having the stats to back it up. Don't make claims without a proper understanding of software development, and the efforts that go into a project like this. Windows 7 support by Microsoft ended over 6 years ago. Similarly we had supported Windows XP for many years after Microsoft did. We don't have a history of ending our support that quickly, and we only do if we have no other choice. Windows 10 will see support for the foreseeable future. That said, if you have issues with the game, or the default resources. Report them on our GitHub. You can also contribute to those fixes yourself (as we are open source). Already acknowledged and being fixed for MTA 1.7. Can't compare us with first-party games. We are a mod for a very old, poorly optimized game. The challenges for these are very different as we don't have access to the game's source code. Servers change their scripts, operating systems change, and cheaters change their methods. So yes, we have to make updates, and sometimes it doesn't work out as we meant to. We have already acknowledged the issues with 1.6 and that we are using 1.7 to fix them. We aim to prevent this from happening again. We have communicated heavily about all of this on our Discord server over these last few months. If you're not already in there, I highly suggest joining: https://discord.com/invite/mtasa
    3 points
  6. MTA won’t even launch for me on Windows 11, and I’m not the only one having issues. Other players are also reporting stability problems, so something definitely feels wrong with MTA nowadays. It’s honestly sad to see the game in this state. https://github.com/multitheftauto/mtasa-blue/issues/4952
    3 points
  7. Hello MTA community! My name is Ehsan/Exxon I’m excited to share a project I’ve been working on: mtasa-nestjs – a high-level API server framework for MTA:SA, inspired by Express.js and NestJS. What is mtasa-nestjs? mtasa-nestjs is a modular, structured Lua framework that makes building server-side APIs for MTA:SA simpler and more scalable. It brings modern backend patterns like Controllers, Middlewares, Guards, Interceptors, and DTOs directly into MTA:SA resources. It’s perfect for developers who want to build secure, maintainable, and professional APIs for their game servers. Key Features Express.js / NestJS-inspired structure: Clear separation of concerns for Controllers, Middlewares, Guards, and Interceptors. JWT Authentication & Password Hashing: Built-in secure JWT (HS256) implementation and password hashing from scratch. DTO Support: Validate and structure input data for cleaner code. Middlewares & Guards: Handle CORS, JSON parsing, authentication, authorization, and more. No External Dependencies: Works out-of-the-box in Lua for MTA:SA. Why I Built This Many MTA:SA servers handle HTTP requests in an ad-hoc manner, often leading to messy and hard-to-maintain code. With mtasa-nestjs, you can structure your API like a professional backend framework, making your server easier to scale and maintain. Example Usage Creating a JWT Token: local token = jwt.encode({userId = 123, role = "admin"}, "SECRET_KEY") iprint(token) Protecting Endpoints with Guards: AuthGuard = function(ctx) local authHeader = ctx.headers["authorization"] if not authHeader then error(Exception.Unauthorized("Missing Authorization header")) end local token = authHeader:match("^Bearer%s+(.+)$") local payload = jwt.verify(token, "SECRET_KEY") ctx.user = payload return true end Why You Should Try It If you’ve ever wanted a clean, structured, and modern API architecture for your MTA:SA server, this is a great starting point. It’s fully modular, fully Lua-based, and ready to handle complex server-side logic with minimal fuss. Where to Get It Ready on my github repository called mtsa-nestjs Make sure to create your own controllers, guards and etc. I’d love to hear feedback from the community. If you try it out, let me know what features you find most useful or what could be improved. Happy coding!
    3 points
  8. Wozi

    MTA UI Editor

    MTA UI Editor is a project created with the goal of making interface creation for Multi Theft Auto (MTA) much easier and more accessible. The editor provides a dedicated visual application for building interface windows for MTA, supporting both DxDraw-based interfaces and MTA’s native UI system. With it, you can visually design your interfaces and export them already prepared for direct use in your MTA resources, saving a significant amount of development time. This is the first version of the project, so some configurations may still be inconsistent or incomplete. If you encounter any issues, unexpected behavior, or have suggestions for improvements, please open an issue on the project’s GitHub repository. Feedback from the community is extremely important to help improve the tool. Requirements Windows .NET Framework 4.7.2 Open Source The source code is completely open and free. Anyone is welcome to modify it, improve it, or contribute to the project in any way. Download: https://github.com/was547/MTAUIEditor/releases Official Repository: https://github.com/was547/MTAUIEditor Picture: https://ibb.co/LXYgXdqV I don't know if I have published in the right place on the forum, sorry if this is the wrong category for this kind of resource, greetings!
    3 points
  9. Right now, even the most poorly optimized games run better than MTA. Seriously, the fact that games like Cyberpunk or even MindsEye perform better than MTA means something is seriously wrong. Please, don't punish people for speaking the truth, and stop spouting lines like "we're a small group doing this for free" - that doesn't calm anyone down and it just makes you guys look bad in people eyes. Claiming you're doing it for free doesn't mean anything when the game worked fine in older versions and the new ones have terrible optimization. From what I've observed, the last truly good version was build 23324. Newer ones have performed progressively worse, and that’s impossible to ignore.
    2 points
  10. I just put these here. Really i don't know why and how, but every single new version of MTA is getting even worse. Let me just show... First try to run MTA: Second try: Another: And another: Next one...: No end yet!: v23324 works PERFECT - no crashes, no lags, no errors, no kick, no ANY FAULT: https://i.imgur.com/KcTfFvE.mp4 Anything newer? Crashes, lags, kicks, bugs, errors, LOW FPS: https://i.imgur.com/BzF0mcd.mp4 NO! I don't have PC issues, NO! I don't have modded GTA SA, NO! It is not server fault.
    2 points
  11. Hey, I made this thread with the same problem before! It is really frustrating, now new problem arose which is making me believe, they use AI to I guess modify the .exe - keep in mind I don't have any problem with AI for scripting for fun, or upgrading scripts - but modyfing .exe and the core of MTA and having this many problems this is baffling. Now another problem that I have is that the game :Oing updates for 2-3 minutes sometimes even, without an update progress bar. So the process is still there, in task manager - and it's just "silently updating" which is beyond stupid, because you don't know if at that point - MTA crashed, or god knows what happened. After 1-2 minutes (or 3 minutes even) it manages to launch but then - Integrity Violation or other :Oing crash might pop up. This is extremally frustrating, and I'm thinking about abandoning MTA and just playing SAMP at this point. The same problem occurs with oCam (recording program) that I can only record with, high quality - because OBS has those bitrate problems on "worse computers" and oCam is straight up crashing giving the integrity violation. I'd use Bandicam or Fraps - but these ain't free, and Bandicam has a watermark, and Fraps... records with AVI and after 1 minute of recording I have like 20gb recording. oCam triggers integrity violation, before it was a bit better - it could record the menu but crashed the game upon joining any server (no AC issues). Keep in mind, oCam records base game (singleplayer) perfectly in full HD, without no issues at all, one of the best recording programs for lower-end PC's (well I have a medium spec PC but it ain't that good and I can't play newer games) The sad thing about is when I was inside the Discord, many other people report those issues - and guess what? Nobody :Oing cares. Like old admin - KWK (which left the MTA staff long time ago) said, when I spoke with him on his private server few years ago, said that those people are underskilled and are making MTA worse. You can change it, by posting the same problem and liking the problem enquiries on MTA Blue Github (i also posted about this issue and got 2 likes already) so maybe they will finally start :Oing caring about this I have a temp fix for HB timeout but only if you have your own private server, do this: Go to MTAserver.conf and look for this: <!-- Comma separated list of disabled anti-cheats. For details see https://wiki.multitheftauto.com/wiki/Anti-cheat_guide e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac>TYPE **95** HERE</disableac> so it looks like this: <disableac>95</disableac> Theoretically if you know a server owner he can disable it for you on a public server but this might be an issue since it's Anti-Cheat releated. And you will get rid of the problem, also need to do the same for Map Editor server (editor.conf). I never had it happened on public server. Try joining my server that is running on a Polish hosting for 80+ more days: Vanilla | Classic Race Server | 24/h @1shot1kill.pl it doesn't have any AC restrictions but it works just fine for me without any tweaks, and it is a public server. I was a MTA:SA Pro Racer from 2013-2017 (playing in pro games) and there were no streaming issues like this back then, but when racers demanded more FPS on servers they started to arose - like on spectating, if someone goes too fast, then spectators for example see objects dissapear and mta starts to spill out LOD's all over the place (streaming issues). I don't really look at these Map Editor stuffs as something bad I just never cared when it happened, but if it's not map editor then wow. We tried to fix it with others on our own, on our servers but to no avail. Sad part about this is MTA devs will not address that such problem is affecting so many different people. If you want to see my thread on GitHub about this, give it a like or something so more people see this: https://github.com/multitheftauto/mtasa-blue/issues/4922 Oh I forgot to mention - MTA after update leaves upCache file, which is 200mb, thanks that I have WinDirStat program I can track it down and delete it, it's clogging the disk sometimes - delete it and free up your disk space if you can It's also stupid, it should auto-delete after update, but idk maybe it needs to be there and that's why it constantly auto-updates in mine because I always clean that garbage up. I guess I need to consider moving to SAMP and doing MTA-like racing there, with toptimes and such. Last time I played samp was like 2009 or 2010 with a :~ty 500 ping internet lol
    2 points
  12. Hello there, Can someone tell me, why MTA is getting worse and worse when new updates comes? I never had these problems: CSRW gamemode (that is old enough) used to run just fine year ago (last time I checked one off time was January 2026). When I launch it and try to skip the MOTD (Message of the Day) info box, it shows this: Keep in mind I don't have any AV's (I'm on a Windows Defender I don't use antivirus software) and this is bothering me. Also I do not have ANY external programs running, basic windows services and Chrome browser mostly. I even removed ASI mods from my GTA:SA main folder but it didn't help either. But that's not all. Whenever I join a map editor server, or a private server ran from MTA Server.exe, some anti-cheat :~ty error pops up saying that it kicked me because I didn't move or something. Keep in mind, this pops up randomly, or doesn't pop up at all, or pops up everytime I launch MTA and join the server. This is literally pathetic as I normally move and interact with the game. Moreover, it doesn't happen on a public server, only on local server The first problem with integrity violation happens everywhere when I launch the CSRW gamemode. And I get some people hating on MTA devs nowadays. It was never happening to me year ago or at the beginning of the year when I was using MTA, but they keep breaking the game even more... Like what the f*ck An request for someone who knows scripting Do you know what causes this integrity violation issue in CSRW gamemode? I suspect it might be those csrw-models but I have no clue, since they always worked without no issue at all. I'd love to know, because I wanted to convert a certain map and port it to the gamemode, but I can't obviously test it out because gamemode is unplayable, because of that integrity violation. I uploaded the gamemode on GitHub so if someone can evaluate the problem and maybe help me out running this on a public server, would mean a lot. I want to re-make the gamemode in the future too (or make a brand new one based on it) or just change it slightly. Sorry for the foul language and overall agressive tone, but this is just sad. Hoping that it will be fixed, but seeing how MTA devs do the updates I'm not hoping for any miracles.
    2 points
  13. Vinyard

    New version bug

    Hi, There is an upcoming build being prepared by Dutchman101 and releasing later today that should solve this issue. Make sure to update your game once the build is out and check whether the issue persists or not.
    2 points
  14. This fan-made list features free, open-source, popular and reputable Multi Theft Auto resources containing Lua scripts that are not compiled or obfuscated. The goal is to provide a simple starting point for developers who want to learn from high quality code, reuse well maintained systems and contribute to projects that benefit the entire community. All resources included here are publicly available, actively used by players or servers, and shared with the intention of supporting collaboration, transparency and better development practices. Anyone is welcome to suggest additions or improvements so the list can stay accurate and useful for newcomers and experienced developers alike. The Multi Theft Auto server comes with a pack of official resources preinstalled. The full list of these default resources (and more information) is available on this MTA Wiki Article. Highlights: Map Editor Freeroam "play" gamemode Race gamemode Handling editor "hedit" Map fixes Scoreboard (TAB player list) Country of IP Address Admin Panel Performance Browser The list of the community/fan-made MTA resources is hosted on the following Google Spreadsheet for ease of maintenance and accessibility for everyone. https://docs.google.com/spreadsheets/d/1bbr-cXRvWQuyaNx0KtI2Imk4bD0UTWKxx0x8sh2FGKM/edit?usp=sharing Want to suggest a change or addition to that list? Reach out to us on the MTA Discord or here on the forums. It helps if you share your resource on #showroom (MTA Discord), community.multitheftauto.com, forums 'Resources' section, etc...
    2 points
  15. I remember my own first encounter with the mod. It was also back in 2003, although few months later in the summer. MTA:VC 0.2 was a hot thing back then and I had just learned about it from a gaming magazine. Sure enough, it picked up my interest, but I was only able to play it myself later, at an internet café. While being limited, it was also impressive - I have found the freedom of the gameplay fascinating. You could do whatever you wanted ingame, and so could other players. You could play along with others, or try mowing them all down with your guns. You could get in a car, drive around and watch the mayhem from afar, or challenge other players to see, who is the best driver. Got ran over by another player? Just respawn and hunt them down, or ask your friends to get ingame and get your revenge together. And it all had that cool GTA wackiness and style that I loved. My VCP recruitment fight with Ransom! January, 2004. I sticked around and kept playing. Few months later, I was spotted by Ransom, who recruited me to my first MTA clan - VCP (Vice City Police). It did not end there - I have had a chance to participate in the MTA 0.5 beta tests, then got invited to the newly-formed dedicated QA Team for MTA:SA, led by l2ebel. From there, I worked my way and got to co-lead the QA Team. I also became the MTA Moderator later on and held various roles in the project over the years. This experience has actually landed me a career in Software Testing, which is still my occupation. Yet, nearly 20 years later from back when I started, I am still here, preparing this article for you. I could go on and on, but this was just my story - each of you have an MTA story of your own. Multi Theft Auto is made of such stories, and of course made by the people who starred in them.
    2 points
  16. FFS World is our new Freeroam arena where you decide what to do next. Tune your ride and drift it around town, join a Faction and fight over territories, gamble away your Đosh at the Casino, or just jump off Mount Chiliad. The choice is yours. Try it out Now: Server: mtasa://mta.ffs.gg:22003 Website: https://ffs.gg/ Discord: https://ffs.gg/discord Your World, Your Way FFS World blends open world Freeroam with light RPG and social elements, plus a few side activities for when you need a break from the chaos. Spawn into San Andreas and do your own thing. Explore: roam San Andreas without any restrictions Progress: earn Đosh - the arena's own currency, and EXP from various activities to climb the ranks Collect: hunt down 100 custom Collectables and the original 70 Stunt Jumps from singleplayer Express yourself: switch up your walking and fighting styles and play ped animations Explore San Andreas The F2 Menu is your command center: change player actions, spawn vehicles, check your stats and much more. It also holds the interactive map, which makes finding your way around a lot easier. Teleport: jump straight to any spawn point from the map Waypoints: set a Waypoint to help get to your destination Territories: see who owns what, with territories highlighted on the map and active wars flashing red World: custom placed objects, points of interest and interiors give San Andreas a bit more life Time & Weather: a custom time and weather system, including random harsh weather events that can strike at any moment Built Around Vehicles Vehicles are at the heart of FFS World. Spawn any vehicle with /cv or the F2 menu, take it for a spin, then make it unmistakably yours. Tuning Garage Visit a Tuning Garage to preview and purchase: Horns: custom horn sounds to announce your arrival Decorations: attach some extra flair to your ride Particles: leave a little something behind Trails: vehicle trails that follow you wherever you go Music & Radio: bring your own soundtrack, boomboxes included HEdit aka Handling Editor For those who want even more control, HEdit lets you fine-tune your vehicle's handling, body and wheel properties, model flags and handling flags. Save your setups, load them whenever you like and create the driving experience you want. PvP on Your Terms FFS World starts as a freeroam experience with PvP switched off. When you feel ready, enter PvP mode from the F2 menu or with /pvp. PvP Icon next to Nametags Factions & Territories Take PvP a step further and pick one of three Factions to fight for control of San Andreas. Once you're in PvP mode, you can declare War on a territory, attack it and take it over. Enlist: visit a Faction's HQ recruitment marker to join: Idlewood (Los Santos), Ocean Flats (San Fierro) or Roca Escalante (Las Venturas) One per Week: you can only be in one Faction per week, so choose wisely Balanced: Factions can't be stacked. If one is too far ahead in members, it's closed to new recruits until the others catch up Territories: every Faction starts with its HQ and 2 random territories. The rest are neutral and up for grabs On the Map: owned territories are colored by Faction, neutral ones show up while PvP is on, and a territory at war flashes red Declaring War open the Faction Panel at your HQ and pick a territory to attack, with its current owner shown next to it only one war can be active at a time HQs can never be captured, and recently fought territories need to cool down before they can be attacked again you can't enable or disable PvP inside an active war zone, so make your choice before you get there Weekly Reset Faction Wars run in weekly cycles. Everyone is released from their Faction at the end of the week, territories are redrawn and rewards are paid out in Đosh and EXP based on your wars, war points and kills. The Faction holding the most territories gets a 1.5x reward multiplier. Joining closes for the final hour before the reset, so don't leave it to the last minute. PvP can only be toggled while freeroaming. It can't be enabled inside an interior or during an activity. Trucking Start a delivery job, transport your Cargo across San Andreas and return to the company for your paycheck. Deliver faster and earn a bigger bonus. Start: head to Premium Pleasure Transports on foot with PvP disabled, and you'll get a Truck with a Cargo Trailer Deliver: a random destination is marked on your radar as a big red blip. Haul the Cargo there, drop it off, then head back to Company HQ Paycheck: longer routes pay more Đosh, and a speed bonus rewards fast deliveries. You'll also earn EXP and trucking points that raise your trucker title HUD: keeps track of your destination, projected pay and how long you have left for the full speed bonus Don't screw it up - the job fails if you: stay out of your Truck for more than 60 seconds blow up the Truck or Trailer, or drive either into water die or abandon the job from the F2 Menu Lose the Cargo along the way? Reattach the Trailer as fast as you can. Drifting Show off your handling skills on the Daily Drift Leaderboards. Finish in the top 10 to earn Đosh and EXP. Leaderboard HUD Casino Try your luck at Slots or sit down for a game of multiplayer Blackjack. The house always has an edge, but that has never stopped anyone. Slots Cost: Đ10 per spin How to Win: match 3 symbols across the reels to win Đosh and EXP Symbols: bars, bells, clovers, sevens, gems, fruits and more Cooldown: 2 seconds between spins, so take a breath Blackjack Take a seat at one of 4 tables and play against the dealer alongside other players. Alpha & Beta seat up to 7 players, Gamma & Delta up to 5. Betting: place a bet between Đ50 and Đ1,000 within 15 seconds. The round starts early once everyone has bet, and if you skip the bet, you sit the round out Your turn: Hit or Stand. You have 30 seconds, and anyone who goes AFK automatically stands Dealer: draws until reaching 17 or higher Payouts: a win pays 1:1, a natural Blackjack pays 3:2, and a push gives your bet back You need to be out of PvP mode and Turfing mode to enter the Casino. Your Phone FFS World runs on modern UI systems and designs, including your very own Smartphone with apps, settings and mini-games. Press N to open it and take a break from the streets. Ease off the gambling and play some Flappy Bird in 2026. Getting Started Join FFS World from the Lobby Open the F2 Menu to explore the map and learn your way around Use /cv or the F2 Menu to Spawn any Vehicle of your choice Level up and cash in by playing Activities, Gambling, and participating in Faction Wars Enter PvP mode with /pvp or from the F2 Menu whenever you are ready to fight Join a Faction and fight for control of San Andreas Welcome to FFS World. San Andreas is yours to explore, and this is just the beginning! Best regards, -ffs-PLASMA, -ffs-JessePinkman, -ffs-Lopaha & -ffs-Leadership
    1 point
  17. Thanks, everyone, for the feedback! I did use Codex to help build a good portion of the site. I write code in Lua, PHP, Python, C, C++, C#, and Rust, and AI has made my life so much easier. It lets me move faster, experiment more, and bring ideas to life that would have taken me a whole lot longer to build on my own. I see AI as a powerful tool that makes what I already know how to do even more accessible.
    1 point
  18. Hello. Nowadays, everyone uses artificial intelligence; the number of software developers who never use it is quite small. In fact, even developers themselves turn to AI when they encounter errors or need to improve user interfaces. The use of artificial intelligence has become completely standard today. In other words, it’s as if artificial intelligence were writing the code—yet, in reality, you are the one doing the actual writing. This is because artificial intelligence frequently makes mistakes.
    1 point
  19. 1 point
  20. It has been 4 years since we launched our server, and this is the first time I have ever encountered something like this. A few months ago, there was also a similar issue (HB Time-Out) affecting all servers, but this one seems to be happening only on my server.
    1 point
  21. This means that you have received an Anti-Cheat ban. You can appeal the ban in the Ban Appeals section. Please include your serial with your appeal. To find your serial, press F8 to open the console and type serial. Your serial will then be displayed. Please include it in your appeal so the team can investigate the issue.
    1 point
  22. It's docs is not something we host and maintain as far as I know. Here you have a web archive link: https://web.archive.org/web/20260220180628/http://static.cegui.org.uk/static/WindowsLookProperties.html
    1 point
  23. فى شخص اسمة دمار الى هو اسمه Jw8. اعطانى المودات دى قبل وحذفتها
    1 point
  24. PARANDEH.ORG

    MTA not launching

    i have this problem too. please fix it
    1 point
  25. Seelowe808

    MTA not launching

    i have the same issue since i changed back to Windows
    1 point
  26. Can you tell me where you installed v23324 from?
    1 point
  27. Nice idea, when I will come back to racing once again I will try it - I think I might also move the "nicknames" on the screen, because if they are positioned like that (right side) they go off screen (points)
    1 point
  28. Looks interesting. My suggestion is to add a small animation when you hit the button inside the circle, and make it disappear smoothly, or let it continue moving instead.
    1 point
  29. you shouldnt buy a gamemode and then try to sell it and pass it off as your work thats plagiarism which is a crime btw also @TMTMTLplease hit me back on discord i wanna buy one of your gamemodes for mtasa i wont do what this guy did
    1 point
  30. It appears that this resource now crashes the MTA client since version 1.6 (latest stable version on 13-4-2026) when using the Shift + G shortcut or /guied command. Can others confirm whether this also happens on their machine? Technical details: OS: Windows 11 Processor: i5-8600K Memory: 32GB GPU: Asus GTX 1080 8GB
    1 point
  31. I'm experiencing a similar problem. I updated to build 24068, but the problem persists. Are there any other possible solutions? Why can't you switch the update branch to stable build 23952 for now? Everything works fine on it, and there are no errors.
    1 point
  32. CalmN13

    [Help]Vultaic MGM

    Subject: Seeking Paid Assistance for Vultaic MGM Setup & Debugging Hello everyone, I am currently working on a project using the Vultaic Multigamemode (MGM) framework, but I am encountering several persistent issues during the installation and configuration phase. Despite my efforts, I haven’t been able to get the environment fully stable and functional. I am looking for an experienced developer who is deeply familiar with the Vultaic framework, its module dependencies, and SQL integrations. What I need help with: Proper installation and resource structuring of the Vultaic MGM. Fixing script errors (nil values, database connection issues). Ensuring all game modes (Race, DM, Shooter, etc.) load correctly without map errors. General optimization for server performance. I value your time and expertise, so I am willing to pay for professional assistance to get this resolved efficiently. If you have experience with this specific framework and are interested in helping out, please send me a PM here or add me on Discord: [Discord istifadəçi adınızı bura yazın] Looking forward to hearing from you. Thanks! discord:calmn9
    1 point
  33. كل عام وانت بالف خير يا حبيبي انت
    1 point
  34. βurak

    HELP ON AI BOSS SCRIPT

    Take a look at the example on this page what you're looking for is here https://wiki.multitheftauto.com/wiki/IsLineOfSightClear You can use this function to move the character https://wiki.multitheftauto.com/wiki/SetPedControlState
    1 point
  35. Hello there guys! I want to organize an Racing event, to test the new changes in the edited Race CW script by Vally - so I'm organizing an event on my own server. Date: 28.02.2026 Time: 4:00 PM EU CET (UTC) +1. Time in other timezones: (GST UTC+4 7:00 PM) (EET UTC+2 5:00 PM) (ART / BRT / CLST / PYST UTC-3 12:00 PM Noon) IP: mtasa://51.75.58.35:10899 (Server name: Polski / Polish Race Server | ELO System | Lemmehost.com) Add me on Discord too if you'd like to participate in more (if you'd like them): jacobmta As always I'll post the full stats here, but I doubt anyone from here will actually care to come unfourtanetely, but hopefully some of you will prove me wrong! I'll try to invite some of my friends too to test some stuff out. Maps will be randomized, but mainly street / offroad / bike races. Checkpoint racing if you'd ask too Hope I see you there! Everyone's welcome.
    1 point
  36. Amazing stuff! Thanks a lot. Will test it out and surely will share it accross racing. I think I know how to implement this.
    1 point
  37. Ty so much for reply. Yes i had same thing in head about how buffer should look like. Changing only values that has changed etc. I didn't precised it well. By sending tables to database every 30s. i was thinking about mechanism that also stacks changed values to certain amount. Like old table and new table concept. Lets say im checking every 30s if cars changed their position. I compare old table with new. And values that has changed i move to some sort of stack. And stack is let say sent every 4 cycles of checking car positions. Before that stack is sent to database he's checked for latest values and reduced in size. By validating what comes from client i was thinking about putting clever anticheat trigger mechanism. Like while checking for changes. It's checking if that change was possible with my scripts for cars. Is car moving too fast or something. If it's. Then anticheat is triggered. and let me end here about anticheat mechanism. But ty also for mentioning your script. I'll take a look on it. Also by outside database i was thinking about LAMP thing in LANetwork on the other physical device. As i wanna only let one device to talk with the world. Just to reduce risk. Im sharing same network so i need to keep packs small so i have transfer reserved for server talking to trustfull world. Not exact desciption on purpouse here. Im having physical hardware so CPU and RAM are not problem. Problem is rational use of power. As i want to run my server independent. And made it most watt per player ratio effective. And keep it cheap. As im not planing earn money from server. Sorry for not mentioning details, but i didn't knew how to describe it all earlier and now too. as english is not my great side. Also ty for yours recommendations. Especialy about last one i forgot about that nice feature EDIT ADD Isn't it better for me to just make mta module that handle this stuff with multi core rather than single threaded lua? TheoreticaIy it should save me cycles on lua. And let them to be used more productive on bare bone server mechanics and scripting. And if so. what are good sources to begin with mta modules.
    1 point
  38. Heya all, Are you looking for a freeroam server that has tons of custom mods and features, but don't want too many rules and restrictions? Then JohnFlower's Freeroam boredom just might be the right server for you! We have options like mapping and attaching for creative players, command line based so you actually can learn from it. We also have a lot of car mods and drifting opportunities to race yourself towards the finish! Not knowing what to do and got some spare time left? We got you covered with our in-game cinema and skins to start off an RPG. JohnFlower started the server in 2010, in collaboration with Cave Johnson. Since then the player base grew rapidly and the community became larger and larger. We basically have one rule when you are online and that's not to be a cu*t. We assume you know yourself what's okay and what not. Our staff members will act tho when things start to escalate. So, that's only a part of what our server can offer you, and if you are interested to check it out please copy the following link in your MTA: Server IP: mtasa://37.187.79.138:22003 Links: Join our Discord server: https://discord.gg/sC2DNRV Join our Steam group: https://steamcommunity.com/groups/JohnFlowers_Freeroam_boredom# Join our forum site: https://ilypetals.net/forum/ Join our IRC channel: https://www.irccloud.com/invite?channel=%23Flower.mta&amp;hostname=irc6.rizon.net&amp;port=6697&amp;ssl=1 (If you use a different nickname than you use ingame, or if you are not affiliated with JohnFlower's server at all, ping @n0rt0x on IRC) Join our Facebook community: https://www.facebook.com/groups/318236555248301/ Regards, n0rt0x
    1 point
  39. UPDATE: I figured that it was an acl issue, that I had to enable HTTP for everyone, so the created API can be available for everyone, even the ones who don't have any auth But I will be needing help on ACL, since I am creating a new form scratch gamemode, I will need to write my own and custom acl as well. Or perhaps use the current account system of MTA as well since I can't edit to create my own And I appreciate a lot for the helps IIYAMA gave me during this issue with the stuff I had with CEF and how they should communicate.
    1 point
  40. Dear MTA:SA Development Team, I would like to respectfully present some suggestions that, in my opinion, could significantly improve the experience for both players and server administrators. These proposals are based on daily use of the platform and on the need to stay aligned with more modern standards in multiplayer game environments. I am reopening a suggestion similar to one I submitted over a year ago because I truly believe these improvements are useful, necessary, and beneficial for the community as a whole. ### **1. Visible support for domain names instead of numeric IP addresses** Although it is currently possible to connect to servers using domain names, when adding them to the favorites list, the client replaces the domain with its numeric IP address. It would be very helpful if the client could preserve and display the domain name after saving it. This would improve clarity, organization, and professional identity for servers, while making management easier for users. ### **2. Performance improvements and bug fixes for HTML-based interfaces** In the latest update, some issues have appeared with HTML-based panels, especially with components such as dropdown menus, which no longer expand properly. Since HTML interfaces represent a modern and flexible standard for building in-game panels and systems, it would be extremely valuable to optimize their performance and address these current bugs. This would support more advanced interface development and provide a smoother user experience. ### **3. Robust improvement of the server list system** The server list would greatly benefit from faster refresh times and more stable synchronization. Additionally, I would like to propose the implementation of official support for domain names configured through *mtaserver.conf*, allowing server owners to set a “server domain name” (e.g., *tridentsky.net*) that appears publicly in the server list instead of only showing the numeric IP address. If the server owner chooses not to configure a domain, the IP address would be displayed as it is now. This system is common in other games, such as Minecraft, and would provide a more modern, organized, and user-friendly approach. Thank you in advance for taking the time to read these suggestions. I strongly believe these improvements would bring significant value to the community and to the overall MTA:SA server ecosystem. I remain available for any questions or clarifications you may need. Kind regards.
    1 point
  41. PRO|Race Slipstream DRS System | Advanced Aerodynamics for MTA:SA Developed by Hunterix and AI ------------------------------------------------------------------------------------------ PRO|Race Slipstream DRS, a fully custom Drag Reduction System designed to bring tactical depth and realism to MTA racing servers. Unlike standard nitro scripts, this system manipulates the vehicle's physical handling and aerodynamics in real-time. How it Works: 1. Kinetic Energy Recovery (Slipstream Charging) The system encourages aggressive close-range racing. The DRS battery only charges when you are drafting behind another opponent. Requirements: You must be traveling above 150 km/h and maintain a distance of less than 10 meters from the car ahead. Visual Feedback: As you draft, the custom 3D light bar on the rear of the car creates a dynamic gradient, shifting smoothly from Red (Empty) to Yellow, and finally Green (Ready). 2. Active Aerodynamics & Physics Once the battery is fully charged (Green), the system is primed. Activation: Pressing 'X' engages the DRS. Visuals: The rear wing physically rotates 90 degrees to an open position to reduce air resistance. The light bar begins a rapid strobe effect to indicate active discharge. Physics: The script modifies the vehicle's dragCoeff (Drag Coefficient) in real-time. This effectively removes air resistance, allowing the car to break its natural top speed limit without unrealistic acceleration boosts. 3. Safety & Strategy Just like in Formula 1, the system is designed for straights, not corners. Brake Cut-off: Touching the brakes immediately deactivates the DRS, closes the wing, and restores normal downforce to ensure cornering stability. Dynamic Consumption: The charge drains while active, shifting the light bar color back from Green to Red, forcing players to strategically decide when to deploy their boost for the perfect overtake. Technical Features: Custom 3D Wing & Light Bar models. HLSL Shaders: Dynamic texture coloring with alpha blending and neon glow effects. Vector Math: Precise slipstream detection using dot products and velocity vectors. Custom Audio effects for activation and deactivation. https://www.youtube.com/watch?v=mvPintb-5GU Download : https://www.mediafire.com/file/ptmdt6rcjquq4rz/ProRaceDRS.zip/file https://discord.gg/PM6axzEZ
    1 point
  42. There is a bug in the site, it stuck like this:
    1 point
  43. My new SpongeBob SquarePants RPG server is now live. No need to make an account as nothing saves yet, but if youd like to check it out and leave feedback please post below. I will be working on the save system soon but for now its kind of a beta build. mtasa://144.217.174.212:39504 UPDATE 6/20/2025 11:10PM CST added stats and saving
    1 point
  44. You obtained your copy of Grand Theft Auto from an unofficial source, and we do not support such copies. You should always obtain the game from an authorized source, for your own safety and a smooth gaming experience, and I also recommend installing the game in the original installation folder.
    1 point
  45. بالنسبه لي ... ماصرت اهتم بالالعاب صار فضولي اكبر من ذا . طورت من نفسي وصرت اسوي تصاميم ثلاثية الابعاد 3d graphic design اشتغل مع ناس من برا والموضوع مربح جدا ... في نفس الوقت لو عندك خبره في البرمجه مع التصاميم راح يجيك مبلغ حلو يوميا ... تحياتي للجميع ...#
    1 point
  46. absolutely, hope they won't say no as they usually do since it's easy to just disagree lol
    1 point
  47. ccw

    32 BIT WINDOWS CRASHING?

    Some crashes in 32 bit Windows are caused by MTA running out of address space. The best solution is to use 64 bit Windows. For 32 bit Windows, these MTA settings may help a little: 1) Settings->Advanced->Fast CJ clothes loading->Off 2) Settings->Advanced->Streaming memory->Min 3) Remove all GTA:SA graphic mods (GTA:SA reinstall is ideal) Or, you could try enabling the 3GB switch in 32 bit Windows Details at this link In summary, for 32 bit Windows 7,8,10: 1) Find C:\Windows\system32\cmd.exe in Windows Explrorer 2) Right click on cmd.exe and select 'Run as Administrator' 3) In the black box enter this command: bcdedit /set IncreaseUserVa 3072 4) Press return 5) Restart computer 6) Pray
    1 point
  48. lopezloo

    setPedAnimation

    This is a really big MTA problem. In MTA when you play animation on ped / player It was always be frozen and he can't move. You can work around this but this way sucks too.. but working. This way is using binds and setControlState function. Look at my video.
    1 point
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