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  1. Due to security and operational reasons, we must announce that the upcoming Multi Theft Auto 1.7 release will not support Windows 7/8/8.1. We recommend that users still running these versions of Windows upgrade to Windows 10 or later, or switch to a Linux based operating system (using Lutris, Wine, etc...).
    4 points
  2. For the past several months, every new version has been noticeably worse than the previous one. As the author of this thread already mentioned, the game is becoming increasingly frustrating to play. First we had FPS issues, then models started appearing without textures, and now we're dealing with countless bugs, crashes when joining servers, random glitches, and many other problems. Instead of improving stability and performance, every update seems to introduce new issues while old ones remain unresolved. What makes this even more frustrating is the attitude shown by some developers. Replies such as "Oh no, a free platform has problems" are honestly disappointing. Being free is not an excuse for poor quality, instability, or a lack of accountability. Plenty of free and open-source projects manage to maintain a much higher standard. The reality is that players are leaving. Server owners are struggling with issues they didn't have before, and the overall user experience keeps getting worse with almost every release. Rather than addressing the growing concerns of the community, criticism is often brushed aside with dismissive responses. At this point, my entire gameplay experience looks like this despite having proper settings and hardware that should have no trouble running MTA. Something is clearly going in the wrong direction, and pretending that everything is fine because the platform is free will not solve the problem.
    4 points
  3. Hello MTA community! My name is Ehsan/Exxon I’m excited to share a project I’ve been working on: mtasa-nestjs – a high-level API server framework for MTA:SA, inspired by Express.js and NestJS. What is mtasa-nestjs? mtasa-nestjs is a modular, structured Lua framework that makes building server-side APIs for MTA:SA simpler and more scalable. It brings modern backend patterns like Controllers, Middlewares, Guards, Interceptors, and DTOs directly into MTA:SA resources. It’s perfect for developers who want to build secure, maintainable, and professional APIs for their game servers. Key Features Express.js / NestJS-inspired structure: Clear separation of concerns for Controllers, Middlewares, Guards, and Interceptors. JWT Authentication & Password Hashing: Built-in secure JWT (HS256) implementation and password hashing from scratch. DTO Support: Validate and structure input data for cleaner code. Middlewares & Guards: Handle CORS, JSON parsing, authentication, authorization, and more. No External Dependencies: Works out-of-the-box in Lua for MTA:SA. Why I Built This Many MTA:SA servers handle HTTP requests in an ad-hoc manner, often leading to messy and hard-to-maintain code. With mtasa-nestjs, you can structure your API like a professional backend framework, making your server easier to scale and maintain. Example Usage Creating a JWT Token: local token = jwt.encode({userId = 123, role = "admin"}, "SECRET_KEY") iprint(token) Protecting Endpoints with Guards: AuthGuard = function(ctx) local authHeader = ctx.headers["authorization"] if not authHeader then error(Exception.Unauthorized("Missing Authorization header")) end local token = authHeader:match("^Bearer%s+(.+)$") local payload = jwt.verify(token, "SECRET_KEY") ctx.user = payload return true end Why You Should Try It If you’ve ever wanted a clean, structured, and modern API architecture for your MTA:SA server, this is a great starting point. It’s fully modular, fully Lua-based, and ready to handle complex server-side logic with minimal fuss. Where to Get It Ready on my github repository called mtsa-nestjs Make sure to create your own controllers, guards and etc. I’d love to hear feedback from the community. If you try it out, let me know what features you find most useful or what could be improved. Happy coding!
    3 points
  4. MTA UI Editor is a project created with the goal of making interface creation for Multi Theft Auto (MTA) much easier and more accessible. The editor provides a dedicated visual application for building interface windows for MTA, supporting both DxDraw-based interfaces and MTA’s native UI system. With it, you can visually design your interfaces and export them already prepared for direct use in your MTA resources, saving a significant amount of development time. This is the first version of the project, so some configurations may still be inconsistent or incomplete. If you encounter any issues, unexpected behavior, or have suggestions for improvements, please open an issue on the project’s GitHub repository. Feedback from the community is extremely important to help improve the tool. Requirements Windows .NET Framework 4.7.2 Open Source The source code is completely open and free. Anyone is welcome to modify it, improve it, or contribute to the project in any way. Download: https://github.com/was547/MTAUIEditor/releases Official Repository: https://github.com/was547/MTAUIEditor Picture: https://ibb.co/LXYgXdqV I don't know if I have published in the right place on the forum, sorry if this is the wrong category for this kind of resource, greetings!
    3 points
  5. We have stats. Less than 1% of our player base uses a version older than Windows 10. We can't keep supporting it, and we won't for a small amount of stubborn people. If your PC can run Windows 7, it can also run Windows 10. Alternatively, Linux which we aim to support better in 1.7. You are running an operating system that is insecure, open to viruses, and disallows us from making important changes to improve MTA. Tens of people, maybe hundreds on a really busy day. Others included in your "millions" don't play MTA, and many of those numbers are taken up by embedded systems with no opinions. MTA 1.6 had issues. We acknowledged this multiple times. With MTA 1.7 we have worked hard to resolve many of those issue, a commitment that continues. Many of those issues came from having to adapt to more heavy servers (using more heavy assets) and having to further protections against cheaters. MTA is old, with a very old codebase, on top of an old game. It adds unique challenges. We continue to have a large player base that will happily move over to 1.7 once released. Don't make claims without having the stats to back it up. Don't make claims without a proper understanding of software development, and the efforts that go into a project like this. Windows 7 support by Microsoft ended over 6 years ago. Similarly we had supported Windows XP for many years after Microsoft did. We don't have a history of ending our support that quickly, and we only do if we have no other choice. Windows 10 will see support for the foreseeable future. That said, if you have issues with the game, or the default resources. Report them on our GitHub. You can also contribute to those fixes yourself (as we are open source). Already acknowledged and being fixed for MTA 1.7. Can't compare us with first-party games. We are a mod for a very old, poorly optimized game. The challenges for these are very different as we don't have access to the game's source code. Servers change their scripts, operating systems change, and cheaters change their methods. So yes, we have to make updates, and sometimes it doesn't work out as we meant to. We have already acknowledged the issues with 1.6 and that we are using 1.7 to fix them. We aim to prevent this from happening again. We have communicated heavily about all of this on our Discord server over these last few months. If you're not already in there, I highly suggest joining: https://discord.com/invite/mtasa
    2 points
  6. MTA won’t even launch for me on Windows 11, and I’m not the only one having issues. Other players are also reporting stability problems, so something definitely feels wrong with MTA nowadays. It’s honestly sad to see the game in this state. https://github.com/multitheftauto/mtasa-blue/issues/4952
    2 points
  7. I just put these here. Really i don't know why and how, but every single new version of MTA is getting even worse. Let me just show... First try to run MTA: Second try: Another: And another: Next one...: No end yet!: v23324 works PERFECT - no crashes, no lags, no errors, no kick, no ANY FAULT: https://i.imgur.com/KcTfFvE.mp4 Anything newer? Crashes, lags, kicks, bugs, errors, LOW FPS: https://i.imgur.com/BzF0mcd.mp4 NO! I don't have PC issues, NO! I don't have modded GTA SA, NO! It is not server fault.
    2 points
  8. Hey, I made this thread with the same problem before! It is really frustrating, now new problem arose which is making me believe, they use AI to I guess modify the .exe - keep in mind I don't have any problem with AI for scripting for fun, or upgrading scripts - but modyfing .exe and the core of MTA and having this many problems this is baffling. Now another problem that I have is that the game :Oing updates for 2-3 minutes sometimes even, without an update progress bar. So the process is still there, in task manager - and it's just "silently updating" which is beyond stupid, because you don't know if at that point - MTA crashed, or god knows what happened. After 1-2 minutes (or 3 minutes even) it manages to launch but then - Integrity Violation or other :Oing crash might pop up. This is extremally frustrating, and I'm thinking about abandoning MTA and just playing SAMP at this point. The same problem occurs with oCam (recording program) that I can only record with, high quality - because OBS has those bitrate problems on "worse computers" and oCam is straight up crashing giving the integrity violation. I'd use Bandicam or Fraps - but these ain't free, and Bandicam has a watermark, and Fraps... records with AVI and after 1 minute of recording I have like 20gb recording. oCam triggers integrity violation, before it was a bit better - it could record the menu but crashed the game upon joining any server (no AC issues). Keep in mind, oCam records base game (singleplayer) perfectly in full HD, without no issues at all, one of the best recording programs for lower-end PC's (well I have a medium spec PC but it ain't that good and I can't play newer games) The sad thing about is when I was inside the Discord, many other people report those issues - and guess what? Nobody :Oing cares. Like old admin - KWK (which left the MTA staff long time ago) said, when I spoke with him on his private server few years ago, said that those people are underskilled and are making MTA worse. You can change it, by posting the same problem and liking the problem enquiries on MTA Blue Github (i also posted about this issue and got 2 likes already) so maybe they will finally start :Oing caring about this I have a temp fix for HB timeout but only if you have your own private server, do this: Go to MTAserver.conf and look for this: <!-- Comma separated list of disabled anti-cheats. For details see https://wiki.multitheftauto.com/wiki/Anti-cheat_guide e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac>TYPE **95** HERE</disableac> so it looks like this: <disableac>95</disableac> Theoretically if you know a server owner he can disable it for you on a public server but this might be an issue since it's Anti-Cheat releated. And you will get rid of the problem, also need to do the same for Map Editor server (editor.conf). I never had it happened on public server. Try joining my server that is running on a Polish hosting for 80+ more days: Vanilla | Classic Race Server | 24/h @1shot1kill.pl it doesn't have any AC restrictions but it works just fine for me without any tweaks, and it is a public server. I was a MTA:SA Pro Racer from 2013-2017 (playing in pro games) and there were no streaming issues like this back then, but when racers demanded more FPS on servers they started to arose - like on spectating, if someone goes too fast, then spectators for example see objects dissapear and mta starts to spill out LOD's all over the place (streaming issues). I don't really look at these Map Editor stuffs as something bad I just never cared when it happened, but if it's not map editor then wow. We tried to fix it with others on our own, on our servers but to no avail. Sad part about this is MTA devs will not address that such problem is affecting so many different people. If you want to see my thread on GitHub about this, give it a like or something so more people see this: https://github.com/multitheftauto/mtasa-blue/issues/4922 Oh I forgot to mention - MTA after update leaves upCache file, which is 200mb, thanks that I have WinDirStat program I can track it down and delete it, it's clogging the disk sometimes - delete it and free up your disk space if you can It's also stupid, it should auto-delete after update, but idk maybe it needs to be there and that's why it constantly auto-updates in mine because I always clean that garbage up. I guess I need to consider moving to SAMP and doing MTA-like racing there, with toptimes and such. Last time I played samp was like 2009 or 2010 with a :~ty 500 ping internet lol
    2 points
  9. Hello there, Can someone tell me, why MTA is getting worse and worse when new updates comes? I never had these problems: CSRW gamemode (that is old enough) used to run just fine year ago (last time I checked one off time was January 2026). When I launch it and try to skip the MOTD (Message of the Day) info box, it shows this: Keep in mind I don't have any AV's (I'm on a Windows Defender I don't use antivirus software) and this is bothering me. Also I do not have ANY external programs running, basic windows services and Chrome browser mostly. I even removed ASI mods from my GTA:SA main folder but it didn't help either. But that's not all. Whenever I join a map editor server, or a private server ran from MTA Server.exe, some anti-cheat :~ty error pops up saying that it kicked me because I didn't move or something. Keep in mind, this pops up randomly, or doesn't pop up at all, or pops up everytime I launch MTA and join the server. This is literally pathetic as I normally move and interact with the game. Moreover, it doesn't happen on a public server, only on local server The first problem with integrity violation happens everywhere when I launch the CSRW gamemode. And I get some people hating on MTA devs nowadays. It was never happening to me year ago or at the beginning of the year when I was using MTA, but they keep breaking the game even more... Like what the f*ck An request for someone who knows scripting Do you know what causes this integrity violation issue in CSRW gamemode? I suspect it might be those csrw-models but I have no clue, since they always worked without no issue at all. I'd love to know, because I wanted to convert a certain map and port it to the gamemode, but I can't obviously test it out because gamemode is unplayable, because of that integrity violation. I uploaded the gamemode on GitHub so if someone can evaluate the problem and maybe help me out running this on a public server, would mean a lot. I want to re-make the gamemode in the future too (or make a brand new one based on it) or just change it slightly. Sorry for the foul language and overall agressive tone, but this is just sad. Hoping that it will be fixed, but seeing how MTA devs do the updates I'm not hoping for any miracles.
    2 points
  10. why is it so hard to find a decent server to play on without admins being so toxic and rude? why is it only in mta? Last server I played on was a default server not even a minute has passed and I got banned and called the n word by the owner. That's not it I played on another server which was called default P and I got muted for no reason, I only asked why the server was lagging and they muted me without any explanations. I even got blown up over and over again when I joined a random rpg server, not even a second in and I just kept getting blown up repeatedly. I did play mta since 2012 and I did play on cit ( not like it's any different lol the mta admins there are way worse ) I even remember that there was an event in cit where you had to steal a car and deliver it somewhere while everyone is chasing you and I even got chased by an admin with super speed ( they had the cit tag by the way ) and got destroyed by them, another time I literally got banned for delivering the vehicle and accused me of exploiting bugs. I only stole the car and drove it. the point is I really wanna find a decent server to play on, a server that respects its player community. MTA doesn't have that sadly and it breaks my heart that one of my favorite games has a very toxic community and very sadistic admins. I really wonder if I should make my own server and I wouldn't mind if anyone wants to help me make it and spread positivity with me I'd be glad to welcome you in. Thanks for listening.
    2 points
  11. Hi, There is an upcoming build being prepared by Dutchman101 and releasing later today that should solve this issue. Make sure to update your game once the build is out and check whether the issue persists or not.
    2 points
  12. This fan-made list features free, open-source, popular and reputable Multi Theft Auto resources containing Lua scripts that are not compiled or obfuscated. The goal is to provide a simple starting point for developers who want to learn from high quality code, reuse well maintained systems and contribute to projects that benefit the entire community. All resources included here are publicly available, actively used by players or servers, and shared with the intention of supporting collaboration, transparency and better development practices. Anyone is welcome to suggest additions or improvements so the list can stay accurate and useful for newcomers and experienced developers alike. The Multi Theft Auto server comes with a pack of official resources preinstalled. The full list of these default resources (and more information) is available on this MTA Wiki Article. Highlights: Map Editor Freeroam "play" gamemode Race gamemode Handling editor "hedit" Map fixes Scoreboard (TAB player list) Country of IP Address Admin Panel Performance Browser The list of the community/fan-made MTA resources is hosted on the following Google Spreadsheet for ease of maintenance and accessibility for everyone. https://docs.google.com/spreadsheets/d/1bbr-cXRvWQuyaNx0KtI2Imk4bD0UTWKxx0x8sh2FGKM/edit?usp=sharing Want to suggest a change or addition to that list? Reach out to us on the MTA Discord or here on the forums. It helps if you share your resource on #showroom (MTA Discord), community.multitheftauto.com, forums 'Resources' section, etc...
    2 points
  13. Sphene is now officially open source! https://github.com/sphene/sphene-mta Excited to work with all of you, to turn this highly experimental pile of trash into something beautiful! Remember, Sphene historically has been very experimental. Many different approaches were tried and researched and that has left a lot of experimental, legacy and unfinished code. It's not the most glamorous, but we're still proud of it! Together we'll refactor the legacy code, we'll finish the unfinished pieces and we'll work through all the large problems that are ahead of us. Repository wiki will be filled with information, and lists (current states of each mission, etc) in the coming days. REMEMBER! Sphene is NOT production ready. We will only help those who want to contribute to our development with setting up their local development versions.
    2 points
  14. I am working with Cursor. Which is a fork of Visual Studio Code modified with AI in mind. It is my daily driver. The free version should give you enough monthly requests to finish your script. An no this is not a stupid AI, it is a optimised version for coding after all. You can even choose which AI you want to use, but some advanced may be behind a paywall.
    2 points
  15. PARKING METER SCRIPT COMPATIBLE WITH THE NEWEST OWLGAMING VIDEO SHOWCASE INTERESTING FEATURES OF THIS SCRIPT: dxDraw UI – modern and user-friendly display (like a real parking meter). Hourly parking system – players can choose how many hours they want to park up to 24 hours (to prevent unrealistic over-parking) Dynamic price calculation – price is automatically calculated based on time. Active/expired parking check – players can extend their active parking or start a new one. Sound effects – confirmation, payment. and error sounds. MDC integration – all payments and parking data are stored and then shown in MDC. Multiple parking zones – you can add unlimited zones and meters via config file. PAYHIP LINK If you have any questions, feel free to text me on Discord! (fajlyp)
    2 points
  16. Default MTA Server || Freeroam [P] EN The classic freeroam experience with unlimited chaos, drifting, shooting other players (or just using /peace for passive mode), hydra dogfighting and fun arena's. As a classic freeroam there are no restrictions to spawning in vehicles & weapons, and freedom applies to all other game aspects as well. Average players online is 100, so there's always someone to troll or fight! Click to join (mtasa://149.202.51.189:22005) ______ Prime Freeroam EN (Freeroam, NPC, AI) Click to join (mtasa://149.28.237.162:22003) ______ Welcome To San Andreas (Single Player Features!) EN (Freeroam, NPC, AI) The old-school single player San Andreas experience! Click to join (mtasa://wtsa.mtasa.moe:22003) SAES:RPG EN SAES:RPG is a gaming community and server which has ran on MTA since 2003 on both MTA:VC and MTA:SA, Our current server is an RPG based gamemode in which you can be Cops, Robbers, Gangs, Dealers, Medics, Mechanics and participate in Roleplay, Bank Robberies, Store Robberies, Racing, Hunting down criminals, Monthly giveaway events and much much more! Click to join (mtasa://51.38.67.64:4999) ______ CIT Cops 'n' Robbers, Gang Wars, Civilians | cit.gg EN/PT/AR/TR (CnR, Turf wars, Civilian jobs.) A community mainly focused on cops 'n' robbers, gang turf wars and a variety of civilian jobs, community made events, joining groups to play and have fun together. Click to join (mtasa://94.23.158.180:22003) ______ SAUR Utopia RPG EN An RPG server with multiple unique features and activities, with an active staff team. Click to join (mtasa://phoenix.saur.co:22003) FFS Gaming DM/Race/DD/Hunter/Shooter/Stuntage/Trials/HP/RUN/CW/PTP/CarBall/Training/Minigames/Geogesser EN FFS Gaming provides a vast amount of race type gamemodes all in one server. From regular races to be the fastest one, kicking your opponents into water in destruction derby or simply having a fun time in minigames, we provide everything to enjoy your stay. Click to join (mtasa://54.37.245.209:22003) ______ /TfF\ The Favoured Few - DM/HDM/OS/STUNTAGE/MINIGAMES/SHOOTER/CATCH/DD/POWERDD/HUNTER/RACE/CLANWARS/TRAINING The Favoured Few delivers thrilling Race Deathmatch (Regular, HDM or OS), competitive Clanwars, and an exclusive Power Destruction Derby mode, along with a wide range of gamemodes including Shooter, Hunter, Stuntage, Minigames, and Training. Take part in daily events to earn exclusive rewards, and explore the garage to customize your infernus! Click to join (tff.gg:22003) Drift Paradise MTA RU/UA/EN/US/PL/Global (Drift, Touge, Freeroam) Create the car of your dreams and travel to iconic places! All servers are synchronized, which means that you can play on any server on 1 account. #1 Drift Paradise [RED] MSK mtasa://95.129.234.27:22001 #2 Drift Paradise [RED] MSK mtasa://95.129.234.27:22002 #3 Drift Paradise [RED] MSK mtasa://95.129.234.27:22003 #4 Drift Paradise [RED] MSK mtasa://95.129.234.27:22004 #5 Drift Paradise [RED] MSK mtasa://95.129.234.27:22005 Note: Some users will need to use a VPN with a server in Russia to connect due to some restrictions. ______ Need For Speed: San Andreas Global/EN/PL/RU/ES/PT/TR/CZ/FR/DE/HU/ID (Race/Freeroam/Other) Racing server inspired by various nostalgic Need for Speed titles such as Underground 1/2, Most Wanted, Carbon, World where you start out with a slow car and progress by racing, participating in AI police pursuits and numerous other activities, all of which let you buy new cars and and upgrade their performance and visuals with hundreds of unique custom made body parts and complete customization of paintjobs through a NFS Carbon-like vinyl editor. Click to join (mtasa://178.33.54.30:20256) ______ Mr. Green Gaming EN/PT/AR/TR/RU/PL/DE/FR (Race, DM, CTF, Shooter, MIX) The classic racing experience! Join Race (mtasa://race.mrgreengaming.com:22003) Join Mix (mtasa://racemix.mrgreengaming.com:22003) ______ Sofa King Cool EN/Global Click to join (mtasa://87.98.182.70:22005) MTA DayZ TOP-GTA EN, PT, TR, PYC, PL, LT, DE, ES (DayZ / Zombies / Cars / Quests / DM) Enjoy advanced gameplay with zombies, lots of cars, missions and PvP. Created in 2013. International: mtasa://int1.top-gta.net:22003 Turkey: mtasa://tr1.top-gta.net:22003 Europe: mtasa://eu2.top-gta.net:22003 RUS/UA: mtasa://ru1.top-gta.net:22003 Moscow: mtasa://msk1.top-gta.net:22003 https://top-gta.net/ Note: Some players may need to use VPN in order to connect (because of local restrictions) Players from Russia can play without VPN on our Moscow server ______ Epic-Row Zombie RPG EN (Zombie, RPG) PvE based zombie gamemode with RPG elements. Click to join (mtasa://s.epicrow.com:22003) ______ StoneAge [DayZ] EN, PT (Survival/Zombies/DayZ) Fight against other survivors, make new friends, trade items, get rid of zombies, and don't forget: here your goal is just to survive, whatever the cost! Click to join (mtasa://158.69.122.226:22003) San Andreas Police Department: First Response EN (Emergency Services Simulation / RPG / AI) Step into the life of a Police Officer, Paramedic or Firefighter and react to a wide variety of callouts all over San Andreas. Click to join (mtasa://37.187.250.129:22004) ______ SAAW World War II EN (Team deathmatch / War (Conquest) / Airstrike / Sea war / Tank war) A team-based tactical world war II server featuring third person and first person gameplay and dozens of different vehicles, weapons, classes and maps. Main objective in every map is to bring the enemy ticket count to zero by capturing points, shooting enemies or sinking convoy ships. Click to join (mtasa://116.203.196.16:22003)
    2 points
  17. Hello, I have a problem with MTA San Andreas 1.6. The launcher does not start at all. When I open MTA, the blue loading circle appears next to the mouse cursor for a moment, then nothing happens. In Task Manager, the MTA process appears for a short moment and then disappears. The problem started after an MTA update. Before that, MTA was working normally. After the update, MTA asked me to restart, and since then it has not opened anymore. What I already tried: reinstalled MTA completely deleted the MTA installation folder manually installed MTA again from the official website checked Windows Defender protection history, nothing was blocked uninstalled Avast/AVG checked Event Viewer, but I cannot find any clear “Application Error” related to MTA GTA San Andreas itself starts normally I also bought GTA SA on Steam and tried with a fresh copied installation tried running MTA as administrator and without administrator mode checked compatibility settings, compatibility mode is disabled checked DxDiag, no DirectX or GPU problems found My system: Windows 11 25H2 Build 26200.8457 Laptop: Dell G15 5515 CPU: AMD Ryzen 5 5600H GPU: NVIDIA GeForce RTX 3050 Laptop GPU / AMD Radeon integrated graphics RAM: 16 GB DirectX 12 There are no MTA logs created, or I cannot find them. The MTA folder seems complete, including core.dll, netc.dll, cgui.dll and CEF files. Does anyone know what could cause MTA to close immediately after starting, without showing any error window?
    1 point
  18. same problem , same problem, new client - news problems, the previous version worked without problem.... Of course, developers don't do anything and they have this in the ass
    1 point
  19. I got an answer on GitHub, that they will remove (or removed) all integrity checks in 1.7, check it out So I guess you should guys move to nightly 1.7 and check there if it's already in place.
    1 point
  20. Installing an older version works but only once. I'm trying to figure out how to easily make multiple working copies of mta, as just copying the mta folder or .exe doesn't work, I have to uninstall and install after one use
    1 point
  21. I have the same issue, it worked fine on monday, but today it doesn't work
    1 point
  22. вот тут выкладывают последние билды но у тебя все равно не будут скачиваться наверно
    1 point
  23. Not at all. Quite the opposite, actually. I wanted to experiment with using AI for Lua development in MTA:SA, and I found it incredible. I've always built everything from scratch without relying on AI, and I can comfortably handle any development work without these tools. That said, I have to admit it's amazing—it's incredibly fast, efficient, and able to maintain a huge amount of context across projects, which makes the development process much smoother.
    1 point
  24. Nice idea, when I will come back to racing once again I will try it - I think I might also move the "nicknames" on the screen, because if they are positioned like that (right side) they go off screen (points)
    1 point
  25. Hello everyone! I am offering my services as a UCP website developer and Lua scripter with several years of experience in the gaming industry, particularly for Multi Theft Auto: San Andreas (MTASA) roleplay servers. My Expertise: User Control Panels (UCP) for Roleplay Servers: I specialize in creating responsive and feature-rich UCP websites using Vue.js and Laravel. Lua Scripting: I have been working with Lua for 5-6 years, focusing on game mechanics and roleplay server scripts, ensuring smooth functionality and gameplay. Website Development: I have over 3 years of experience building custom websites tailored to client needs, with a deep focus on user experience and server integration. What I Offer: Custom UCP Websites: Whether you need user account management, character dashboards, or advanced features like vehicle systems, I can create a clean and efficient interface for your players. Lua Script Development: I offer custom coding solutions to implement new features or improve existing ones on your roleplay server. Full Integration with MTASA: I ensure all web components integrate seamlessly with your server, providing a unified experience for your players. Maintenance & Support: I also offer ongoing support to help you maintain and update your systems. Why Choose Me? Experience: 5+ years of Lua scripting and 3+ years in Vue.js/Laravel make me the perfect choice to bring your vision to life. Customization: Each project is tailored specifically to your server’s needs. Reliable & Fast: I’m committed to delivering high-quality code on time, ensuring your server runs smoothly. Feel free to DM me for a quote or to discuss your project! I'm looking forward to working with you and bringing your ideas to reality. Current Project Update: I'm excited to share that I've just completed the landing page for my latest project. Next up, I’ll be focusing on developing the dashboard and implementing additional features to enhance the overall user experience. https://streamable.com/0062dm Stay tuned for more updates as the project progresses! Contact (discord): .undrr
    1 point
  26. you shouldnt buy a gamemode and then try to sell it and pass it off as your work thats plagiarism which is a crime btw also @TMTMTLplease hit me back on discord i wanna buy one of your gamemodes for mtasa i wont do what this guy did
    1 point
  27. Subject: Seeking Paid Assistance for Vultaic MGM Setup & Debugging Hello everyone, I am currently working on a project using the Vultaic Multigamemode (MGM) framework, but I am encountering several persistent issues during the installation and configuration phase. Despite my efforts, I haven’t been able to get the environment fully stable and functional. I am looking for an experienced developer who is deeply familiar with the Vultaic framework, its module dependencies, and SQL integrations. What I need help with: Proper installation and resource structuring of the Vultaic MGM. Fixing script errors (nil values, database connection issues). Ensuring all game modes (Race, DM, Shooter, etc.) load correctly without map errors. General optimization for server performance. I value your time and expertise, so I am willing to pay for professional assistance to get this resolved efficiently. If you have experience with this specific framework and are interested in helping out, please send me a PM here or add me on Discord: [Discord istifadəçi adınızı bura yazın] Looking forward to hearing from you. Thanks! discord:calmn9
    1 point
  28. @arturmaliew Your XML structure is broken because some <group> tags are closed in the wrong place. That is why the file cannot be opened,not necessarily because the file is missing, but because the XML is invalid. You accidentally closed the main group too early and then opened another group at the wrong level. Try this fixed version: <catalog type="vehicle"> <group name="Машины"> <group name="Ваз"> <vehicle id="560" name="2107" /> </group> <group name="Иномарки"> <vehicle id="415" name="Nissan GT-R" /> </group> <group name="Дпс"> <vehicle id="597" name="Приора ДПС" /> <vehicle id="427" name="Уаз Полиция" /> </group> </group> <group name="Motorbikes"> <vehicle id="481" name="BMX" /> <vehicle id="581" name="BF-400" /> <vehicle id="462" name="Скутер" /> <vehicle id="463" name="Freeway" /> <vehicle id="523" name="HPV1000" /> <vehicle id="461" name="PCJ-600" /> <vehicle id="586" name="Wayfarer" /> <vehicle id="471" name="Quadbike" /> </group> </catalog> Also make sure the file is saved as UTF-8 and that the resource is loading the correct path to vehicles.xml
    1 point
  29. Do you really have nothing better to do than post BS? It's just sad, man. I see why Ardic blacklisted you - you never could help yourself. None of this helps your cause at all. Not surprised at your inability to understand that though.
    1 point
  30. Hi, We do not handle server bans. This is not a MTA ban. Please reach out to the admin team of the server that banned you in order to appeal your ban, or seek other servers to play on. Good luck!
    1 point
  31. Buffers can be useful. Because you can only pick a server with a good CPU once. Sometimes you can upgrade the CPU, but there is a limit. While with ram, it is easier to upgrade. MTA Lua processes are afaik still is single threaded. But you need to invest a lot of time. I can be. An example db resource I made a while a go, not very efficient storage (text/string based), but easy to use. Not sure why I build the types text based, I would have build it differently now a days. Also recommended to write automatic tests for your creation, like I did with mine in sub folder \dev\*. You can storage md5 hash validation strings for validation, if you are interested in that. Smaller hash storage [binary]: using the UNHEX(hash) function (convert back with HEX(binary). Example resource that uses hash validation for client screenshots. I am not one of them. But I do work often met databases. I have put my recommendation in a spoiler if you are still interested:
    1 point
  32. Добрый день! При присоединении к серверу появляется данная ошибка "АС#4 Malicious activity". Переустановка Windows не помогла. В чем может быть проблема?
    1 point
  33. Vehicle handling doesn't affect aircraft top speed because MTA has a separate velocity cap specifically for flying vehicles. This is controlled by setAircraftMaxVelocity. The default value is 1.5, which roughly translates to that 270 km/h limit you're hitting. To increase it: setAircraftMaxVelocity(3.0) The parameter is a multiplier, not an actual speed value. Some reference points: - 1.5 = default (~270 km/h) - 2.0 = ~360 km/h - 3.0 = ~540 km/h - 5.0 = ~900 km/h There's no documented maximum limit for this value, but extremely high values may cause physics instability or unexpected behavior. Keep in mind this applies to all aircraft globally, not per-vehicle. If you need to check the current value, use getAircraftMaxVelocity. local currentMax = getAircraftMaxVelocity() outputChatBox("Current aircraft speed cap: " .. tostring(currentMax)) So yeah, handling is for ground vehicle physics. Aircraft speed limits are a separate system entirely.
    1 point
  34. Really cool project! It's nice to see someone putting effort into tooling for MTA. The community really lacks this kind of stuff and it's a shame these posts don't get more attention. I'm actually working on something similar myself, a direct converter for developers that goes from Figma to MTA. You design your UI in Figma, tag your layers with suffixes like _checkbox, _image, _button, etc., and it exports the whole thing ready to use. Different approach but same goal: making UI development less painful. Good luck with the project, hope it gets the traction it deserves.
    1 point
  35. https://wiki.multitheftauto.com/wiki/SetAircraftMaxVelocity
    1 point
  36. i'm planning to purchase a snapdragon X powered laptop which is ARM based, will i face problem playing mta or gta sa?
    1 point
  37. Hello guys! So after many years of OwlGaming going down, is there any public and published English Roleplay server like OwlGaming used to be? that has a playerbase so we can play on? This is the best server and best game I've played for years and I'm really looking for something good, if you guys could help I'd be more than happy.
    1 point
  38. Given that this topic gained more Turkish-speaking traction, we will move this to its language-specific section.
    1 point
  39. I am the owner of the Tehran MTA server with IP 5.57.39.170. I wanted to register my MTA server on this account. If I need a license, let me know and I will send it to you.
    1 point
  40. There is a bug in the site, it stuck like this:
    1 point
  41. Podczas sprawdzania wyczułem, że to naprawdę nostalgiczny serwer z ciekawymi skryptami. Powodzenia!
    1 point
  42. My new SpongeBob SquarePants RPG server is now live. No need to make an account as nothing saves yet, but if youd like to check it out and leave feedback please post below. I will be working on the save system soon but for now its kind of a beta build. mtasa://144.217.174.212:39504 UPDATE 6/20/2025 11:10PM CST added stats and saving
    1 point
  43. What is Reinc Online? Reinc Online is a full-featured isometric MMORPG playable inside the vanilla MTA client. The game includes everything you’d expect from an MMO action RPG. Classes, talents, abilities, quests, monsters, items, crafting, boss fights, PvP, and much more. Reinc Online is inspired by great ARPGs out there, like Drakensang Online, the Diablo series, Lost Ark, Last Epoch, and others. If you’ve played any of these, you’re already familiar with what Reinc Online can offer, but inside MTA. If this post seems interesting, please make sure to check out the trailer video about the server: Please note that this is a very early access version of Reinc Online. Bugs, missing features, balancing issues, and occasional server shutdowns are likely to occur. Due to the complexity of the project, there may also be unforeseen issues that are expected to be revealed after the release. Also, keep in mind that I am working on this project alone. If you encounter any bugs or errors, please report them using the in-game reporting system or on the Discord server.
    1 point
  44. Correct me if I'm wrong but I'm assuming all you're wanting here is that when the player hits the hunter then he gets the hunter bonus ? If this is the case then the only issue with your code is that in your getHunter function, you need to change addWinnerBonus to addHunterBonus
    1 point
  45. A little sneak peak posted by @tosfera on our Discord channel of something that's still WIP: For more updates & sneak peaks such as these please make sure to join our Discord channel and keep yourself up to date with the community at all times.
    1 point
  46. You can install a web interface to cron too. https://github.com/alseambusher/crontab-ui
    1 point
  47. Okay, so i want a refund, i sent you request on Skype.
    1 point
  48. This is a really big MTA problem. In MTA when you play animation on ped / player It was always be frozen and he can't move. You can work around this but this way sucks too.. but working. This way is using binds and setControlState function. Look at my video.
    1 point
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