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lopezloo last won the day on August 5 2023

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  1. You can use setPlayerHudComponentVisible in timer.
  2. It is MTA bug: https://github.com/multitheftauto/mtasa-blue/issues/1921
  3. You are attaching blip to every vehicle on the server when any vehicle got streamed in. That doesn't make any sense. Remove that loop and do it only for source.
  4. Turns out it was bug introduced in recent MTA changes. Please update.
  5. You need to recreate this object and controll it by yourself (you can use map editor to get exact position). However, even if you recreate it, GTA still tries to close/open it so you need update rotation every frame. removeWorldModel + createObject + onClientPreRender
  6. Try onClientVehicleDamage instead.
  7. What happens after MTA restart? Is there any dialog about invalid object? If no, you can iterate over all objects to check which one is crashing.
  8. There is built-in resource for that - realdriveby.
  9. You can use this resource to take screenshots of elements: https://community.multitheftauto.com/index.php?p=resources&s=details&id=11836 https://wiki.multitheftauto.com/wiki/Resource:Object_preview#saveRTToFile
  10. It's probably moved vehicle component. See setVehicleComponentPosition.
  11. That was issue #8458 and just got fixed! It's already in nightly builds (v1.5.4-release-11348).
  12. You need vehicle model with window as separate component to do that.
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