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  • MTA Contributor

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  1. It is MTA bug: https://github.com/multitheftauto/mtasa-blue/issues/1921
  2. You are attaching blip to every vehicle on the server when any vehicle got streamed in. That doesn't make any sense. Remove that loop and do it only for source.
  3. Turns out it was bug introduced in recent MTA changes. Please update.
  4. You need to recreate this object and controll it by yourself (you can use map editor to get exact position). However, even if you recreate it, GTA still tries to close/open it so you need update rotation every frame. removeWorldModel + createObject + onClientPreRender
  5. Try onClientVehicleDamage instead.
  6. What happens after MTA restart? Is there any dialog about invalid object? If no, you can iterate over all objects to check which one is crashing.
  7. There is built-in resource for that - realdriveby.
  8. You can use this resource to take screenshots of elements: https://community.multitheftauto.com/index.php?p=resources&s=details&id=11836 https://wiki.multitheftauto.com/wiki/Resource:Object_preview#saveRTToFile
  9. It's probably moved vehicle component. See setVehicleComponentPosition.
  10. That was issue #8458 and just got fixed! It's already in nightly builds (v1.5.4-release-11348).
  11. You need vehicle model with window as separate component to do that.
  12. It's part of stealth system. Every time CJ goes into dark place this sound plays. See this:
  13. There is already voice support. See Resource:Voice.
  14. This discussion is ridiculous a bit. I see 2nd solution as obvious way to do it. MTA was never modifing game files in order to enchance experience, and that's why everyone loves MTA. If u trying to build server based on total conversion and let your players manually install mod files you can distribute custom MTA build (with limit adjuster) aswell. So, lets see 2nd option closer. Currently in MTA, there is no ability to add new models into game, so what is the point of limit adjuster in that case? Shouldn't this be done first?
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