Jigga Posted July 13, 2005 Share Posted July 13, 2005 hooah, tha movie beat the shit out of me, im waiting for this so hard Edit: is there no car color sync? coz on XcR screen the Cheetah is red and on Jax it's yellow. That's the only bug i saw Yes there's vehicle colour sync. I frapsed both times, different car k, so it looks ideal, keep it up and i mean it edit: whats the song title ?? Link to comment
njr1489 Posted July 18, 2005 Share Posted July 18, 2005 Here is an example of the external GUI. Those servers aren't real though, look at the note. Looks nice. Link to comment
s0beit Posted July 18, 2005 Share Posted July 18, 2005 Here is an example of the external GUI. Those servers aren't real though, look at the note. Looks nice. is that made in C++??? nice gui for a C++ application. Link to comment
orappa Posted July 18, 2005 Share Posted July 18, 2005 It's interesting that they have a "Map" field. It could of course just be for testing purposes, or have they planned to divide the map up? (e.g. like GTA3:MTA) Link to comment
Cam. Posted July 19, 2005 Share Posted July 19, 2005 Here is an example of the external GUI. Those servers aren't real though, look at the note. Looks nice. is that made in C++??? nice gui for a C++ application. Delphi. Link to comment
njr1489 Posted July 19, 2005 Share Posted July 19, 2005 Can a GUI as great as that be made in VB? Link to comment
Guest Posted July 19, 2005 Share Posted July 19, 2005 It's interesting that they have a "Map" field. It could of course just be for testing purposes, or have they planned to divide the map up? (e.g. like GTA3:MTA) It'll be a server definable area where the gameplay is confined to. Default for Freeroam will obviously be the whole of San Andreas. HL (and HL Mods) players might notice the inspiration for this came from HLSW Can a GUI as great as that be made in VB? It could be made in any language that can call Windows APIs directly, although it might take a bit longer. Delphi is RAD! Link to comment
JubJub Posted July 19, 2005 Share Posted July 19, 2005 edit: whats the song title ?? Razz Landlocked by Elison or something. I don't remember what site I got it off of, ask me if you want it, I can send it to you. I think Mr. Jax knows the site. Link to comment
Cam. Posted July 19, 2005 Share Posted July 19, 2005 edit: whats the song title ?? Razz Landlocked by Elison or something. I don't remember what site I got it off of, ask me if you want it, I can send it to you. I think Mr. Jax knows the site. Here. Yeah, the song is pretty good. Link to comment
Jigga Posted July 19, 2005 Share Posted July 19, 2005 ty very much, altough XcR already told me the song title btw is Elison really Oli's bro? /me wants an autograph Link to comment
Gamefreek Posted July 19, 2005 Share Posted July 19, 2005 elison (aka [FMJ]Matt) is my brother.. Link to comment
Guru(RP)* Posted July 19, 2005 Share Posted July 19, 2005 u can legally download this song on http://www.overplay.co.uk/BandMusics/Landlockedmp3.mp3 Link to comment
Oli Posted July 19, 2005 Share Posted July 19, 2005 yup he is.. here is a pic of me and him from last week at a club: Link to comment
Vicer/Spitfire Posted July 19, 2005 Share Posted July 19, 2005 Your bro looks like a guy who went to my school last year, and you look like my neighbour Link to comment
njr1489 Posted August 14, 2005 Share Posted August 14, 2005 VC-MP released! http://www.gtagarage.com/mods/show.php?id=553 - enjoy. Link to comment
=BDC=Kenny Posted August 14, 2005 Share Posted August 14, 2005 Nice. I don't have any servers to connect to though lol. Link to comment
Gareth Posted August 25, 2005 Share Posted August 25, 2005 It's interesting that they have a "Map" field. It could of course just be for testing purposes, or have they planned to divide the map up? (e.g. like GTA3:MTA) map division will be up to the server owners like the gameworld function that they have already put in the game itself. Perhaps they are giving the person running the server the opportunity to name their area of the city in the ini Link to comment
Ransom Posted August 26, 2005 Share Posted August 26, 2005 Wait, I somehow missed this... Oli has a famous brother?? LOL Link to comment
DominionSpy Posted August 26, 2005 Share Posted August 26, 2005 Wait, I somehow missed this... Oli has a famous brother?? LOL No, not famous. He's just the singer in a band called Elison - I don't think they've even been signed yet. Link to comment
borosky Posted August 26, 2005 Share Posted August 26, 2005 yup he is.. here is a pic of me and him from last week at a club: eeek tell him to shave that bush off his chest jk dont get warny n stuff btw wchich one of you is adopted Link to comment
DominionSpy Posted August 26, 2005 Share Posted August 26, 2005 btw wchich one of you is adopted They both are. He's not bothered by it. I think the reason was that his parents couldn't have children. Link to comment
Vicer/Spitfire Posted August 26, 2005 Share Posted August 26, 2005 They both are. He's not bothered by it. I think the reason was that his parents couldn't have children.://yes.this.is.a.joke/].[/url] Pretty good joke there Link to comment
njr1489 Posted August 27, 2005 Share Posted August 27, 2005 (edited) So you guys know SA:MPMost of our efforts at the moment are going into VC:MP, but we still have been able to find time to do some work on SA:MP. We have worked on improving the weapon aiming + added new health tags. See screenshot: VC:MP VC:MP 0.1b should be released this weekend. I can now confirm the following features and bug fixes. 0.1b New Features: > Web-based server list showing available servers and the number of players currently on the server. > Support for the vcmp:// protocol handler. > An RCON utility to allow server admins to easily administer their server. > A ShowOnRadar ini option allows gamemode programmers to decide whether or not players should be shown on the radar. > Vehicles will automatically respawn after not being driven for a certain period of time. > Improved aiming and onfoot player syncing. > Nametags now render correctly with the world geometry. See screenshot: 0.1b Bug Fixes: > Deathmatch games now count scores correctly and don't issue team deaths > Fixed ammo allocation issue when slot 0 is non-melee type > Class line Z rotation is now used > Players cannot inject color codes into their nicks > Players cannot exit world bounds > Fixed Z plane syncing issue which caused some vehicles to jitter Plus anything else we're able to fix before the weekend. - kyeman Edited August 27, 2005 by Guest Link to comment
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