WhiteRabbit Posted August 29, 2003 Share Posted August 29, 2003 I searched bub found no mention of this... Has anyone on the mta team considered balancing the weapons for online play? Right now it seems pretty unrealistic, with some limp ass weapons, cause everyone else in one player mode is seriously weak. Link to comment
Oyst Posted August 29, 2003 Share Posted August 29, 2003 It takes so long to kill them because most of the time you aint really hitting them, its mostly to do with the netcode but i aint going to go into it because i dont know too much about it really. I learnt most of it from bf1942's netcode eeek Link to comment
Si|ent Posted August 29, 2003 Share Posted August 29, 2003 Of course we have. You are playing 0.1, first ever beta release, you cannot expect all details to be anywhere near complete at such an early stage. trx and I are working on a better balance for 0.2, you will see when it is completed, but even then you should not expect it to be perfect Link to comment
xerox Posted August 30, 2003 Share Posted August 30, 2003 Don't worry, 0.2 has some rediculously over-powered weapons in it. All weapons will probably be tweaked at some time, as some are one-hit kills, and others are too weak etc. Link to comment
ijsf Posted August 30, 2003 Share Posted August 30, 2003 there are just so many weapons we can use and so many weapons we can't use Link to comment
Guest Posted September 1, 2003 Share Posted September 1, 2003 maybe u can do another menu of weapon selection where we can choise only one gun and whily we playng we can found the other weapons to use. That start a war only for weapons! It could be cool!!! Link to comment
SeBsZ Posted September 2, 2003 Share Posted September 2, 2003 has the mta team figured out how to add snipers and rocket launchers? Link to comment
xerox Posted September 2, 2003 Share Posted September 2, 2003 not yet - but we are workin on it - and if we are able to add them, we wont be exactly giving everyone 5 rockets each etc, or the rockets will be underpowered =) Link to comment
scurvy Posted September 2, 2003 Share Posted September 2, 2003 i think some kind of money system should be put in maybe you get like 100$ for every kill and if you get like $2000 you can buy really powerful weapons like rocket launcher or sniper rifle. cause it would be lame to have rocket spam going everywhere, and then you wouldnt know who had a rocket launcher, they pull it out and blow your ass out of your heli Link to comment
xerox Posted September 2, 2003 Share Posted September 2, 2003 the team have not started to work on a $$$ system yet. It is in consideration, but will not be in the next ver of mta =) Link to comment
sk8ter Posted September 2, 2003 Share Posted September 2, 2003 there is a way to get money though just crash some parking meters and get money. Link to comment
xerox Posted September 2, 2003 Share Posted September 2, 2003 hmm - i have heard of a way that you can get $$$$ in the game, but wether the other clients (or the server) are being told that you have that money is another matter. I think there is only one thing you can spend that $$$ on anyway, cause there is a health pickup around the hospital near the bridge on the first island. It costs you $$ to get it. Link to comment
SeBsZ Posted September 2, 2003 Share Posted September 2, 2003 I would say just work on it a bit, and maybe the sniper and rocket will be in 0.3 or later. Link to comment
tjaisv Posted September 6, 2003 Share Posted September 6, 2003 These are some weapons to consider: Maxim Standard Cross Gatling .50 Rutherford Gatling 1" Vickers Vickers MK1 HMG Lewis Gun Browning .50 / .30 M2 MG 42 Light Machine Gun Bren Gun Kocha Machine Gun .30 Khaifu Weird Science Machine Gun .55 Onslaught Weird Science Machine Gun .65 Ray of Ra Weird Science Machine Gun Maremont M60 Nato 7.62mm M73 Tank Machine Gun 7.62 Minigun Impala Chain Gun Impala Mounted Chain Gun Pre-Ain Assault Chaingun Zan-10 Light Chaingun Zan-20 Heavy Chaingun Ballista Battering Ram The Bore Light Catapult Heavy Catapult Trebuchet Culverin Mons Meg Morrigan Steam Cannon 18 Pounder 12 Pounder 1857 24-pnd Field Howitzer 12 pounder Armstrong 111 Ton Naval Gun GF Pedestal Gun Lee-Holdings 15 Pounder Valkyrie BHA-15 G7 Torpedo 15mm AutoCannon 20mm AutoCannon 30mm Auto Cannon 37mm Canon 70mm Type 92 Infantry Gun 81mm Mortar Panzerfaust Bazooka 88mm Flak 36 B105mm leFH 18 Field Howitzer 155mm M2 "Long Tom" L6 Wombat Anti Tank Gun 75mm Tank Gun Tellermine 35 Anti Tank Mine Elia Anti Ship Mine 2.75 inch Rockets 20mm M61 A1 Cannon Rarden 30mm Light AFV Cannon AMX DCA 30mm Anti Aircraft Gun AGM-65 Maverick AIM-54 A Phoenix Air to Air Missile Harm Air to Surface Missile Hellfire Missile Tow Missile Sagger (ATGW) Missile LAW Missile Stinger AA Missile RBS 70 Surface to Air Missile (SAM) Vigilant Anti Tank Missile System MIM - 104 Patriot Air Defence 105mm Tank Gun 125mm Tank Gun 155mm Tank Gun 200mm Tank Gun 105mm Howitzer 150mm 109A1 Howitzer Mk 788 Mod 750lb Fire Bomb GBU-55 Fuel Air Explosive M712 Copperhead CLGP MM40 Exocet Valmara 69 Anti-Personnel Mine Vampire Limpet Mine Harpoon RGM-84 A SLCM RUR-5A Anti Submarine Rocket MK 48 ADCAP Torpedo Spearfish Torpedo Torpedo Mikronika ACAVM Missile System Sarinan MIST -50 Cluster Munitions Sarinan SWARM Man Pack System Toronaga Corp Archer SAM Toronaga Scorpion ATGW Toronaga Yari Ssm Eiji Porcupine Active Anti Tank Mine Kosa MEA-50 Crystal Bomb Yamagughi ERW Bomb (Neutron) Sarinan NOW Enhanced ASAT Stringray High Speed Torpedo Cuttlefish Man pack Torpedo Bullette Land Torpedo Warhammer Anti Tank Laser System Sparrowhawk Air to Air Laser Sarinan Bakemono Multi Laser Shirokinukatsukami EMP Generator Ikiryu EMP Missile GWI Devastor Thav/7-Nu 8/Thav-Nu Plasma Field Blaster Claymore Mine Kanawa Sprite Missile MAS Micromissile Launcher Gyrojet Pistol Gyrojet Rifle Kanawa Rail Gun II Hachiman Ultra 2000 Hellfire TouchÇ FN-GAR Shin-5 Gauss SMG Rhin Kinetic Rail Gun Link to comment
Gussi Posted September 6, 2003 Share Posted September 6, 2003 ..... oh my god.... plz don't tell me you wrote that all by yourself Link to comment
EagleEye812 Posted September 6, 2003 Share Posted September 6, 2003 xerox said: hmm - i have heard of a way that you can get $$$$ in the game, but wether the other clients (or the server) are being told that you have that money is another matter. I think there is only one thing you can spend that $$$ on anyway, cause there is a health pickup around the hospital near the bridge on the first island. It costs you $$ to get it.the pay 'n spray also tells me I don't have enough money... Link to comment
GreyRabbit Posted September 7, 2003 Share Posted September 7, 2003 I really think most of the weapons in the game are made well enough that as long as you're armed you aren't out of it(except for the crappy pistol). Unless they have the flame thrower, you just have to get creative and you can kill them. The set weapon groups for the different player classes is a great idea, im glad they are doing it for the next version. Link to comment
me Posted September 7, 2003 Share Posted September 7, 2003 It'd be neat to have only be able to hold 2 weapons... then, even if you get the flamethrower and the M-16, you have nothing to shoot out of a car with. Link to comment
b0b0 Posted September 7, 2003 Share Posted September 7, 2003 I personally don't think balancing is a problem. This isn't an fps, it takes lots of shots to kill someone. Therefore, if you develop some kind of strategy, you will succeed. Link to comment
Guest Posted September 7, 2003 Share Posted September 7, 2003 Meh dont abuse the pistol, it can be lethal in the right hands so i sez =P. Link to comment
NeoNight Posted September 7, 2003 Share Posted September 7, 2003 xerox said: Don't worry, 0.2 has some rediculously over-powered weapons in it.All weapons will probably be tweaked at some time, as some are one-hit kills, and others are too weak etc. the colt python is only a one hit kill weapon in single player maaaan! Link to comment
Madd Dog Posted September 8, 2003 Share Posted September 8, 2003 your forgetting the snipers, bazoka, and the massive chain gun like the one in preditor. Link to comment
MAD_BOY Posted September 8, 2003 Share Posted September 8, 2003 tjaisv said: These are some weapons to consider:[all weapons of the world ] why so much weapons, their making a MULTIPLAYER mod not a total conversion of vice city Link to comment
SM xenex Posted September 8, 2003 Share Posted September 8, 2003 Madd Dog said: your forgetting the snipers, bazoka, and the massive chain gun like the one in preditor. I do think you mean the chain gun on the hunter, not predator anyways,i havent read or been told that the sniper,grandelauncher(not bazooka) and the chaingun will be in the next version so i dont expect it being i there either,but i would like it tought . Link to comment
b0b0 Posted September 8, 2003 Share Posted September 8, 2003 Some of those weapons may not be one kill in multiplayer because you are actually going up against a player with 100 health plus armor possibly. So, it will probably work out I'm hoping to see legit sniper rifles I guess that will happen when the target modes work in mta. Link to comment
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