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  1. Payment methods: Paypal / Payhip Price: 15$ Payhip: https://gtahero.com/b/SVRGy Any question contact me on Discord: https://discord.gg/zhGx6Z35Fj
  2. Greetings, I present to You my little project I've been working on - MTAupload.com This is a place where you can freely download or upload MTA multigamemode maps. Currently, over 6000 maps are available on the site, which were obtained from public MTA forums, or shared by generous players of the community. Feel free to check it out, I will appreciate it! MTAupload.com Contact me on Discord: Nev3r#1040
  3. eagleLoader Custom map loader for MTA:SA Allows for custom maps to be imported in MTA:SA Loads new models alongside the default SA models Quickly and efficiently loads maps If configured right draw distance comparable to the default map Github (Download & Documentation) Eagle Inc Discord (Support & Community) Newer supported relative to MTA-Stream / J-Stream Support : Join our discord Comment on in Feedback on github Official maps using this system : Vice City Liberty City
  4. I'm releasing some circuit maps made by me for the RACE Game Mode FOR FREE! This pack contains 14 highly detailed, fully decorated, ready to play maps that covers a wide variety of themes. Each race course is composed of a circuit which needs to be completed twice (you must pass through a succession of checkpoints). Should the player move outside the race tracks, the racer's acceleration will decreases noticeably. Also in some circuits the race track's sidelines have obstacles that will stop the players if they crash into them. You all can freely use them in your server, but no re-releasing or claiming as your own. Anyways I hope you like them, and enjoy playing as well. Comments are aswell welcome. VIDEO: MAP LIST: 1 - Giza Circuit: It is dry, sandy and rocky. Across the map, there are large sand dunes and pyramids in the background. The track has two caves, the first one is longer than another one, both decorated with some hieroglyphics. Drivers are on full throttle for most of the lap due to its long straights and fast corners. Additionally the sky is orange. 2 - Highland Circuit: The track takes you through a long road through the mountains with noticeable elevation changes, and a long straight with a blue sky overcasting it. The map itself has four cliffs, rocks and moderate tree clumps. The circuit is considered difficult to drive because it cross so many different types of obstacles. 3 - Arctic Circuit: The track is set in a frozen area in an urban environment at night, with many curves and changes in height, to allow for a challenge in skill to the competitors. 4 - Nippon Circuit: A circuit based on Japan, complete with Japanese-themed buildings. The track is essentially flat with numerous mid- to slow-speed corners with plenty of room for overtaking. 5 - Waterpark Circuit: It is a circuit filled with water canals, with some land parts around it and decorated with buildings and aquatic structures. In the middle of the track, the players will enter an aquarium. The circuit is generally flat, but has a gradual gradient. 6 - Casino Night Circuit: The map takes place at nighttime in a huge city decorated with buildings (especially casinos) filled with neon colored light. The circuit starts out with a simple straightaway before going into a variety of winding roads and sharp turns. The circuit is considered difficult to drive. 7 - Hotring Deluxe Circuit: The circuit is situated on flat lands surrounded by large grandstands. The course is rather long, having multiple twists and turns. The roads often has crash barriers, making the course extremely hard. While many of the corners have barriers, there are zones that players can driving off the track. 8 - Metropolis Circuit: This circuit takes place at day time, it features multiple skyscrapers in various designs, a tunnel, a bridge and barriers. 9 - Scandinavia Circuit: The circuit takes place during the sunset in an urban environment. Noticeable elevation changes and a bridge are some of this track defining features. 10 - Archipelago Circuit: The circuit is filled with bridges connected to grassy islands with a few rocks on them, industrial structures and ships. Also, forests and mountains can be seen in the background. The circuit starts out with a simple straightaway before going into a variety of winding roads and sharp turns without guard rail. 11 - Steppe Circuit: Like its name replies, it takes place in a large area of flat unforested grassland with a large bridge above the track. The road is just plain grey pavement. There are not many details to this track, unlike most other tracks. Good braking stability are crucial to win at this circuit because there are a lot of long straight lines ending with heavy braking. 12 - Firenze Circuit: It is a large night time city with bridges and a large amount of houses with red roofs. 13 - Black Forest Circuit: This race is lined with crash barriers. The track takes place in a dense forest and the course is rather long, having multiple twists and turns. 14 - Twinkle Circuit: The track takes place during the sunset. It is a grassy plain with a view of lush vegetation, trees and and some buildings. In the background, there are hills which have green plants on top. The course is considered to be quite fast and relatively easy to drive. CLICK HERE TO DOWNLOAD MORE MAPS FOR FREE: [RACE] Reiko's Map-Pack [RACE] RG's Map-Pack [MAP] Custom City Island
  5. Someone knows how to convert map from samp to mta, maintaining the position of objects. I know this works, so much so that it has already converted maps from various games like Vice City, GTA 4, GTA 3 etc. Could someone help me?
  6. Draw distance v1.0.2 This resource improves the draw distance of all your resources that make use of map files. It makes your maps 10x more beautiful in my opinion! Greatly improves the draw distance of map objects Maxed out the draw-distance for peds and vehicles. (See MTA settings > video: Render vehicles always in high detail + Render peds always in high detail ) Multi-resources support (this effect is applied on every mapRoot element) Parallel loading method is used, but the loading speed is in that case reduced to improve performance. The effect is not only applied on resources that are starting, but also resources that are already running. Download here This resource is uncompiled! Repository: https://gitlab.com/IIYAMA12/draw-distance Video - Created by @Anx1ty Comparison Starting at 200 units distance 400 units distance (this is the distance where a lot of objects will be unloaded, but in this case switched with lowLOD objects) And even on 600 units distance, it is technically visible -> (while the fog is slowly eating it up... ) Download here Can all hardware run this? --> I have no idea... most likely ?. Just give it a try.
  7. Hello all. This is another custom map open to the public of the MTA community made by me. It's a new island where players are free to go and explore. Please be aware this map will not come with any resources other than the map itself, draw distance and some custom textures. Feel free to use the map for any gamemode. This map offers the following stuff (Total Objects: 1622): - Airport - Beaches - Bridges - Contruction Area - Dock - Factories - Fire Department - Forested Area - Gas Station - Hospital - Parking Lots - Police Station - Restaurants - Ships - Shopping Area - Skyscrapers - Small Mountain - Stunt Objects - Suburban Area - Traffic Lights, Lampposts - Warehouses VIDEO: SCREENSHOTS: INSTALLATION: 1 - Simly unpack the ZIP file. Open the "resources" folder and copy the "Custom-City-LS" folder to: <MTA installation directory>\server\mods\deathmatch\resources 2 - Connect to your server and type "refresh" in the console window so the server will detect the new resources. 3 - Now in the console again type in: start Custom-City-LS. That's it Note: you can also open it with the map editor. LOCATION: Los Santos X: 2904 Y: -792 Z: 11 CLICK HERE TO DOWNLOAD This map wasn't rushed in any way, I've always tried to deliver high quality maps, also it has been tested for bugs and gameplay. Please do not upload these files on any other site. However, you are welcome to share the link to this site whereever you want. Cheers and have fun! MORE MAPS FOR FREE: [RACE] Reiko's Map-Pack [RACE] RG's Map-Pack [RACE] Custom Racing Circuit Map-Pack
  8. Доброго времени суток всем. Проблема с прогрузкой карты,когда-то давно ставил вместо стандартной ГТА са моденную(карта другая) и если что-то гружу на сервер,то карца мерцает как Ш и будто лодов нет(хотя все есть),сейчас решил проверить на рипе "Провонсаля",зашел на один сервер там где загруженного всякого на 3гб,в т.ч. и куча маппинга везде и ничего не мерцает, я же загрузил на сервер всего лишь машины и скины на 1гб общим весом - карта начала мерцать. Я уже ставил и стримемори фикс в гта - не помогает. Может знает кто в чем дело?
  9. I built the Society checkpoint building, it is suitable for use on servers. Low poly ? ? Photo1 Photo2 Photo3 Download Model
  10. Hello dear, MTA Community! Today I've proudly introduce you to an another medium-sized city map I made. It's not Downloadable because it's an exclusive map for a Roleplay server. But If you want a map like this, contact me via Discord: NEBLA#4277 ? Map Content Map size 318kb (Without zipping) Total objects 2,769 There are no textures or custom objects. Just native GTA objects. Airports (1) Nighttime style (Yes.) NEXCITY 1 Enjoy the video ?
  11. I'm new in creating servers for MTA and i downloaded a costum map, Akina mountain for races and stuff with and i dont know how to install it or create a server with the map. I hope someone can hope with the procedement to install and create the server :D
  12. Hi, I'll showcase in this post the custom maps & 3D models that are available on the San Andreas Roleplay server (you can find the link for + info in my signature). 1. New roads near Angel Pine Remodelled the mountain terrain near the Angel Pine junkyard adding a paved road and a dirt road next to it. Seamless textures. Fits the game's atmosphere. Perfect collisions. BEFORE: AFTER: 2. New Palomino wooden bridge Remodelled the Palomino terrain that includes: - a wooden bridge that has flawless collisions and perfect textures - fixed the famous collision bug on the red bridge next to it BEFORE: AFTER: More creative 3D models and other interesting maps will be added to this post in the future.
  13. No longer for sale, staff may delete
  14. al agregar un mapa a mi server se me duplica el mismo en otra area, como puedo hacer para arreglaro?
  15. IIYAMA

    Map files

    Map files Table of contents: Introduction How to read a map file? Broken map file, what to do? Editor bugged, what to do? Modify your maps outside of MTA Extra links Introduction A map-file! What is that? The name already gives away the definition. It is a file which contains a MTA map. The format makes maps portable, so that you can send them over to your friends. You can recognize map-files by the extension: .map Here is an example of a map: Syntax highlight When you open a map file in your text editor. The syntax highlight you should use is XML (HTML will work as well, but the semantic is different and could cause issues with auto complete features, that is if you have enabled those). Changing syntax highlight in for example Visual Studio Code. How to read a map file? Before we start, this is what we call a node: <tagName></tagName> If we take a closer look to the following map file: <map> <object id="object (bevgrnd03b_law) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="6094" scale="1" dimension="0" posX="635.234375" posY="-3827.2275390625" posZ="5" rotX="0" rotY="0" rotZ="0"></object> <object id="object (gaz9_law) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="6133" scale="1" dimension="0" posX="625.49114990234" posY="-3771.6955566406" posZ="11.479743003845" rotX="0" rotY="0" rotZ="0"></object> <object id="object (CE_grndPALCST03) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="13120" scale="1" dimension="0" posX="573.09802246094" posY="-3847.013671875" posZ="3.6442375183105" rotX="0" rotY="22" rotZ="352"></object> <object id="object (CE_grndPALCST03) (2)" interior="0" collisions="true" alpha="255" doublesided="false" model="13120" scale="1" dimension="0" posX="572.64624023438" posY="-3769.0698242188" posZ="4.9519920349121" rotX="0" rotY="21.99462890625" rotZ="343.24649047852"></object> <object id="object (CE_grndPALCST03) (3)" interior="0" collisions="true" alpha="255" doublesided="false" model="13120" scale="1" dimension="0" posX="669.66534423828" posY="-3856.0627441406" posZ="3.6442375183105" rotX="0" rotY="63.99462890625" rotZ="175.99389648438"></object> </map> > we see in there the map node: <map></map> When the map is loaded <map></map> will become our map element. And inside of the map node we see more nodes: <object id="object (bevgrnd03b_law) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="6094" scale="1" dimension="0" posX="635.234375" posY="-3827.2275390625" posZ="5" rotX="0" rotY="0" rotZ="0"></object> <object id="object (gaz9_law) (1)" interior="0" collisions="true" alpha="255" doublesided="false" model="6133" scale="1" dimension="0" posX="625.49114990234" posY="-3771.6955566406" posZ="11.479743003845" rotX="0" rotY="0" rotZ="0"></object> In this case these two nodes will become two in-game objects. Tagname <tagName></tagName> Each node in the map file will become an element in game. !important A node has a tag name. In this case I gave it the name: "tagName" This tag name specifies in MTA the element type. For example: If it has the name <object></object>, the element-type is an object. If it has the name <ped></ped>, the element-type is a ped. What if the tag name is not matching with one of these entities? (The list is not complete, the rest can be found in this class list, only if the XML syntax is implemented) Then the elements are considered custom elements. They are not visible in game. Custom elements Custom elements have their own purposes. You often see those custom elements used in game modes, for example stealth: <mercenaryspawn id="mercenaryspawn (1)" posX="635.58117675781" posY="-3770.458984375" posZ="18.97974395752" rotX="0" rotY="0" rotZ="0"></mercenaryspawn> The tagname for this node is "mercenaryspawn". The element that is produced after loading the map, is used as a spawnpoint for in a stealth map. Custom elements are invisible. Custom elements do have an orientation. The getElementsByType function can be used to get custom elements. Attributes Attributes are properties applied to a node. They are used to attach data to an element. Example: <entity name="IIYAMA" age="5" type="device" resolutionX="1920" resolutionY="1080" displaySize="31"></entity> An attribute exist out of two parts: <entity name="value"></entity> Name Value The name specifies if the node has the attribute. <entity name></entity> <entity age></entity> If the name is "name", then the node has the attribute "name". And if the name is "age", then the node has the attribute "age". The value will be used for the data for each attribute. <entity name="IIYAMA" age="5"></entity> Identifiers (ID) Every elements can have an identifier attribute, which is used to make it accessible for scripting functions. <tagName id="identifier"></tagName> The identifier of an element can be used in getElementByID to grant access to it. Even though identifiers normally should be unique for each individual, it is not the end of the world if they are not in MTA. They might also be considered as unnecessary for map files without scripts. Element specific attributes There are some attributes that do more than just applying properties. They will change the element appearance and orientation. For example this object: <object interior="0" collisions="true" alpha="255" doublesided="false" model="6094" scale="1" dimension="0" posX="635.234375" posY="-3827.2275390625" posZ="5" rotX="0" rotY="0" rotZ="0"></object> It will be created in interior 0. It will have collisions. (You can walk on it) Alpha. It's opacity is 100%. It is not doublesided. (When you stand inside of the object you can look through it. If doublesided is enabled the same colors/paint from the other side will be applied.) It's model is 6094. It is scaled 100%. (0.5 = 50%, 2 = 200%) Etc. If you want to know which attributes do have influence on the elements appearance and orientation, you have to look that up on the wiki. Here a small list of some those attributes: Broken map file, what to do? If your map file is broken. Step 1 Make a backup. + Always make a backup when re-editing your map. Settings can get lost! Step 2 The first thing you want to do, is just open it in a text-editor. Just give it a quick look and check for anything strange. The file could be empty or some strange values could be used. Do you want to know all the syntax rules (XML)? You can find a list right here: http://www.adobepress.com/articles/article.asp?p=1179145 Step 3 Remove the editor definition. This definition could cause problems in case of invalid characters. From: <map edf:definitions="COBDEF,editor_main"> <!-- Map elements --> </map> To: <map> <!-- Map elements --> </map> Step 4 If you can't find the problem, then you could validate the file. There are services out there that validate XML files. They can help you to find out where your file is broken. Validation tool by W3C: https://validator.w3.org/#validate_by_input Note: You need to do step 3 first. Else you can't parse the file. Step 5 In case of re-opening map files in the editor, but doesn't want to get open. Make a backup. Remove custom elements. See chapter How to read? Retry to open the file. Editor is bugged, what to do? Your editor could be bugged and you are not able to save the map or open a new one. The first thing you want to do is backup the editor_dump folder in your server. This folder is located between all your resources. server\mods\deathmatch\resources\editor_dump Rename the folder name. editor_dump > my_broken_map Stop the map editor. Check if there is a new editor_dump folder. If there is, rename that one as well. Start the map editor again. Modify your maps outside of MTA Sometimes you want to modify your maps without going back in to the editor. Your text-editor is in most cases the way to go. For example you want to move all objects to a new dimension. In Notepad++: Make a backup! (if you are new to this) Select in your file the part you want to replace: dimension="0" Commando: ctrl + H (replacement overlay) Fill in the replace field: dimension="1" Click on: replace ALL. Moving your map? There is a nice online tool that can help you with that: https://mtaclub.eu/converters Edit your map with the DOM (Document Object Model) Knowing JavaScript? Your browser inspector can be used to modify your maps at a higher level. (If you so desire) Extra links: Parent, child and how this is reflected in MTA https://wiki.multitheftauto.com/wiki/XML https://wiki.multitheftauto.com/wiki/Element_tree Elementdata <sync_map_element_data /> https://wiki.multitheftauto.com/wiki/Meta.xml Load maps (manually + including in meta.xml) https://wiki.multitheftauto.com/wiki/Meta.xml https://wiki.multitheftauto.com/wiki/LoadMapData Save maps https://wiki.multitheftauto.com/wiki/SaveMapData
  16. Hello, I've decided to release/publish all of my old maps for everyone. Old School [DM] (10): v1, ft. DonXTone - Yo, I said I Need a Limo, Flee From the Forgotten Town, Garwa, SbugeMano, ft. Yamaha - LiberoGrande, Yamaha ft. - Piss on the Pyramid, 24 Hours to Live, & Ace! - Feel It, & Dr.Cr@zY, Bob. - The City Without Future (2009 - 2011) Not OS, but old [DM]s (4): & Ernesto ft. DonXTone - Revolutionary Speedmap, Ultimate Speed, ft. Danx - Satisfaction II, ft. MegaN - Escape to the Tropics (2011 - 2016) [DM] (1): [DM] Impzy - Essential Obsessions (2012) [DD] (2): Flower Pool, ft. Danx - ChYnA sTyLa (2016 - 2018) [FUN] (1): [FUN] Impzy Ft. Roald - New York Drive-By (201?) Download HERE Also, here is a YouTube playlist of all of my maps: Edited 7 minutes ago by Impzy
  17. Jhordan

    Mapas DD

    Muy buenos chicos, no sabia donde poner este tema así que pongo aquí, lo que quería saber es si alguien tiene enlaces para descargar mapas DD pero no del típico mapa de circuito cerrado sino del que vas agarrando varios vehículos y pasando obstáculos y demás al final este el cazador, ando buscando esos mapas que no se realmente como se llaman si alguien sabe algo por favor hagase presente, gracias.
  18. I am looking for deathmatch maps but from which you are grabbing several vehicles such as bmx in their majority and at the end there is the hunter, I want them to practice them since now I do not have internet (sorry for my English)
  19. Hi guys, I leave you some maps of mine that i had in case you want to uplodad them to server , Thanks :D Link 6 Maps https://www.mediafire.com/file/fgmthn6hpgazoxz/[DM]Seeba_Maps.zip/file #Seeba<~
  20. Начну с того, что я, возможно, не первый кто подумал реализовать конвертер файлов карт в Lua скрипты. Знаю, что есть конвертер ipl карт в карты MTA и много других, но здесь другое. Собственно, ближе к делу, хочу вам показать свою версию конвертера .map карт в Lua скрипты. Данный конвертер расположен на сайте, где вы можете сконвертировать ваши карты в онлайн-режиме: LimeDev.ru Возможности конвертера В принципе, он выдаст скрипт на любой файл, который вы туда засунете, но главная суть заключается в массивах выданного скрипта. На данный момент конвертер может обрабатывать: Объекты; Маркеры; Ботов; Транспорт; Удаление объектов. К сожалению, с пикапами не разобрался, так как при конвертации имеются конфликты строк с числами. Думаю в скором времени разберёмся и с этим. Какой скрипт мы получаем На выходе мы получаем вполне работоспособный скрипт серверного типа. Всё что нужно сделать - написать для него мета-файл и запустить как ресурс. Они самые ? В ходе тестирования багов замечено не было. О любой некорректной работе прошу сообщать сюда. Спасибо. PS: от вас принимаю любую критику, только обоснованную, пожалуйста.
  21. Hey, I have a question how to remove the effect of lights on the map at night?. https://imgur.com/BxYr9dk
  22. السلام عليكم ورحمة الله وبركاته أسعد الله مسائكم وصباحكم بكل خير ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ : هذا المقال برعاية مجتمع TB-Gaming ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ أهلاً وسهلاً بالشباب بشكلٍ عام MTA SA في الآونة الأخيره رأينا هبوطاً حاداً في النشاط العربي داخل مجتمع الخروج من اللعبة بسهوله GTA SA ولكن, من الصعب جداً على لاعبي GTA SA قد تعود الأسباب لوجود ألعاب أخرى أفضل من لما تحتويه اللعبة من أسلوب لَعبٍ كلاسيكي جماعي ومحبوب إنطلاقاً من رغبتي في تكوين مجتمع عربي جديد في اللعبه قررت أن أطور هذا المجتمع الجديد وأن أجذب اللاعبين العرب وخاصةً محبي اللعبه و محترفيها ! الذين يقضون جلّ أوقاتهم داخل اللعبه ولكن للأسف في سيرفرات غير عربيه بالتأكيد هم يذهبون هناك للعب اللعبة بشكلها الحقيقي ,حيث أنه حالياً لا توجد مجتمعات عربية متقدمه في الوقت الحالي Freeroam gamemodes وأغلب المجتمعات العربية تهتم بجانب الـ لا توجد منافسه ! لا توجد متعه ! لا توجد إستمراريه !! ولكن ليس بعد اليوم !! مع مجتـمع TB-Gaming سوف ترى ما لم ترَهُ مسبَقاً في المجتمعات العربية لا ندعي الكمال , لا ندعي التفوق , ولكن الحكم سيكون لك أنت .. Race Deathmatch بهذه المناسبه , تعلن إدارة المجتمع عن مسابقة أفضل 5 خرائط لنظام الـ ستكون المسابقة هي الأولى من نوعها في المجتمعات العربية بجوائز ضخمة للفائزين و لن تكون الأخيرة بالتأكيد ! :فكرة المسابقه ــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ سيقوم المشاركون بتصميم خرائط جديده بأنفسهم , سنكتشف مواهب جديده ! سيكون للمتميزين الخيار للدخول ضمن الفريق ستشمل المسابقة جميع المصممين , محترفين كانوا أم مبتدئين : ستكون المسابقة عبارة عن 13 أسبوعاً على النحو التالي الأسبوع الأول : تجهيز متطلبات العمل الأسبوع الثاني : التخطيط والبحث عن الفكره الأسبوع الثالث : إعتماد الفكره وبدء العمل الأسبوع الرابع : الإستمرار في العمل الأسبوع الخامس : الإستمرار في العمل الأسبوع السادس : الإستمرار في العمل الأسبوع السابع : تجربة الخرائط من قبل الإداره الأسبوع الثامن : نتيجة المرشحين الـ10 الاوائل الأسبوع التاسع : فتح سيرفر لتجربة الخرائط و تركيبها الأسبوع العاشر : التحقق من عدم وجود الخرائط في سيرفرات أخرى وأن تكون من عمل المتسابق الأسبوع الحادي عشر : إختيار أفضل 5 متسابقين من الـ10 الأوائل الأسبوع الثاني عشر : فتح تصويت في المنتدى و السيرفر الذي يفتح في الأسبوع التاسع الأسبوع الثالث عشر : النتيجة النهائية ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ : موعد بدء المسابقة سيتم الإعلان عن موعد المسابقة خلال 3 أيام من تاريخ كتابة هذا المقال أو حتى وصول الحد الأقصى للمتسابقين وهو 20 متسابق ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ : شروط المشاركة كن إنساناً - كن صادقاً - يمنع منعاً باتاً المشاركة بأي خريطة تم تصميمها مسبقاً - يجب التصوير أثناء القيام بالعمل لتجنب الغش أو مشاركة العمل من الأسبوع الثالث إلى الأسبوع السادس مع الإدارة عن طريق - TeamViewer سيقوم المشارك بحذف الخريطة أو حفظها في حال دخوله ضمن الـ5 الفائزين ولن يقوم بنشرها - لإدارة المجتمع كامل الحق في التصرف بخريطة المتسابق - في حال إكتشاف الإدارة لأية حالات غش لن يتم التسامح معها إطلاقاً حتى لو كانت بعد إعلان الفائزين - ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ : الجوائز المرتبة الأولى : 100$ دولار أمريكي المرتبة الثانية : 50$ دولار أمريكي المرتبة الثالثة : 25$ دولار أمريكي المرتبة الرابعة : 15$ دولار أمريكي المرتبة الخامسة : 10$ دولار أمريكي ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ : المصداقية نتعهد بتسليم كافة الحقوق لأصحابها في حالة الدخول ضمن أفضل 5 مبدعين ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ : لإطلالة جميله إستخدم تناسق الألوان المعتمد في المجتمع أفضلية اللون بحسب ترتيبه اللون الأول : 444444# يستخدم غالباً في الواجهات يستخدم غالباً في الأزرار والقوائم المنسدله #ff6600 : اللون الثاني يستخدم غالباً في النصوص #ffffff : اللون الثالث اللون الرابع : 000000# يستخدم نادراً في التأثيرات على النصوص ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ ختاماً , أتمنى من الله عزوجل أن أكون وفقت في طرحي و قدمت المقال بشكلٍ لائق أتمنى التوفيق للجميع و دعونا نرى المبدعين العرب في القمة !!
  23. Hey Guys, sup? well, i started mapping in 2011, these are some of my maps I've done over the years (i am long time inactive). Enjoy, Guys ;] More images: Click Here More Images: Click Here More Images: Click Here More Images: Click Here More Images:Click Here Some Vehicles: On Editor (Video /Making off) Credits: AlieN_ Aka AdrianO(Me). I can give download link (pm me)
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