I went away on Tuesday visiting someone in my family with cancer , and came back today. Before I went away, I wrote a spectator system for Deathmatch that seems to work pretty well. Changing spectated player works like in Race, using Left and Right arrow.
Also, Kent and I worked on some lag compensation code for shooting which also seems to work. Kent told me he was able to hit Oli running perpendicular to him with a Rifle with a decent ping, and aiming AT him (not infront of him). Shooting might still need some tweaks to work optimally but we're really happy with how it looks, and hell it's accurate. Ping compensation for shooting basically means you can hit moving players pretty accurately by aiming at them rather than trying to predict their future path to hit them. Walking and running is also very smooth. As far as I can tell, it's very close to Singleplayer smooth, also when running. Vehicle smoothness is also improved significantly from Race 1.1.1.
Have a nice day!