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Posts
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Everything posted by Tekken
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It's common sense.
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I'm sorry, but are you blind? Can't you see the god damn black download button? and also there is above your post a link....I won't post it again.
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There is a huge black download button. But anyway there you go: https://mega.nz/#!5oRgDRiC!nAFyEqMOoUZYnYMY-qWE2Z5iP08Kua8CCNVGOawRRFc
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Simple Level System I made this a while ago because I was bored and I said why not to upload it here so here I am. This is a Level system in witch you will have to gain a certain amount of XP to level up. Keep in mind that this is just the core, so there's no rewards, you will have to set them up by yourself. It does include an Server Side event onPlayerLevelUp - Source is the player witch level's up. returns New level, Old level, New exp, Old exp And a Server Side function - This function is also exported! addPlayerXp(element player, number XP) Example: addEventHandler("onPlayerSpawn", root, function() addPlayerXp(source, math.random(30, 100)); end); addEventHandler("onPlayerLevelUp", root, function(lvl) outputChatBox("You just reached level "..lvl, source, 255, 255, 0, false); end); Note: The levels are unlimited! DOWNLOAD Hope you find it useful!
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The setup only works if you have MTA Server & Client 1.3.5 installed.
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There's to much to tell but you will probably have to edit pickups.lua the table named itemTable.
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For the bugged account, delete the old internal.db and try again. For the Gas Station is simple just take the location (x, y, z) and add them into patrolPoints table from vehicles.lua
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Try this: addEvent("createMarker:Health", true); addEventHandler("createMarker:Health", root, function() local x,y,z = getElementPosition(source); local i = getElementInterior(source); team = getTeamName(getPlayerTeam(source)); marker = createMarker(x, y, z, "cylinder", 1.5, 255, 255, 255, 255); setElementInterior(marker, i); outputChatBox("[Server-Dragon] Player "..getPlayerName(source).." Has Been Create Marker at ("..math.floor(x)..","..math.floor(y)..","..math.floor(z)..").", root, 0, 255, 0, true); setTimer(destroyElement, 30000, 1, marker); end); addEventHandler("onMarkerHit", marker, function(hitPlayer, _) if getElementType(hitPlayer) == "player" and getTeamName(getPlayerTeam(hitPlayer)) == team then if isElementWithinMarker(hitPlayer, marker) then setElementHealth(hitPlayer, getElementHealth(hitPlayer)+30); end end end);
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Pai avand in vedere ca esti incepator e perfect, mai departe te-as incuraja sa il mai modifici putin, adica: Sa il faci un chat separat, (gen pe alt buton). Taguri pentru admini, moderatori, VIP, etc. Un antispam. Si ceva mai dragut un anti advertiser. Desigur community e plin de astfel de chat-uri insa tu poti face asta pentru a-ti imbunatati skillul. Regards.
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Yes you can! Using createColSphere or createColPolygon (it's a little more advanced but a lot better). And ofc. onElementColShapeHit onElementColShapeLeave Setting some element data on enter and deleting on exit. And just before spawning a zombie check if the player does have that element data. If it does return; else continue.
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Ok for some reasons core.lua was outdated, try now.
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UPDATE Fix: Inventory bug.(You will have to kill yourself in order to take effect) Some Zombies Warnings. Download from GitHub.
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No bug for me, sure haven't you made any changes to gamemode? @Machin If you want that just search for it on community.
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UPDATE Fix: Ammo doubling bug. Some errors that appears when dying. Download from GitHub.
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Wait, I'm on it! I will release a update as soon as I fix it. Thanks for feedback!
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UPDATE Fix: Vehicle backup bug. Ability to equip/unequip grenades even if you don't have slots. Improved: teaEncode() for login password. Download from GitHub.
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Well, what's with that I don't understand it, can you explain a little better?
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UPDATE Fixed: Grenade bug. Hatchet and grenade and others remaining equipped after drop. Improved: HUD rendering. Sound & visibility calculation. Changed: Zombie spawn. Deleted old slothbot and added and also improved ZDay Script by Slothman. And some others minor changes. Download from GitHub.
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To add mods/skins all you have to do is drop your tff and dff in ".../mods/skins/" folder(make sure you rename them as the id of the object you wanna replace is), and look in core_client.lua for a table named itemReplaceTable ["mods/skins/"] and add the id here also. As for the adding backpacks it's a bit more complicated and I'm to lazy to write how to do it.
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Stop the server > delete internal.db > start the server. Note: This will delete all existing accounts. If it still not working check and see if are there any errors on console. Also make sure you gave Admin rights to dayz and login.
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Did not started to work on that yet. But are the bugs in Team System still?
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If you just need the Database editor try using the MQLite Browser (http://sqlitebrowser.org/).
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Make sure you have a Toolbox in your inventory! Can someone test the Team system and tell me if the bugs are there still?