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Tekken

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  1. Pretty sure this is what you want: https://mega.nz/#!xgAGAJjC!vPEE7pNEmVkDa4tlz7DKotVMUhEK1Ca7rF9lmPRdgKk You are welcome.
  2. What is the name of the resource that should kick the player and it doesn't work?
  3. Yup, you can edit the preferred sniper model with TXD Workshop.
  4. Tekken

    Image

    He want's the image to keep the size when the player move as if the image is somehow tied to the player.
  5. Try this local weapons = { {fileName="full", model=356}, {fileName="full", model=357}, {fileName="full", model=355} }; function load() txd = engineLoadTXD ( 'm4.txd' ) engineImportTXD ( txd, 356 ) dff = engineLoadDFF('m4.dff', 356) engineReplaceModel ( dff, 356 ) txd = engineLoadTXD ( 'm4.txd' ) engineImportTXD ( txd, 355 ) dff = engineLoadDFF('m4.dff', 355) engineReplaceModel ( dff, 355 ) txd = engineLoadTXD ( 'sniper.txd' ) engineImportTXD ( txd, 358 ) dff = engineLoadDFF('sniper.dff', 358) engineReplaceModel ( dff, 358 ) txd = engineLoadTXD ( 'm4.txd' ) engineImportTXD ( txd, 357 ) dff = engineLoadDFF('m4.dff', 357) engineReplaceModel ( dff, 357 ) txd = engineLoadTXD ( 'bat.txd' ) engineImportTXD ( txd, 336 ) dff = engineLoadDFF('bat.dff', 336) engineReplaceModel ( dff, 336 ) txd = engineLoadTXD ( 'magnum.txd' ) engineImportTXD ( txd, 348 ) dff = engineLoadDFF('magnum.dff', 348) engineReplaceModel ( dff, 348 ) txd = engineLoadTXD ( 'm9sd.txd' ) engineImportTXD ( txd, 347 ) dff = engineLoadDFF('m9sd.dff', 347) engineReplaceModel ( dff, 347 ) --txd = engineLoadTXD ( 'm9sd.txd' ) --engineImportTXD ( txd, 1717 ) --dff = engineLoadDFF('m9sd.dff', 1717) --engineReplaceModel ( dff, 1717 ) txd = engineLoadTXD ( '1911.txd' ) engineImportTXD ( txd, 346 ) dff = engineLoadDFF('1911.dff', 346) engineReplaceModel ( dff, 346 ) txd = engineLoadTXD("armas/ak107.txd", 2725 ) engineImportTXD(txd, 2725) dff = engineLoadDFF("armas/ak107.dff", 2725 ) engineReplaceModel(dff, 2725) txd = engineLoadTXD("armas/m4.txd", 2468 ) engineImportTXD(txd, 2468) dff = engineLoadDFF("armas/m4.dff", 2468 ) engineReplaceModel(dff, 2468) txd = engineLoadTXD("armas/aks.txd", 3000 ) engineImportTXD(txd, 3000) dff = engineLoadDFF("armas/aks.dff", 3000 ) engineReplaceModel(dff, 3000) txd = engineLoadTXD("armas/mk48.txd", 2571 ) engineImportTXD(txd, 2571) dff = engineLoadDFF("armas/mk48.dff", 2571 ) engineReplaceModel(dff, 2571) txd = engineLoadTXD("armas/as50.txd", 2731 ) engineImportTXD(txd, 2731) dff = engineLoadDFF("armas/as50.dff", 2731 ) engineReplaceModel(dff, 2731) txd = engineLoadTXD("armas/acr.txd", 2747 ) engineImportTXD(txd, 2747) dff = engineLoadDFF("armas/acr.dff", 2747 ) engineReplaceModel(dff, 2747) txd = engineLoadTXD("armas/g36sd.txd", 2751 ) engineImportTXD(txd, 2751) dff = engineLoadDFF("armas/g36sd.dff", 2751 ) engineReplaceModel(dff, 2751) txd = engineLoadTXD("armas/m4a1holo.txd", 2742 ) engineImportTXD(txd, 2742) dff = engineLoadDFF("armas/m4a1holo.dff", 2742 ) engineReplaceModel(dff, 2742) txd = engineLoadTXD("armas/sa58acog.txd", 2745 ) engineImportTXD(txd, 2745) dff = engineLoadDFF("armas/sa58acog.dff", 2745 ) engineReplaceModel(dff, 2745) txd = engineLoadTXD("armas/svdcamo.txd", 2730 ) engineImportTXD(txd, 2730) dff = engineLoadDFF("armas/svdcamo.dff", 2730 ) engineReplaceModel(dff, 2730) txd = engineLoadTXD("armas/cz550.txd", 2732 ) engineImportTXD(txd, 2732) dff = engineLoadDFF("armas/cz550.dff", 2732 ) engineReplaceModel(dff, 2732) txd = engineLoadTXD("armas/dmr.txd", 2733 ) engineImportTXD(txd, 2733) dff = engineLoadDFF("armas/dmr.dff", 2733 ) engineReplaceModel(dff, 2733) txd = engineLoadTXD("armas/kvsk.txd", 2734 ) engineImportTXD(txd, 2734) dff = engineLoadDFF("armas/kvsk.dff", 2734 ) engineReplaceModel(dff, 2734) txd = engineLoadTXD("armas/m24.txd", 2735 ) engineImportTXD(txd, 2735) dff = engineLoadDFF("armas/m24.dff", 2735 ) engineReplaceModel(dff, 2735) txd = engineLoadTXD("armas/m249saw.txd", 2748 ) engineImportTXD(txd, 2748) dff = engineLoadDFF("armas/m249saw.dff", 2748 ) engineReplaceModel(dff, 2748) txd = engineLoadTXD("armas/m107.txd", 2737 ) engineImportTXD(txd, 2737) dff = engineLoadDFF("armas/m107.dff", 2737 ) engineReplaceModel(dff, 2737) txd = engineLoadTXD("armas/m40a3.txd", 2738 ) engineImportTXD(txd, 2738) dff = engineLoadDFF("armas/m40a3.dff", 2738 ) engineReplaceModel(dff, 2738) txd = engineLoadTXD("armas/m14.txd", 2726 ) engineImportTXD(txd, 2726) dff = engineLoadDFF("armas/m14.dff", 2726 ) engineReplaceModel(dff, 2726) txd = engineLoadTXD("armas/jng90.txd", 2729 ) engineImportTXD(txd, 2729) dff = engineLoadDFF("armas/jng90.dff", 2729 ) engineReplaceModel(dff, 2729) txd = engineLoadTXD("armas/m240.txd", 2728 ) engineImportTXD(txd, 2728) dff = engineLoadDFF("armas/m240.dff", 2728 ) engineReplaceModel(dff, 2728) txd = engineLoadTXD("armas/akmgp.txd", 2724 ) engineImportTXD(txd, 2724) dff = engineLoadDFF("armas/akmgp.dff", 2724 ) engineReplaceModel(dff, 2724) txd = engineLoadTXD("armas/g36k.txd", 2708 ) engineImportTXD(txd, 2708) dff = engineLoadDFF("armas/g36k.dff", 2708 ) engineReplaceModel(dff, 2708) txd = engineLoadTXD("armas/beneli.txd", 349 ) engineImportTXD(txd, 349 ) dff = engineLoadDFF("armas/beneli.dff", 349 ) engineReplaceModel(dff, 349 ) txd = engineLoadTXD("armas/fnscar.txd", 2644 ) engineImportTXD(txd, 2644) dff = engineLoadDFF("armas/fnscar.dff", 2644 ) engineReplaceModel(dff, 2644) txd = engineLoadTXD("armas/leeenfield.txd", 2562 ) engineImportTXD(txd, 2562) dff = engineLoadDFF("armas/leeenfield.dff", 2562 ) engineReplaceModel(dff, 2562) txd = engineLoadTXD("armas/bow.txd", 2565 ) engineImportTXD(txd, 2565) dff = engineLoadDFF("armas/bow.dff", 2565 ) engineReplaceModel(dff, 2565) txd = engineLoadTXD("armas/m1911.txd", 2767 ) engineImportTXD(txd, 2767) dff = engineLoadDFF("armas/m1911.dff", 2767 ) engineReplaceModel(dff, 2767) txd = engineLoadTXD("armas/g17.txd", 2749 ) engineImportTXD(txd, 2749) dff = engineLoadDFF("armas/g17.dff", 2749 ) engineReplaceModel(dff, 2749) txd = engineLoadTXD("armas/mp5.txd", 2750 ) engineImportTXD(txd, 2750) dff = engineLoadDFF("armas/mp5.dff", 2750 ) engineReplaceModel(dff, 2750) --txd = engineLoadTXD("armas/1014.txd", 1700 ) --engineImportTXD(txd, 1700) --dff = engineLoadDFF("armas/1014.dff", 1700 ) --engineReplaceModel(dff, 1700) --txd = engineLoadTXD("armas/lee.txd", 1661 ) --engineImportTXD(txd, 1661) --dff = engineLoadDFF("armas/lee.dff", 1661 ) --engineReplaceModel(dff, 1661) --txd = engineLoadTXD("armas/dmr.txd", 1725 ) --engineImportTXD(txd, 1725) --dff = engineLoadDFF("armas/dmr.dff", 1725 ) --engineReplaceModel(dff, 1725) --txd = engineLoadTXD("armas/m14.txd", 1719 ) --engineImportTXD(txd, 1719) --dff = engineLoadDFF("armas/m14.dff", 1719 ) --engineReplaceModel(dff, 1719) --txd = engineLoadTXD("armas/sa58cco.txd", 1738 ) --engineImportTXD(txd, 1738) --dff = engineLoadDFF("armas/sa58cco.dff", 1738 ) --engineReplaceModel(dff, 1738) --txd = engineLoadTXD("armas/sa58p.txd", 1745 ) --engineImportTXD(txd, 1745) --dff = engineLoadDFF("armas/sa58p.dff", 1745 ) --engineReplaceModel(dff, 1745) --txd = engineLoadTXD("armas/sa58vacog.txd", 1747 ) --engineImportTXD(txd, 1747) --dff = engineLoadDFF("armas/sa58vacog.dff", 1747 ) --engineReplaceModel(dff, 1747) --txd = engineLoadTXD("armas/sa58v.txd", 1748 ) --engineImportTXD(txd, 1748) --dff = engineLoadDFF("armas/sa58v.dff", 1748 ) --engineReplaceModel(dff, 1748) --txd = engineLoadTXD("armas/mosin.txd", 1749 ) --engineImportTXD(txd, 1749) --dff = engineLoadDFF("armas/mosin.dff", 1749 ) --engineReplaceModel(dff, 1749) txd = engineLoadTXD("backpack/bag.txd", 1248 ) engineImportTXD(txd, 1248) dff = engineLoadDFF("backpack/bag.dff", 1248 ) engineReplaceModel(dff, 1248) txd = engineLoadTXD("backpack/drybagblack.txd", 1575 ) engineImportTXD(txd, 1575) dff = engineLoadDFF("backpack/drybagblack.dff", 1575 ) engineReplaceModel(dff, 1575) txd = engineLoadTXD("backpack/drybagblue.txd", 1830 ) engineImportTXD(txd, 1830) dff = engineLoadDFF("backpack/drybagblue.dff", 1830 ) engineReplaceModel(dff, 1830) txd = engineLoadTXD("backpack/drybaggreen.txd", 1831 ) engineImportTXD(txd, 1831) dff = engineLoadDFF("backpack/drybaggreen.dff", 1831 ) engineReplaceModel(dff, 1831) txd = engineLoadTXD("backpack/drybagred.txd", 1832 ) engineImportTXD(txd, 1832) dff = engineLoadDFF("backpack/drybagred.dff", 1832 ) engineReplaceModel(dff, 1832) txd = engineLoadTXD("backpack/drybagwhite.txd", 1252 ) engineImportTXD(txd, 1252) dff = engineLoadDFF("backpack/drybagwhite.dff", 1252 ) engineReplaceModel(dff, 1252) txd = engineLoadTXD("backpack/drybagyellow.txd", 2000 ) engineImportTXD(txd, 2000) dff = engineLoadDFF("backpack/drybagyellow.dff", 2000 ) engineReplaceModel(dff, 2000) txd = engineLoadTXD("backpack/coyote.txd", 2405 ) engineImportTXD(txd, 2405) dff = engineLoadDFF("backpack/coyote.dff", 2405 ) engineReplaceModel(dff, 2405) txd = engineLoadTXD("backpack/coyotedesert.txd", 2410 ) engineImportTXD(txd, 2410) dff = engineLoadDFF("backpack/coyotedesert.dff", 2410 ) engineReplaceModel(dff, 2410) txd = engineLoadTXD("backpack/coyotecamo.txd", 2406 ) engineImportTXD(txd, 2406) dff = engineLoadDFF("backpack/coyotecamo.dff", 2406 ) engineReplaceModel(dff, 2406) txd = engineLoadTXD("backpack/mountaingreen.txd", 1833 ) engineImportTXD(txd, 1833) dff = engineLoadDFF("backpack/mountaingreen.dff", 1833 ) engineReplaceModel(dff, 1833) txd = engineLoadTXD("backpack/mountainblue.txd", 1834 ) engineImportTXD(txd, 1834) dff = engineLoadDFF("backpack/mountainblue.dff", 1834 ) engineReplaceModel(dff, 1834) txd = engineLoadTXD("backpack/mountainred.txd", 1835 ) engineImportTXD(txd, 1835) dff = engineLoadDFF("backpack/mountainred.dff", 1835 ) engineReplaceModel(dff, 1835) txd = engineLoadTXD("backpack/nationz.txd", 1836 ) engineImportTXD(txd, 1836) dff = engineLoadDFF("backpack/nationz.dff", 1836 ) engineReplaceModel(dff, 1836) for index, weapon in pairs(weapons) do tex = engineLoadTXD ( "mods/"..weapon.fileName.. ".txd", weapon.model ) engineImportTXD ( tex, weapon.model ) mod = engineLoadDFF ( "mods/"..weapon.fileName.. ".dff", weapon.model ) engineReplaceModel ( mod, weapon.model ) end end addEventHandler("onClientResourceStart",resourceRoot, function () setTimer ( load, 1000, 1) end) local h1, h2, h3 = debug.gethook() debug.sethook() -- Your loop here debug.sethook( _, h1, h2, h3 )
  6. It's because the backpack model you added have a different rotation. You will have to play around with the last 3 digits of the attachElementToBone function (line 23). Try this one: attachElementToBone(elementBackpack[source], source, 3, 0, -0.225, 0.05, 90, 0, 90); or this one attachElementToBone(elementBackpack[source], source, 3, 0, -0.225, 0.05, 90, 0, -90); Not sure though.
  7. Show me the script that replaces the weapon skins.
  8. I will ask again, DO YOU HAVE SEPARATE RESOURCES FOR EVERY SINGLE WEAPON SKIN?
  9. local wep = getElementData(localPlayer,"currentweapon_1") Will return a string. My solution is the only one that works but you simply don't know how to apply it. My guess is that you have a new resource for every single weapon skin, is that right?
  10. Your weapons models The M4 skin the AK skin and so on.
  11. Download MTA SE from here: https://mega.nz/#!Aw4wjAxL!75tSMz1CTenosiKBXi2ka9NTMvKDpkecAa3WyHobgl8
  12. Ok the script I gave you should work it's exactly how I made mine. And I know what is the problem. This time do it like this: addEventHandler("onClientResourceStart", resourceRoot, function() --!!!! APPLY YOUR SKINS HERE FIRST !!!!! --!!!! APPLY YOUR SKINS HERE FIRST !!!!! --!!!! APPLY YOUR SKINS HERE FIRST !!!!! for i = 355, 358 do local tex = engineLoadTXD("alpha.txd"); engineImportTXD(tex, i); local mod = engineLoadDFF("alpha.dff", i); engineReplaceModel(mod, i); end engineImportTXD(engineLoadTXD("sniper.txd"), 358); end);
  13. I didn't mean this code I need to see the one that adds more weapons...
  14. addEventHandler("onClientResourceStart", resourceRoot, function() for i = 355, 358 do local tex = engineLoadTXD("alpha.txd"); engineImportTXD(tex, i); local mod = engineLoadDFF("alpha.dff", i); engineReplaceModel(mod, i); end engineImportTXD(engineLoadTXD("sniper.txd"), 358); --And here apply your skins! end); Like this, also take a picture after you apply my script to see what's wrong, also we need to see how you replace the weapons in order to see why the weapon is still showing.
  15. That's the problem with the model rather than the sniper. Before you do anything make sure you apply this skin for every weapon then apply the skins you want. So what I did was something like this (This will hide the default skin of the weapon): for i = 355, 358 do local tex = engineLoadTXD("alpha.txd"); engineImportTXD(tex, i); local mod = engineLoadDFF("alpha.dff", i); engineReplaceModel(mod, i); end After this you can do this, so you still have a scope. engineImportTXD(engineLoadTXD("sniper.txd"), 358); Here are all the files you need: https://mega.nz/#!QoQDkTZL!ib2Db_zAZOCRoot-eW6vBtGN879-E2p7qu2NSgglQg8 Hope I helped you.
  16. I have been through the same problem, what you can do is after you replaced skins for everything at the very bottom add this engineImportTXD(engineLoadTXD("sniper.txd"), 358); Here is the file you need https://mega.nz/#!ApQCnajL!slnMQfp9uvWMT2NGT2S3LsjtAwpZ8eA-aznaLWs0iB4 Make sure it's being replaced after you applied the skins. You can replace the sniper crosshair inside the sniper.txd as you please. Also what you said you tried has nothing to do with the crosshair it's a thing (already existent in DayZ), to hide the backpack when crouch.
  17. Tekken

    Big Marker

    Sorry but none of you guys help me, as I already said I can't use the marker thing, I just need to find a way to create a big circle on the map. Like I don't know drawing a D3 circle or something. It just needs to be there, to be seen it doesn't need to have a collision.
  18. Tekken

    Big Marker

    Hi, I want to create a big marker o the server, I can't use createMarker cause it won't work how I want, so I'm using createColCircle, problem is that I want to be seen by the players and not with the showcol thing. So my question is how can I make a big circle on the server? The circle must have a few meters height (~5) and the width of about 1 meter. Thank you.
  19. Problema e ca trebuie sa le adaugi si in vehicleFuelInfo si in vehicleFuelTable (aceste tabele se mai gasesc si in inventory.lua trebuie modificat si acolo altfel vei avea erori). Iti recomand sa nu folosesti vehicle.lua de la Strike27208 deoarece e outdated fate de ce am eu pe GitHub.
  20. Man just give the god damn resource admin rights else will not work. In order to give it admin rights just go to Admin Panel and Edit ACL and then all you have to do is to click the [Add Object] button and an window will pop up asking you to write something, just write [resource.YOUR GOD DAMN RESOURCE NAME HERE] hit OK and you are done. If it's not working GIVE UP.
  21. Too Low or too High? I've never heard someone complaining that pig is low. LOL
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