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  1. MTA UI Editor is a project created with the goal of making interface creation for Multi Theft Auto (MTA) much easier and more accessible. The editor provides a dedicated visual application for building interface windows for MTA, supporting both DxDraw-based interfaces and MTA’s native UI system. With it, you can visually design your interfaces and export them already prepared for direct use in your MTA resources, saving a significant amount of development time. This is the first version of the project, so some configurations may still be inconsistent or incomplete. If you encounter any issues, unexpected behavior, or have suggestions for improvements, please open an issue on the project’s GitHub repository. Feedback from the community is extremely important to help improve the tool. Requirements Windows .NET Framework 4.7.2 Open Source The source code is completely open and free. Anyone is welcome to modify it, improve it, or contribute to the project in any way. Download: https://github.com/was547/MTAUIEditor/releases Official Repository: https://github.com/was547/MTAUIEditor Picture: https://ibb.co/LXYgXdqV I don't know if I have published in the right place on the forum, sorry if this is the wrong category for this kind of resource, greetings!
    3 points
  2. Добрый день! При присоединении к серверу появляется данная ошибка "АС#4 Malicious activity". Переустановка Windows не помогла. В чем может быть проблема?
    1 point
  3. I’m getting the “AC#4 Malicious activity” error when I try to join the server. I’ve already reinstalled Windows, but it didn’t fix anything. The Windows antivirus isn’t running, and stuff like Steam and Discord aren’t working either. Any idea what’s going on?
    1 point
  4. Explain the problem better and speak in English.
    1 point
  5. Hey there, As you may know, I am currently working on a futuristic / cyberpunk-style, old-school concept map, and the project is still a work in progress. I will be sharing more updates, previews, and details on Discord I would also like to make this project more community-driven. If you’re interested, you can share your digital artwork, drawings, or designs with me here on the forum or via Discord DM. Selected artworks may be featured directly inside the map, for example as: * Signboards * Billboards * Holograms Posters or other cyberpunk-themed visuals [Caption] There are tons of other holograms and billboards around the map but I didn't want to show it all at once Your art will become part of the city itself, helping shape the overall atmosphere and identity of the map. Every submitted artwork that is used will be carefully showcased in the end credits section, with proper recognition given to its creator. If you’d like to see your work showcased in a cyberpunk environment, feel free to reach out. I’m excited to see what the community can bring to this world! Yours sincerely,
    1 point
  6. Vice Roleplay proudly announces the upcoming launch of a server that brings a realistic roleplay experience to the city of Miami and Miami-Dade County, during a time of profound social change and complex law enforcement dynamics a period defined by the challenges and conflicts that shaped the city through crime, justice, and ambition. Vice Roleplay is designed to offer more than just entertainment; it aims to faithfully recreate American roleplay as it truly was in the early 2000s (2002), with precision, depth, and purpose. The project is built on historical accuracy, realistically structured factions, law and justice systems inspired by U.S. institutions, a balanced economy reflecting the early 2000s, and a strong focus on meaningful, story-driven roleplay. Within this server, every character matters, every decision carries consequences, and every story is shaped by the players themselves. The administration’s role is not to control, but to guide and organize, respecting the integrity of the experience and realism. We believe that players are partners in this project, and we welcome their feedback and constructive support, committing to transparency, fairness, and continuous improvement based on community experience. All development stages, including server launch, available factions, core systems, and the official opening timeline, will be publicly announced, ensuring that the community is part of the journey from day one. We promise an experience unparalleled in the RP scene, crafted for serious roleplayers, respecting realism and storytelling, and designed to create unforgettable stories within the city of Miami. Vice Roleplay this is Miami as you have never experienced it before. visit us today https://discord.gg/BjJk7eF64T
    1 point
  7. Yeah, I worked on something similar some time ago, but I ran into many challenges when converting Figma designs into MTA Lua scripting. While the editor does offer a way to create layouts based on Figma templates, that approach is still very limited and quite basic. Because of that, I decided to build this app. It allows you to design the entire interface directly within the application and export a complete, ready-to-test MTA resource with ease. Thanks for your comment!
    1 point
  8. Vehicle handling doesn't affect aircraft top speed because MTA has a separate velocity cap specifically for flying vehicles. This is controlled by setAircraftMaxVelocity. The default value is 1.5, which roughly translates to that 270 km/h limit you're hitting. To increase it: setAircraftMaxVelocity(3.0) The parameter is a multiplier, not an actual speed value. Some reference points: - 1.5 = default (~270 km/h) - 2.0 = ~360 km/h - 3.0 = ~540 km/h - 5.0 = ~900 km/h There's no documented maximum limit for this value, but extremely high values may cause physics instability or unexpected behavior. Keep in mind this applies to all aircraft globally, not per-vehicle. If you need to check the current value, use getAircraftMaxVelocity. local currentMax = getAircraftMaxVelocity() outputChatBox("Current aircraft speed cap: " .. tostring(currentMax)) So yeah, handling is for ground vehicle physics. Aircraft speed limits are a separate system entirely.
    1 point
  9. Really cool project! It's nice to see someone putting effort into tooling for MTA. The community really lacks this kind of stuff and it's a shame these posts don't get more attention. I'm actually working on something similar myself, a direct converter for developers that goes from Figma to MTA. You design your UI in Figma, tag your layers with suffixes like _checkbox, _image, _button, etc., and it exports the whole thing ready to use. Different approach but same goal: making UI development less painful. Good luck with the project, hope it gets the traction it deserves.
    1 point
  10. https://wiki.multitheftauto.com/wiki/SetAircraftMaxVelocity
    1 point
  11. Hi there, You've already made a couple of advertisements for your server which can be found at the following links: https://forum.multitheftauto.com/topic/146857-big-roleplay/?do=findComment&comment=1033885 https://forum.multitheftauto.com/topic/146886--big-roleplay-《/?do=findComment&comment=1033919 https://forum.multitheftauto.com/topic/146906-big-roleplay/?do=findComment&comment=1033958 At this point you're on the verge of spamming, so please focus on one and only one of the topics I've linked above and please stop creating new topics for the same server, otherwise we will have to take administrative actions. Thanks for understanding.
    1 point
  12. i'm planning to purchase a snapdragon X powered laptop which is ARM based, will i face problem playing mta or gta sa?
    1 point
  13. My new SpongeBob SquarePants RPG server is now live. No need to make an account as nothing saves yet, but if youd like to check it out and leave feedback please post below. I will be working on the save system soon but for now its kind of a beta build. mtasa://144.217.174.212:39504 UPDATE 6/20/2025 11:10PM CST added stats and saving
    1 point
  14. no problem FailplayKD.sys mta anticheat
    0 points
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