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  1. IRON: Beneath a Shattered Moon Immersive low-fantasy total-conversion MMORPG for MTA:SA, inspired by Skyrim, Gothic and Rust. PUBLIC BETA NOW OPEN! IRON replaces San Andreas outright: a fully custom world, dense with NPCs and places to explore, new creatures, custom melee combat - all in one tight ~300 MB download. You are a hunter-gatherer at the dawn of the Iron Age, with flint in your hand, iron empires at the border and a broken moon over every night's sky. Survival sandbox Hunger, thirst, bleeding, infection, poison. Many kinds of beasts, from rabbits to lions and bears, and the predators *hunt you*. Fell trees, mine ore, forage, smelt, forge. What you carry, you crafted yourself. Build a stronghold. Raiders burn, sledge or blow their way in - lock your chests and lay the traps. Farms, goats, dogs. Tame and ride horses, drive carriages, fly in a balloon. Action-RPG Many weapons, with custom attacks: smashes and bashes, kicks, backstabs, executions. Armor, shields, bows, flintlocks and throwing weapons. Real stealth. Sneak, use the night, dress dark. Lockpicking and thieving. Free-climb cliffs and walls, or use a hook rope with real physics. Make your character truly yours: body customization, tattoos, warpaint, clothing. Levels, attributes, skills. Soft permadeath - take care of your character! The world fights back Advanced NPCs: multiple factions - each with its own enemies; warbands that hunt you, traders you haggle with, caravans on the road; wives, mercenaries and companions who follow you home; captivity and slavery. Quests. Voiced dialogue. Karma system, and reputation with every faction. Sink low enough and there's a bounty on your head. Play with your friends Proximity voice chat, player clans and cooperative gameplay. Stats and in-game Codex that teaches you everything. Fully translated in five languages and live chat translation. Join the beta Connect: mtasa://178.63.13.143:22008 Discord: https://discord.gg/mNP9Z5cMzr Website: https://iron-rpg.pages.dev/ See you under the Shattered Moon!
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  3. I am working on a project using mtaphpsdk to create an interactive map. this is what i have so far. https://geekspr.com/mta/ thoughts?
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  4. That’s up to you; if things are as you say, then congratulations—but I wouldn’t be surprised if I heard about any script theft.
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  5. Why should people trust you?
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  6. Been waiting a few years but no problem! Take your time, it's better to have a perfect piece of script than a wonky one. Thanks for the quick reply.
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  7. When do you think this project can be launched? It sure looks amazing!
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  8. Erknneto

    [REL] CLAIRE ANTICHEAT

    MTA:SA - Claire Anticheat Claire is a modular, lightweight anticheat resource for MTA:SA, designed to improve the integrity and fairness of servers. Its core philosophy is simple: organize detections into clean, independent modules, make them easy to configure, and build an open platform that others can expand and improve. Claire runs silently in the background, acting as a guardian layer — constantly monitoring player behavior, network conditions, and client-side integrity without interfering with gameplay or degrading performance. Its design favors discretion and precision, targeting cheats without disrupting legitimate users. If you're looking for a solid, customizable way to secure your MTA:SA server, try out Claire. Why does it matter? By being fully open-source, Claire gives server owners an accessible and transparent tool to detect common exploits and improve their server environment. But more than that, it invites collaboration. The idea is that, together — through testing, feedback, improvements, and shared knowledge — we can create a more solid, trustworthy anticheat resource that benefits the entire MTA community. Current features Claire currently includes over 20 independent detection modules, covering movement, combat, environment manipulation, network spoofing, and more. All detections are modular, configurable, and designed to operate silently in the background with minimal performance impact. False positives are rare thanks to tolerance-based logic, score systems, and heuristic analysis. Overall reliability across all modules is expected to be around 95%, all features are listed at our GitHub page. Contributing Claire is an open-source project — contributions are welcome! Feel free to contribute with PRs, reports, or suggestions at our GitHub page. You can also reach out to us on Discord. Download Download from MTA Community: latest release - 1.1.5 from 2025/04/22 Download from GitHub: latest release - 1.1.5 from 2025/04/22 Please check our GitHub page before downloading it, I'm open for suggestions.
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  9. Just came here to say - thank you!!! I'm missing shotgun fights at Yakuzas territory on GTA3:MTA at Shore Side Vale with VCK, KFC and LCG clans. Wharfshrimp, Inuyasha, Philip, Kanada, Slothman, Chris, Zentrix, Snoob, Lancelot and every other guys. Cheers! [LCK] 4 ever?
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  10. I remember my own first encounter with the mod. It was also back in 2003, although few months later in the summer. MTA:VC 0.2 was a hot thing back then and I had just learned about it from a gaming magazine. Sure enough, it picked up my interest, but I was only able to play it myself later, at an internet café. While being limited, it was also impressive - I have found the freedom of the gameplay fascinating. You could do whatever you wanted ingame, and so could other players. You could play along with others, or try mowing them all down with your guns. You could get in a car, drive around and watch the mayhem from afar, or challenge other players to see, who is the best driver. Got ran over by another player? Just respawn and hunt them down, or ask your friends to get ingame and get your revenge together. And it all had that cool GTA wackiness and style that I loved. My VCP recruitment fight with Ransom! January, 2004. I sticked around and kept playing. Few months later, I was spotted by Ransom, who recruited me to my first MTA clan - VCP (Vice City Police). It did not end there - I have had a chance to participate in the MTA 0.5 beta tests, then got invited to the newly-formed dedicated QA Team for MTA:SA, led by l2ebel. From there, I worked my way and got to co-lead the QA Team. I also became the MTA Moderator later on and held various roles in the project over the years. This experience has actually landed me a career in Software Testing, which is still my occupation. Yet, nearly 20 years later from back when I started, I am still here, preparing this article for you. I could go on and on, but this was just my story - each of you have an MTA story of your own. Multi Theft Auto is made of such stories, and of course made by the people who starred in them.
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