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Hey everyone! I’m excited to share an open-source Figma plugin created specifically for MTA:SA developers working with Lua. The goal is simple: turn your Figma UI/UX designs into a structured Lua codebase, giving developers a solid starting point instead of having to manually recreate the entire interface from scratch. What does it do? The plugin analyzes your Figma interface and generates an initial Lua implementation based on the design, helping reduce a significant amount of repetitive and time-consuming work. It is designed to be a starting point, not a replacement for development — you can take the generated code, modify it, optimize it, and integrate it into your MTA:SA resource however you want. Why Open Source? I decided to make the project open source so the community can: Improve the converter Report bugs and suggest features Contribute new functionality Adapt the generated code to different use cases Learn from the implementation Help make Figma → Lua development faster for everyone Links Source Code / GitHub: github.com/SrTermax/Conversor-de-Figma-para-Lua-MTA Figma Community Plugin: Conversor de Figma para Lua — MTA:SA The project is completely free and open source. If you work with MTA:SA, Lua, UI/UX, or Figma, I’d love to hear your feedback and ideas for future versions. Contributions, suggestions, and issues are very welcome.3 points
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Being nickname trolled by admins + false messages
Wickness and 2 others reacted to roomforce21 for a topic
Hello, i was terribly trolled by one or more admins that for some reason have access to change my nickname and say stuff as me even if i didn't. I want the full help with that because now i can't even play normally with this kind of people. Here is link to my full console.log https://drive.google.com/file/d/16YHTiFVjvltmX9GY3e4yvdCYCulSQHJC/view?usp=sharing and you need to look from [2026-08-16 00:44:05] [Output] because that's the time i connected to SAES:RPG | @saesrpg.uk. That's the place i started playing after a long time, and this is the place that i got trolled too much by admins which have access to change my nickname and i can't see who was it and they also have a command which allows them to type :~ as me. also if someone is reading this, DON'T GET THERE!3 points -
[DEMO] Project Aurora - visual enhancement for MTA
Hydra_Nuker reacted to Flashmyname for a topic
Been a while. - More info coming soon.1 point -
ban
MyLittleDeku reacted to Vector for a question
Hello, It looks like you have received an Anti-Cheat ban. If you believe the ban was issued incorrectly, you can appeal it in the Ban Appeals section. Please make sure to use the appropriate template and include your serial with your appeal. To find your serial: Press F8 to open the console. Type serial. Your serial will then be displayed. Please include your serial in your appeal so the team can properly investigate the issue and assist you further.1 point -
Removal of old Windows support for upcoming MTA 1.7 release
NightWatch404 reacted to Megadreams for a topic
Due to security and operational reasons, we must announce that the upcoming Multi Theft Auto 1.7 release will not support Windows 7/8/8.1. We recommend that users still running these versions of Windows upgrade to Windows 10 or later, or switch to a Linux based operating system (using Lutris, Wine, etc...).1 point -
[RACE Event] - Carbon Event (28.02.2026) (4:00 PM EU GMT+1)
SpeedyFolf reacted to J4cobLIVEmain for a topic
Hello there guys! I want to organize an Racing event, to test the new changes in the edited Race CW script by Vally - so I'm organizing an event on my own server. Date: 28.02.2026 Time: 4:00 PM EU CET (UTC) +1. Time in other timezones: (GST UTC+4 7:00 PM) (EET UTC+2 5:00 PM) (ART / BRT / CLST / PYST UTC-3 12:00 PM Noon) IP: mtasa://51.75.58.35:10899 (Server name: Polski / Polish Race Server | ELO System | Lemmehost.com) Add me on Discord too if you'd like to participate in more (if you'd like them): jacobmta As always I'll post the full stats here, but I doubt anyone from here will actually care to come unfourtanetely, but hopefully some of you will prove me wrong! I'll try to invite some of my friends too to test some stuff out. Maps will be randomized, but mainly street / offroad / bike races. Checkpoint racing if you'd ask too Hope I see you there! Everyone's welcome.1 point -
Use Domain Names Instead of IPs
Yegor123682 reacted to BranD for a topic
Dear MTA:SA Development Team, I would like to respectfully present some suggestions that, in my opinion, could significantly improve the experience for both players and server administrators. These proposals are based on daily use of the platform and on the need to stay aligned with more modern standards in multiplayer game environments. I am reopening a suggestion similar to one I submitted over a year ago because I truly believe these improvements are useful, necessary, and beneficial for the community as a whole. ### **1. Visible support for domain names instead of numeric IP addresses** Although it is currently possible to connect to servers using domain names, when adding them to the favorites list, the client replaces the domain with its numeric IP address. It would be very helpful if the client could preserve and display the domain name after saving it. This would improve clarity, organization, and professional identity for servers, while making management easier for users. ### **2. Performance improvements and bug fixes for HTML-based interfaces** In the latest update, some issues have appeared with HTML-based panels, especially with components such as dropdown menus, which no longer expand properly. Since HTML interfaces represent a modern and flexible standard for building in-game panels and systems, it would be extremely valuable to optimize their performance and address these current bugs. This would support more advanced interface development and provide a smoother user experience. ### **3. Robust improvement of the server list system** The server list would greatly benefit from faster refresh times and more stable synchronization. Additionally, I would like to propose the implementation of official support for domain names configured through *mtaserver.conf*, allowing server owners to set a “server domain name” (e.g., *tridentsky.net*) that appears publicly in the server list instead of only showing the numeric IP address. If the server owner chooses not to configure a domain, the IP address would be displayed as it is now. This system is common in other games, such as Minecraft, and would provide a more modern, organized, and user-friendly approach. Thank you in advance for taking the time to read these suggestions. I strongly believe these improvements would bring significant value to the community and to the overall MTA:SA server ecosystem. I remain available for any questions or clarifications you may need. Kind regards.1 point -
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Report community resources here!
Yegor123682 reacted to Towncivilian for a topic
https://community.multitheftauto.com/ This is a globalized thread so it will show in EVERY forum. Please reply to this thread with a link to the resource(s) you wish to report. Some reasons to report a community resource: Skin, weapon, or vehicle modifications (note that mods added to resources as assets rather than it's main purpose are allowed). Also model packs (like mass weapon or wheels/rims replacements) are allowed. Resources that were stolen or leaked/copied or which partially consists of such violating code Resources with none or poor descriptions Resources with "please delete" and such in their description These are just a few reasons in general, also if you see any resource in violation of the broader community guidelines (located at https://forum.multitheftauto.com/topic/98514-community-regulations-guidelines/) you can report it, referring to the regulation that resource violates. It's okay if none of these reasons apply to the resource you wish to report; post it anyway with a reason why you think it should be removed and we'll make a decision. To hopefully curb improper resources existing on the community, this topic has been made a global announcement across the forum. We'll do our best to keep on top of your reports. We will edit your post to indicate the issue has been dealt with. Also, note that we are not seeking any additional community moderators at this time.1 point -
Official MTA Public Roadmap
Yegor123682 reacted to FernandoMTA for a topic
Currently, you can find Milestones on GitHub that track the intended updates for the next MTA release, as well as other issues for future releases (backlog).https://github.com/multitheftauto/mtasa-blue/milestones There are also several project boards on GitHub that track the progress of certain topics like Framerate fixes. https://github.com/multitheftauto/mtasa-blue/projects?type=classic I feel like these methods of showing the goals for the platform are limited. The milestones are just plain lists of GitHub issues and pull requests, with no categorization other than basic labels (ie. enhancement or bug). I believe that Multi Theft Auto should have a central development roadmap, like any major work-in-progress project, that lists the general goals for the platform and its services: we are talking not only about MTA:SA-Blue (the GTA:SA multiplayer mod), but also about its web services (like community.multitheftauto.com that should be modernized), and other plans. It is not a small project. It seems crucial that the objectives are organized in categories, and also sorted by priority that is according to the MTA Staff, Contributors and the community's general interest, as well as how everything spans across time. Why not create a Wiki page, a forum thread or a dedicated web page for this purpose? MTA still has a lot of improvements to make, and this would be a step towards more transparency and coherence. Everyone would appreciate having easy access to such information on the development process & plans. I often see people criticize MTA Staff for their lack of communication on the development of the main MP mod. PS. I know this Roadmap wiki page exists, but it pointed to a Roadmap on the old Bug Mantis, which essentially just became the GitHub milestones we have today. I believe something more detailed is necessary, like described above. Opinions?1 point -
Please solve these four issues
Yegor123682 reacted to ocdtreatment000 for a topic
Please solve these four issues 1- SD # 37 Disallow custom models folder files · Issue #2564 · multitheftauto/mtasa-blue 2- https://github.com/multitheftauto/mtasa-blue/issues/3902 3- Missing climbing animation · Issue #1016 · multitheftauto/mtasa-blue 4- https://github.com/multitheftauto/mtasa-blue/issues/41761 point -
Official MTA Public Roadmap
Yegor123682 reacted to Noki for a topic
Taking a look at those milestones really says a lot about the project. It's appears to not in a state of decline per-se, but rather maintenance. I think the world has largely moved on from GTA SA whether we like it or not. There's a tonne of much cooler tech for developers to play with in other mods. There's a tonne of much cooler gameplay mechanics for players in other mods. There's a way more active, motivated and committed teams running those other mods. I think we should be very glad there is still a team here, no matter how small, who still share the passion for the game and want to keep it going. I don't think the excitement or commitment from the MTA Team is the same as what it was 10 years ago. And to be honest, I don't blame them. What do you gain from a roadmap that has a few cool pie-in-the-sky features, but mostly details small improvements, maintenance and platform upkeep? Because to be honest, that's what the roadmap would likely be. Small iterative fixes and improvements are worthy of talking about, I agree. It comes back to this team are doing this in their free time. I would rather they spend their time on MTA on keeping it alive, rather than busywork like updating superfluous roadmaps.1 point -
Official MTA Public Roadmap
Yegor123682 reacted to Carl Rayanitch DZ for a topic
absolutely, hope they won't say no as they usually do since it's easy to just disagree lol1 point -
Official MTA Public Roadmap
Yegor123682 reacted to FernandoMTA for a topic
Let's not be extreme like that, MTA isn't exactly stuck in time, it has evolved a lot over the years, although slowly. A roadmap of this nature would be beneficial for showcasing the project's big goals and give people an overview and better understanding of the necessary progress. I can't see any cons/downsides.1 point -
Official MTA Public Roadmap
Yegor123682 reacted to Carl Rayanitch DZ for a topic
It's important to keep evolving instead of getting stuck in the past. can't keep it 2007 all the time. If we don't move forward or move too slowly, we risk losing people's interest. ". I often see people criticize MTA Staff for their lack of communication on the development of the main MP mod." i agree with this.1 point -
20 Years of the Multi Theft Auto Project
NightWatch404 reacted to jhxp for a topic
I remember my own first encounter with the mod. It was also back in 2003, although few months later in the summer. MTA:VC 0.2 was a hot thing back then and I had just learned about it from a gaming magazine. Sure enough, it picked up my interest, but I was only able to play it myself later, at an internet café. While being limited, it was also impressive - I have found the freedom of the gameplay fascinating. You could do whatever you wanted ingame, and so could other players. You could play along with others, or try mowing them all down with your guns. You could get in a car, drive around and watch the mayhem from afar, or challenge other players to see, who is the best driver. Got ran over by another player? Just respawn and hunt them down, or ask your friends to get ingame and get your revenge together. And it all had that cool GTA wackiness and style that I loved. My VCP recruitment fight with Ransom! January, 2004. I sticked around and kept playing. Few months later, I was spotted by Ransom, who recruited me to my first MTA clan - VCP (Vice City Police). It did not end there - I have had a chance to participate in the MTA 0.5 beta tests, then got invited to the newly-formed dedicated QA Team for MTA:SA, led by l2ebel. From there, I worked my way and got to co-lead the QA Team. I also became the MTA Moderator later on and held various roles in the project over the years. This experience has actually landed me a career in Software Testing, which is still my occupation. Yet, nearly 20 years later from back when I started, I am still here, preparing this article for you. I could go on and on, but this was just my story - each of you have an MTA story of your own. Multi Theft Auto is made of such stories, and of course made by the people who starred in them.1 point -
Map Editor [SUGGESTION]
SpeedyFolf reacted to Blast3r for a topic
That's already a thing, you just need knowledge on how to setup a server.1 point -
Script De Carro Sumir Depois De Um Tempo
Ghostspeed reacted to DNL291 for a topic
https://wiki.multitheftauto.com/wiki/SetVehicleIdleRespawnDelay1 point -
Renewing mtasa.com
SpeedyFolf reacted to Captain Cody for a topic
If you're going to add vehicles to the logo atleast use San Andreas vehicles..1 point
