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myonlake

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  1. APRIL FOOLS 2022! We are NOT adding any form of in-game currency to MTA now or in the future, and all core resources and features will remain free forever! Original post: Hi all! We have been working hard and today we are finally excited to announce Claudecoin , an in-game currency which you can use to buy MTA resources and unlock MTA features! In celebration of this amazing, long-awaited feature, we are giving away 1,000 Claudecoin and all you need to do is sign up! Sign up for LIMITED TIME free Claudecoin at https://mtasa.com/claudecoin/sign-up/
  2. Disclaimer: This is aimed at MTA open source contributors only. Hi devs! If you're looking for support regarding MTA C++/module/resource development, or you have some ideas or want to discuss about MTA development related matters, come and join our dedicated MTA development Discord server at https://discord.com/invite/GNN6PRtTnu where we have dedicated channels for various topics. The server is English only. Non-development chatter is prohibited. Please note that the MTA development server is only for development matters. If you need help with your MTA client/server or scripting, or you just want to chat and hang around, please use our official Discord server instead at https://discord.com/invite/mtasa
  3. Hello! Our forums will be offline for scheduled maintenance today on Sunday 28th of November 2021 starting at around 7 PM UTC for a few hours. Sorry for any inconvenience. Other services will remain online.
  4. Thanks for the report and screenshot. Please try registration again now.
  5. Hello, We can only issue a refund to the original PayPal email address that was used to complete the transaction. Would you like us to refund the original transaction?
  6. Hello, We only accept PayPal.
  7. A new version v0.1.4 has been released! https://github.com/patrikjuvonen/editor_addon_lights/releases/tag/v0.1.4 This new version includes a few bug fixes. Updating is recommended.
  8. A new version v1.1.0 has been released! https://github.com/patrikjuvonen/editor_addon_effects/releases/tag/v1.1.0 This new version includes all the different fx* particle effects.
  9. Hello, Unfortunately we do not make any changes to the toplist. If you would like to receive a refund, please let us know.
  10. You can find Multi Theft Auto on video media platforms YouTube and Twitch! Subscribe to us on YouTube Follow us on Twitch
  11. Lights Add-on for MTA:SA Map Editor Download resource on GitHub > This resource is still a beta release and under construction. Use at your own peril. You want to add lights inside the MTA:SA Map Editor? You've come to the right place. Installation You must download and install the following resources to use this resource: dl_core by @Ren_712 dl_lightmanager by @Ren_712 Once you've installed the prerequisites, we can install this resource! Download the latest release on GitHub Put the resource inside your MTA San Andreas 1.5/server/mods/deathmatch/resources folder Refresh resources by running refreshall in your server console The add-on is ready for use! How to use in map editor Start the map editor resource (editor) or enter the Map Editor from the main menu Click "definitions" from the top editor menu Add "editor_addon_lights" to your definitions and press OK "dl_lightmanager" resource should have been automatically started, if this is not the case, please start it manually Hover on the buttons in the bottom-left corner, and scroll your mouse wheel once Click the "Light" button to place a new light into the game world Double-click the light to change its properties Once you've finished with your map, save the map in a resource How to use with a saved map Start your map resource together with this "editor_addon_lights" resource, and you should be able to see the lights placed in the game world using your defined settings! License MIT License Copyright (c) 2021 patrikjuvonen Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Download resource on GitHub >
  12. Effects Add-on for MTA:SA Map Editor Download resource on GitHub > You want to add effects inside the MTA:SA Map Editor? You've come to the right place. Installation Download the latest release on GitHub Put the resource inside your MTA San Andreas 1.5/server/mods/deathmatch/resources folder Refresh resources by running refreshall in your server console The add-on is ready for use! How to use in map editor Start the map editor resource (editor) or enter the Map Editor from the main menu Click "definitions" from the top editor menu Add "editor_addon_effects" to your definitions and press OK Hover on the buttons in the bottom-left corner, and scroll your mouse wheel once Click the "Effect" button to place a new effect into the game world, there are also many particle types you can place into the game world Double-click the effect to change its properties, such as type, draw distance, sound, density, speed and respawn Once you've finished with your map, save the map in a resource How to use with a saved map Start your map resource together with this "editor_addon_effects" resource, and you should be able to see the effects and particles placed in the game world using your defined settings! License MIT License Copyright (c) 2021 patrikjuvonen Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Download resource on GitHub >
  13. I made a quick edf and manager for this. https://github.com/patrikjuvonen/editor_addon_effects Hope it helps
  14. We'd like to thank all the livestream viewers around the world for joining us last night on our community livestream on Twitch, YouTube, Discord and Facebook! It was fun talking to you and playing on different MTA servers with you guys We're interested to hear feedback from you on how did we do, what could we improve and what went well. If you have server recommendations or ideas for future streams, feel free to post them in this topic as well. So far many of you have been interested in development related livestreams. We will ask around who would be interested in streaming those! If you couldn't make it to the livestream last night, or you'd like to replay the livestream, you can still watch our recording on Twitch and YouTube. The recordings may become unavailable at some point. See you next time!
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