-
Posts
257 -
Joined
-
Last visited
-
Days Won
5
Zorgman last won the day on January 15 2025
Zorgman had the most liked content!
Recent Profile Visitors
5,663 profile views
Zorgman's Achievements
Red-Headed Stepchild (19/54)
119
Reputation
-
Zorgman reacted to a post in a topic:
[Roleplay] Game Of Thrones RP [Español]
-
Zorgman reacted to a post in a topic:
IRON: Beneath a Shattered Moon | MMORPG
-
Vinyard reacted to a post in a topic:
IRON: Beneath a Shattered Moon | MMORPG
-
Zorgman started following IRON: Beneath a Shattered Moon | MMORPG
-
IRON: Beneath a Shattered Moon Immersive low-fantasy total-conversion MMORPG for MTA:SA, inspired by Skyrim, Gothic and Rust. PUBLIC BETA NOW OPEN! IRON replaces San Andreas outright: a fully custom world, dense with NPCs and places to explore, new creatures, custom melee combat - all in one tight ~300 MB download. You are a hunter-gatherer at the dawn of the Iron Age, with flint in your hand, iron empires at the border and a broken moon over every night's sky. Survival sandbox Hunger, thirst, bleeding, infection, poison. Many kinds of beasts, from rabbits to lions and bears, and the predators *hunt you*. Fell trees, mine ore, forage, smelt, forge. What you carry, you crafted yourself. Build a stronghold. Raiders burn, sledge or blow their way in - lock your chests and lay the traps. Farms, goats, dogs. Tame and ride horses, drive carriages, fly in a balloon. Action-RPG Many weapons, with custom attacks: smashes and bashes, kicks, backstabs, executions. Armor, shields, bows, flintlocks and throwing weapons. Real stealth. Sneak, use the night, dress dark. Lockpicking and thieving. Free-climb cliffs and walls, or use a hook rope with real physics. Make your character truly yours: body customization, tattoos, warpaint, clothing. Levels, attributes, skills. Soft permadeath - take care of your character! The world fights back Advanced NPCs: multiple factions - each with its own enemies; warbands that hunt you, traders you haggle with, caravans on the road; wives, mercenaries and companions who follow you home; captivity and slavery. Quests. Voiced dialogue. Karma system, and reputation with every faction. Sink low enough and there's a bounty on your head. Play with your friends Proximity voice chat, player clans and cooperative gameplay. Stats and in-game Codex that teaches you everything. Fully translated in five languages and live chat translation. Join the beta Connect: mtasa://178.63.13.143:22008 Discord: https://discord.gg/mNP9Z5cMzr Website: https://iron-rpg.pages.dev/ See you under the Shattered Moon!
- 1 reply
-
- survival
- melee combat
- (and 8 more)
-
FlorinSzasz reacted to a post in a topic:
[Zombie Sandbox RPG] Dystopia: The Incident
-
FlorinSzasz reacted to a post in a topic:
[Zombie Sandbox RPG] Dystopia: The Incident
-
TorNix~|nR started following Zorgman
-
DzinyMaster started following Zorgman
-
Zorgman reacted to a post in a topic:
[REL] Airplane (Official release)
-
Zorgman reacted to a post in a topic:
[ENGLISH] [W.I.P] 6 MonthZ In - Zombie Apocalypse Roleplay
-
Zorgman reacted to a post in a topic:
[DOC] CrystalMV’s Traffic Resource File structure
-
Zorgman reacted to a post in a topic:
[REL] Server time sync
-
Zorgman reacted to a post in a topic:
Player Stats for MTA
-
Zorgman reacted to a post in a topic:
Is it even worth making a new gamemode
-
Zorgman reacted to a post in a topic:
[REL] Script to fix "strafing / walking sidewards" bug on high FPS // Move with a gun on 100 FPS!
-
@Bean666 load the zombie edf from the top icon edf panel; then you can scroll over the bottom icons to switch to and use custom elements like zombie spawn points
-
Zorgman reacted to a post in a topic:
zombiehunt p51 reloaded
-
Felicitari, arata foarte bine facut. Intentionezi sa il lansezi si in engleza? Comunitatea romaneasca e destul de redusa ca numar cred (cel putin jucatorii de survival/dayz)
-
You can freeze the vehicle to prevent it being pushed, but I don't think you can make the distinction between players and vehicles pushing it.
-
erisP reacted to a post in a topic:
[Help] Fire Truck
-
You cannot extinguish fire objects, only fire created with https://wiki.multitheftauto.com/wiki/CreateFire If for some reason you have to use fire objects instead, you can probably employ a trick (using an invisible ped maybe) to detect when the fire object is hit by the water cannon and destroy the object.
-
Thomas_Nightfire reacted to a post in a topic:
[HELP] Ped Enter Vehicle
-
TURBO_BLACK_Z reacted to a post in a topic:
Climbing Ladder Script
-
TURBO_BLACK_Z reacted to a post in a topic:
Climbing Ladder Script
-
pls share alike if you ever complete the getting-down-from-roof part
-
https://github.com/Zorangeorge/MTA-Dystopia-The-Incident/tree/master/[Dystopia]/dystopia_core Look in here, there are two scripts, climbing_client and climbing_server. You can take them out and put them in a standalone resource. It works with two or three types of ladder (object ids); face the ladder and double-jump to get on it; climbing down not implemented (you can move up and down on the ladder, but if you are on a roof you cannot really mount the ladder to descend) Credits go to Slothman for his superhero resource (I just took the Spiderman wallclimb superpower and restricted it into simple ladder climbing for my own use) Good luck!
-
Attaching the ped to an element will effectively keep it in the designated place, the 'updatePosition' parameter will not work. I haven't seen yet a solution to this (peds jacking cars or even peds entering a vehicle using the normal mechanics); I think it can be done, though likely would not look as good as in SP, since cutting some corners would be necessary. You need to calculate the positions required, make sure the vehicle is stationary (maybe even freeze it for a short while), make the ped walk to the car door and play the animation, you open the car door by script (on a loop if you want to see actual motion and not simply 'snap' it open), warp out the driver, move it in the right position and have it play the animation, finally warping the hijacker inside.
-
You can get the weapon element using getAttachedElements(player) and filtering the result, then set alpha to 0. https://wiki.multitheftauto.com/wiki/GetAttachedElements
-
Hi @Vetje, This is a concept I am interested in and I would like to help, hit me up on Discord (Zorgman#9883) or by forum PMs if you want and we can speak more about it. Cheers
-
You can try this resource by Dutchman101
- 2 replies
-
- zombies
- zonezombie
-
(and 2 more)
Tagged with:
-
Check if vehicle is nearby by vehicle's plate?
Zorgman replied to thund3rbird23's topic in Scripting
Update vehicle position in the database onPlayerVehicleExit as well. -
Check if vehicle is nearby by vehicle's plate?
Zorgman replied to thund3rbird23's topic in Scripting
local vehicleplate = result[1]["plate"] local x = result[1]["posX"] local y = result[1]["posY"] local z = result[1]["posZ"] local nearby = 20 if getDistanceBetweenPoints3D(x, y, z, getElementPosition(player)) <= nearby then outputDebugString("Vehicle is nearby") end Something like this maybe? I assumed that you store the vehicle position in the dB, I also assumed the keys for that
