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MTA:SA - Claire Anticheat Claire is a modular, lightweight anticheat resource for MTA:SA, designed to improve the integrity and fairness of servers. Its core philosophy is simple: organize detections into clean, independent modules, make them easy to configure, and build an open platform that others can expand and improve. Claire runs silently in the background, acting as a guardian layer — constantly monitoring player behavior, network conditions, and client-side integrity without interfering with gameplay or degrading performance. Its design favors discretion and precision, targeting cheats without disrupting legitimate users. If you're looking for a solid, customizable way to secure your MTA:SA server, try out Claire. Why does it matter? By being fully open-source, Claire gives server owners an accessible and transparent tool to detect common exploits and improve their server environment. But more than that, it invites collaboration. The idea is that, together — through testing, feedback, improvements, and shared knowledge — we can create a more solid, trustworthy anticheat resource that benefits the entire MTA community. Current features Claire currently includes over 20 independent detection modules, covering movement, combat, environment manipulation, network spoofing, and more. All detections are modular, configurable, and designed to operate silently in the background with minimal performance impact. False positives are rare thanks to tolerance-based logic, score systems, and heuristic analysis. Overall reliability across all modules is expected to be around 95%, all features are listed at our GitHub page. Contributing Claire is an open-source project — contributions are welcome! Feel free to contribute with PRs, reports, or suggestions at our GitHub page. You can also reach out to us on Discord. Download Download from MTA Community: latest release - 1.1.5 from 2025/04/22 Download from GitHub: latest release - 1.1.5 from 2025/04/22 Please check our GitHub page before downloading it, I'm open for suggestions.
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como faço para colocar esse script de portão automático dentro de um interior/dimensão local gate = createObject(16775, 246, 72.599609375, 1004.799987793, 0, 0, 0) local marker = createMarker(246, 72.599609375, 1004.799987793, "cylinder", 8, 0, 0, 0, 0) function moveGate(thePlayer) if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(thePlayer)) , aclGetGroup("Policial")) then moveObject(gate, 3000, 246, 72.599609375, 1004.799987793) end end addEventHandler("onMarkerHit", marker, moveGate) function move_back_gate() moveObject(gate, 3000, 246, 72.599609375, 1007.2) end addEventHandler("onMarkerLeave", marker, move_back_gate)
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Creating immersive visual effects in MTA with custom lighting and more! If you're interested, find out more information about the project on my Patreon! https://www.patreon.com/posts/project-aurora-115081763?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
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Airplane This resource adds ambient aircraft to your MTA map. As many as you want, as long as the MTA element stream engine likes it. The aircraft models can be modified in config_s.lua. The resource was pre-mentioned in the Server time sync resource, because it is was an example resource which made use of serverside time. (And still makes use of) But by posting updates there for a different resource is a bit confusing. It is beyond a test resource now. Note: you still need to download the server time sync resource for this resource to work. You will be given an option to download server time sync resource, when you the download the resource airplane. The resource doesn't only creates planes, but also helicopters. Which is confusing I know, since the resource name is 'airplane'. But it was already too late for that without losing my version archive. Version 1.2.0 / 1.1.1 video's Admin settings Quantity aircraft Developermode Displaying the airplanes and other useful information. Demomode true - Let the resource create the aircraft false - Fill in your own aircraft list manually in file: config_s.lua How the aircraft is adjusted according to the GTA map. The blue crosses are used to display the max ground height of that specific area(200x200). You see that the crosses are placed higher near trees and buildings. The resource will adjust the aircraft height according to this data. This view is visible when development mode is active and some adjustments in the config_s.lua for the ground height data. Dataset for the aircraft height is available here: https://wiki.multitheftauto.com/wiki/Dataset-map-height Pro's: Low CPU usage after initialization. No network usage after initialization. Only the dependency server time sync will use network usage after initialization. Not that many lines of code for you have to scan through, if you want to modify the resource. Simple to implement. If you find a bug, I will be here. Con's No AI implementation. Brain-dead AI. The 'time based driven (animations)' concept is used, not everybody is familiar with that concept. That makes it harder to edit. It basically means that the aircraft animations are unstoppable, since time doesn't stop either. Pro: Which nearly nullifies the need of constant network usage between the server and the client. All aircraft are indestructible (even if not set to damage proof). (Can also be a pro) But I might add something in the future to counter that... but I first must figure out how that is suppose to work. Does not work outside of the GTA map. Download link: Resource Airplane Other downloads: Resource Server time sync Dataset GTA map height
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Hey, for last 2 months (or so) I was working on resource for MTA that implements custom rendering, idea was simple - get huge graphics improvment while saving original SA feeling, and I think I managed to do that! (Greetings to people who have been saying for years that MTA is too limited for shaders like that lol) It's important to mention - it's not ENB or any external script - it's just a resource, that server owner can start for everyone and players don't need to download anything! I'm here to share with you progress of it, yes - it's not done yet, but I'm very close to finishing it. Gallery (with slider to compare): https://borsuczyna.github.io Screenshots: What are requirements? Any gpu with shader model 3.0 can run it (almost any) special thanks Ren712, Einheit-101 Most important - when release? Sadly, I can't tell. There are still many things to do and to make it playable shader, like weather effects, finishing timecyc etc. also important to mention is that project will be open source when finished, anyone can contribute to it or create own fork! If you're interested in development, want to contribute or just want to look at some good pics everyday, join my discord server: https://discord.gg/gY5BZs4Y5Z (ps. please unban me from mta discord)
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Boa noite, gostaria de saber se tem solução o bug do "MODO GHOST ATIVADO" que fica floodando no chat pelo sistema de ativo e passivo, revirei toda a internet e nao achei nenhum script que nao de esse bug, todos ativos e passivos que achei dão esse problema, e são todos compilados alguma solução??
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Hello, I recently returned to making a server after a year and I wanted to remind myself how the "source", "root", "this", "sourceResource", "sourceResourceRoot", "client" etc. Elements worked. Unfortunately, when I checked the MTA wiki, I didn't understand any of these elements. In general, the best help would be if someone explained to me how these elements work on examples for AddEventHandler because in mta wiki there is only one example for a "source" and I guess "root"? element
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Draw distance v1.0.2 This resource improves the draw distance of all your resources that make use of map files. It makes your maps 10x more beautiful in my opinion! Greatly improves the draw distance of map objects Maxed out the draw-distance for peds and vehicles. (See MTA settings > video: Render vehicles always in high detail + Render peds always in high detail ) Multi-resources support (this effect is applied on every mapRoot element) Parallel loading method is used, but the loading speed is in that case reduced to improve performance. The effect is not only applied on resources that are starting, but also resources that are already running. Download here This resource is uncompiled! Repository: https://gitlab.com/IIYAMA12/draw-distance Video - Created by @Anx1ty Comparison Starting at 200 units distance 400 units distance (this is the distance where a lot of objects will be unloaded, but in this case switched with lowLOD objects) And even on 600 units distance, it is technically visible -> (while the fog is slowly eating it up... ) Download here Can all hardware run this? --> I have no idea... most likely ?. Just give it a try.
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I need help, I'm wanting to implement admins tags in my chat/scoreboard on my tactics server, however, GM is completely compiled and the scoreboard doesn't have the default exports, and even if I create a tag system it makes another chat and it does not replace the gm one, could someone help me?
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Galera to fazendo um sistema de painel q vc digita no painel tipo 255, 0, 0 dentro de um carro e seta a cor vermelha no carro q e do rgb 255, 0, 0 e etc. mas da forma que achei que era possivel ao abrir o painel e digitar a cor em rgb eu fiz uma função que na teoria era pra pegar oq foi digitado na editbox e setar oq foi digitado na editbox como cor do carro usando setVehicleColor so q n aparece nada e n seta cor no carro mais se o carro ta vermelho e coloca tipo 255, 0, 0 na editbox e da ok a cor sempre muda pra preto espero q de para entender function SetarCor (playerSource, getMsg) --local mensagem = tonumber(getMsg) local uVehicle = getPedOccupiedVehicle( playerSource ) if isPedInVehicle( playerSource ) then if uVehicle then -- if mensagem == "Vermelho" then setVehicleColor( uVehicle, tonumber(getMsg)) end end --end end addEvent("SetarCor", true) addEventHandler("SetarCor", getRootElement(), SetarCor) PARTE DO CLIENT function rgbtrigger (button, state) if painel == true then if button == "left" and state == "down" then if isCursorOnElement(screenW * 0.6384, screenH * 0.5885, screenW * 0.7379, screenH * 0.6185) then local getMsg = tostring(getElementData(msgstaff, "CMT_Txt")) removeEventHandler("onClientRender", root, dx) triggerServerEvent("SetarCor", getLocalPlayer(), localPlayer, getMsg) painel = false showCursor(false) end end end end addEventHandler("onClientClick", root, rgbtrigger)
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ya no
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Hello dear community. I'm doing a Error Tooltip Resource, I created an Error Client File for all the Errors from my Main Register Resource, and I tried to call that resource by Functions on the same resource, How can I call a Function from the same resource and get The Object File that I want?... This is my code - Error File (InitTooltipMessage.lua) ---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•--- ---| |--- ---| Script by "Kyonax - Pilar Perfeccionista" Synchronous member |--- ---| Github: https://github.com/Kyonax • G-Mail: [email protected] |--- ---| Code Script from Montgomery Country RP |--- ---| Resource-Script: [init] |--- ---| Name-Script: [InitTooltipMessage] |--- ---| Function-Script: Save all the posible Script Errors |--- ---| |--- ---| DEV-DATE: 31/08/2020 |--- ---| Server Script |--- ---| number: 001 |--- ---| MIT License |--- ---| |--- ---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•---•--- local tooltip = { error = { notDataDigit = { name = 'notDataDigit', syntax = 'NULL LABEL', message = 'El campo actual debe ser completado', description = 'El campo en donde te encuentras, es un campo de entrada, es decir necesitas ingresar información para poder continuar.', type = 'ERROR', number = '1' }, notFoundAccount={ name = 'notFoundAccount', syntax = 'NULL QUERY LOGIN', message = 'No se ha podido encontrar la cuenta en la Base de Datos.', description='Se ha recibido valor NULL al realizar la búsqueda Query del Usuario en la Base de Datos, es decir que el valor Buscado no existe en la Base de Datos.', type = 'ERROR', number = '2' }, notEqual = { name = 'notEqual', syntax = 'NOT EQUAL LABEL', message = 'Los datos ingresados no son iguales.', description = 'Se ha obtenido un ERROR de similitud a la hora de comparar dos valores que deben ser exactamente iguales.', type = 'ERROR', number = '3' } incorrectInformation ={ name = 'incorrectInformation', syntax = 'NOT EQUAL QUERY', message = 'La información ingresada es incorrecta.', description = 'La comparación de el dato obtenido de la Base de Datos y el Ingresado ha devuelto un ERROR de similitud, es decir los datos ingresados no son iguales a los registrados en la base de datos.', type = 'ERROR', number = '4' }, notFoundVariables = { name = 'notFoundVariables', syntax = 'NULL INFORMATION', message = 'Las variables esenciales tienen como valor NULL.', description = 'Variables necesarias para le ejecución del código son de valor NULL, lo que indica que los valores no han sido digitadas o que han sido corrompidos.', type = 'ERROR', number = '5' }, existAccount = { name = 'existAccount', syntax = 'MULTIPLE VALUES QUERY', message = 'El usuario digitado no se encuentra disponible.', description = 'El nombre de usuario para crear la cuenta ya se encuentra registrado en la Base de Datos, lo que causa un error de multiples valores registrados.', type = 'ERROR', number = '6' }, existDiscordID = { name = 'existDiscordID', syntax = 'MULTIPLE VALUES QUERY', message = 'La ID de Discord digitada ya se encuentra en uso.', description = 'La ID de Discord se encontró en la base de datos, lo que quiere decir que otra cuenta está registrada con esta ID.', type = 'ERROR', number = '7' }, notValidPassword = { name = 'notValidPassword', syntax = 'LOW SECURITY ACCOUNT', message = 'La contraseña no es segura', description = 'Existen algunos requerimientos para acceder al Servidor, uno de ellos es tener una contraseña de más de 6 carácteres.', type = 'ERROR', number = '8' } } } local function getError(name) return tooltip.error[name] end local function getTooltip(name) return tooltip.error[name].syntax...' '...tooltip.error[name].message...' '...' ['...tooltip.error[name].type...' #' ...tooltip.error[name].number...']' end and I tried to call the getTooltip Function from another File called - RegisterBackend.lua - It's a Server Lua File local test = exports['[init]']:getTooltip('notFoundAccount').message local test2 = exports['[init]']:getError('notFoundAccount').type Both Files are on the same Resource call [Init] And this is my Meta.xml Code <!--ERROR--> <file src="src/error/InitTooltipMessage.lua" type='client'></file> <!--Exported Functions--> <export function='getError' type='client'></export> <export function='getTooltip' type='client'></export> The error that I get when I run the Code is this What I need to do? to call correctly Plss I'm Stuck in this
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Hi Guys, I have a question... I have this resource I want to use in my server. It is a car dealership, but what happens is, every car that a player buys disappear when the server or the resource is restarted. I was hoping that someone could help me with this. or at least give me a clue on how to prevent this to happen again. Thanks
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So I have a question, I have a model to import but I would like this object was only visible in a specific dimension. How can I do this?
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I have a problem with this script will someone help me? function Resource() local res = getResourceFromName("ResourceTest", true) startResource(res) end addCommandHandler("res", Resource)
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Hola hago este mensaje para ver si alguien me puede ayudar pasandome o vendiendome un resource de creacion de bases para un servidor de DayZ de mta desde ya muchas gracias
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Hola abro este foro para ver si alguien me puede ayudar mandandome un pack de jobs o algunos en singular para un servidor RPG de mta ya que en internet no hay muchos que funcionen correctamente no importa el idioma en el que esten ya que yo se traducirlos
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Olá a todos, iniciei um projeto recentemente de uma screen loading, a minha ideia é que nesta screen irá conter uma barra de progresso com uma porcentagem dos resources baixados, porém eu não sou muito familiarizado com essa parte de download do MTA. para eu estar fazendo esta conta eu preciso de dois valores, o valor total que eu já consegui obter, e o valor atual. É ai que me encontro sem saída, qual seria o melhor método de eu descobrir quantos resources faltam para serem baixados? Acredito eu que tem como, caso contrário não existiria a progress bar do MTA correto? De alguma forma o MTA deve saber quantos faltam para ser iniciado. Observações: 1 - Eu já pensei em algumas ideias tipo um exports em cada resource que será ligado. Porém o meu intuito é uma automatização sem q eu precise mexer em cada resource do meu servidor. 2 - Teria como eu "simular" essa progress bar com isTransferBoxActive, mas não estou atrás disto. 3 - Sim eu sei que é possível um downloader próprio com a função downloadFile. Porém para o momento atual que eu me encontro, estou realmente sem tempo para estar fazendo um downloader. Já revirei a wiki, mas não consegui nada que me trouxeste o resultado q eu procuro, alguém teria como me ajudar nessa? Desde já agradeço a todos.
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Hace tiempo atrás existía como un sistema de SLOTHBOT si mal no recurdo o script de tipo SILENT HILL, y lo ando buscando como loco. ¿De casualidad alguién lo tiene o lo ha visto publicado?, recuerdo que el sistema de SILENT HILL estaba en la página resources mta, pero ya no lo encuentro. Lo único que veo es un sistema de SILENT HILL pero no trae los sonidos de sos monstruos y pieles (skines) que traita este viejo sistema. Si alguién me podría ayudar por favor se lo super agradecería!... Si no me comprendieron por favor pregunten sin problemas.
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moving steering wheel i need a Moving Steering Wheel script
Carl Rayanitch DZ posted a topic in Scripting
i need a Moving Steering wheel script for imvehft vehicles. if someone have the script please give me link-
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Does any one Have the script for a Turning Steering wheel in The Car ? i have Imvehft Vehicles that i'm sure it will work in. Can someone give me the Mod / Script ?
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Eu queria saber se existe algum mod que define as handings dos veiculos automaticas exemplo eu tenho o painel b do handing o jogador aperta f1 abre o painel freeroam ele pega um carro e o carro que ele pegar a handing do proprio servidor ja carrega automatica naquele carro no caso sem ter q usar o painel b obs: queria colocar uma propria pra cada tipo de carro por ID
