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  1. It happens like this when a update today came up then i update it then it became like this i hope the developers will notice this and fixed it today. this is my files to where the vorbisFile.dll is at
  2. When I enter MTA: San Andreas I get five errors in a row: Error loading netc.dll module! (Error 126: The specified module could not be found.) then I get: MTA:SA needs Administrator access for the following task: "Update Install settings" Please confirm in the next window. then I get another same netc.dll error two times, then I get: Loading core failed. Please ensure that the latest DirectX is correctly installed. When I say No to that last error, it just exits the program. I did the MTADiag thing and heres the link: https://pastebin.multitheftauto.com/7880170392 I hope you help me cuz I want to play this! actually this is my first time playing MTA :D
  3. Welcome! This is EXO DayZ! We are a small group of 3 people working on a "DayZ" gamemode in MTA SA. On our server you will be able to explore a huge detailed map with over 20.000 objects placed. "Final Map Trailer" Explore new Islands, caves, castles, military places, crashes, open interiors (Mad Dogg Villa, SFPD, LSPD, LVPD, Hospitals, Ammunations, Supermarktes, Shops etc.) We added the "Livonia underground bunker" into the Mount Chilliad. Also added the "Prison Island" connected to Los Santos. The "Zombotech Corporation" from San Fierro also got a big underground extension. (You will need a keycard to open the doors) The "Nuclear powerplant" in the swamp outside the normal world border. You can choose between 90 different weapons from classic weapons like M4A1 to AK5C or anti material rifles like KSVK. We also have a good amount of custom vehicles, zombie skins and backpacks not seen in MTA before. Besides normal zombies you will find mutants and strong zombies in swamps, caves or highloot places. We are also working on fleshpounds, tyrants and other bosses in the future. You will be able to put armor on your vehicles and glue on your car having "car wars". There will be player armor like vests, helmets and very rare heavy armors like bombsuits. You can personalize your character and add various accessoires. If you wanna play on our server u have to join our discord with over 400 member. To play on our server you will need to click the "allow connecting with discord rich presence" in the mta settings. Otherwise you will be automatically kicked. The server is still in a testing phase and not fully open. If you want to test the server as soon as possible write us on discord. To get connected with us you can follow us on instagram. Thank you for reading A few pictures. https://www.pic-upload.de/gal-1345108/lkq1m7/1.html
  4. Coopera San Andreas Online Gang War And Police Server Main Language: Arabic (Other languages could be spoken through our language-chat) Server Game-mode: Gang War Server IP: mtasa://23.88.73.88:35369 Discord Link: Click Here :سيرفر حرب العصابات تبع ميمون كاش https://www.youtube.com/@MimounX Gangs: { 11 Gangs } https://i.postimg.cc/2j4LsQ3X/Gangs.png Gangs Clothes: https://i.postimg.cc/Ss9VFnz7/Gangs-Clothes.png Some Gangs Headquarters: Police: https://i.postimg.cc/PJ4WTYfZ/Police1.png https://i.postimg.cc/sf99YdPX/Police2.png Vagos: https://i.postimg.cc/26jjgZtg/Vagos.png Triads: https://i.postimg.cc/bJ6YPvcr/Triads.png Rifa: https://i.postimg.cc/8P7c1LCS/Rifa.png Jobs: Cleaner Job Dustman Job Icecream Job Pizza Job Towtruck Job https://i.postimg.cc/xdvqwY1N/Pizza-Job1.png https://i.postimg.cc/J40DG9PS/Pizza-Job2.png Rob Bank: https://i.postimg.cc/VvpYSHNc/Bank-rob1.png https://i.postimg.cc/gJ0dgPXW/Bank-rob2.png Clothes Store: https://i.postimg.cc/RCXJCMQc/Clothes-Store1.png https://i.postimg.cc/J0D8Wc5Y/Clothes-Store2.png Ammunition Store: https://i.postimg.cc/gJBp5B86/Ammunition-Store1.png https://i.postimg.cc/J0GrzWMq/Ammunition-Store2.png Pizza Shop: https://i.postimg.cc/W1r4ZjrY/Pizza-Shop.png and you can to play DeathMatch: https://i.postimg.cc/QCyMQd0w/Death-Match.png Map DeathMatch: https://i.postimg.cc/Gms4jv0Q/Death-Match-Map1.png https://i.postimg.cc/zfZV2381/Death-Match-Map2.png https://i.postimg.cc/8c2SkJyp/Death-Match-Map3.png "والمزيد من الاشياء رح اخليكم تستكشفونها في سيرفر اتمنى ان يعجبكم محتوى السيرفر ورح تكون هناك تحديثات قوية ومستمرة انشاء الله " |* مع السلامة *| --
  5. Hi everyone, I've encountered a limitation when trying to use model IDs above 32000 in MTA:SA. It seems that I cannot directly assign IDs over 32000 for models, and I also can't freely assign any ID number. I'm wondering if this is a limitation imposed by MTA:SA itself or if it's a restriction from GTA San Andreas. Additionally, is there any mod or workaround available that can remove this limitation and allow me to directly assign any model ID without restrictions? I would appreciate any insights or solutions to this issue. Thank you in advance! - amp Edit: https://github.com/multitheftauto/mtasa-blue/blob/master/Client/mods/deathmatch/logic/CModelNames.h line 15: #define INVALID_MODEL_ID 32000
  6. Take a look at this: After 10 minutes playing, this blessed game crashed again for like the tenth time. It's not because of the GTA SA directory it's based on, because I put a clean copy right before this and it crashed the same way. Take a look at the logfile.txt I got from the crash: 22:00:49 - [DEBUG] CCrashDumpWriter::HandleExceptionGlobal 22:00:49 - [DEBUG] Version = 1.6-release-22789.0.000 Time = Sun Dec 15 22:00:49 2024 Module = C:\ProgramData\MTA San Andreas All\1.6\GTA San Andreas\gta_sa.exe Code = 0xC0000005 Offset = 0x003F0BF7 EAX=00000000 EBX=00B1AD54 ECX=A87DA190 EDX=A87DA190 ESI=00000000 EDI=A87DA1A0 EBP=25D6D634 ESP=0177F294 EIP=007F0BF7 FLG=00210246 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B 22:00:49 - [DEBUG] CCrashDumpWriter::DumpMiniDump 22:00:49 - [DEBUG] CCrashDumpWriter::DumpMiniDump - MiniDumpWriteDump succeeded Please resolve this!
  7. Olá a todos! Estou com uma pequena dúvida,não sei como boto o meu servidor que estou fundando, como clima da vida real, pois o game fica mudando o tempo aleatoriamente como o gta:sa e não ao decorrer da vida real, fico aguardo de socorros. Desde já, obrigado.
  8. Я скачал сегодня Лаунчер игры, основанной на базе MTA, а точнее "MTA Province", это игра на российских серверах. После установки и при попытке запуска я получил ошибку "AC 4 TURN OFF VPN"... Обратившись к поддержке этой игры, я выяснил, что проблема в Анти-Чите МТА, поэтому, собственно, я здесь. Я очень прошу помощи в решении этой ошибки, поскольку из-за неё я попросту не могу даже подключиться к серверу. Странно, что с такой проблемой из своего окружения столкнулся только я, а вот мой товарищ, на компьютере и аккаунте которого я играл буквально пару часов назад, может спокойно использовать игру вместе с ВПН. Хочу обратить внимание, что играть без ВПН попросту невозможно, поскольку я нахожусь на территории Украины, а здесь заблокированы все сервера как-либо связанные с Россией, а сервера МТА Провинции находятся именно в России. Скриншот ошибки в игре
  9. ¡Bienvenidos al servidor [THE VISAGE RP]! Somos una comunidad enfocada en [tipo de juego, por ejemplo, rol, freeroam, DM]. Nuestro objetivo es ofrecer una experiencia única y divertida para todos los jugadores. • Scripts exclusivos. • Eventos semanales con premios. • Comunidad activa y personal amable. PÁGINA DEL SERVIDOR https://beacons.ai/thevisagerp AQUÍ DEJO EL DISCORD. https://discord.gg/YJspjsCA
  10. ¡Bienvenidos al servidor [Nombre del Servidor]! Somos una comunidad enfocada en [tipo de juego, por ejemplo, rol, freeroam, DM]. Nuestro objetivo es ofrecer una experiencia única y divertida para todos los jugadores. • Scripts exclusivos. • Eventos semanales con premios. • Comunidad activa y personal amable. PÁGINA DEL SERVIDOR https://beacons.ai/thevisagerp
  11. Selam dostlar, bildiğiniz üzere çok fazla MTA hatalarıyla karşılaşıyorsunuz ve crashlerle mücadele ediyorsunuz, bunu sorunun önüne geçmek adına bir konu açmak istedim, MTA'yı kurmak için ilk öncelikle Yerel Disk C tarafına kurmanız ve bu program files / program dosyaları adı altında olursa daha iyi olacağını belirtebilirim. Daha sonrasında MTA'yı doğru şekilde kurmalıyız; part 1 ; MTA'yı aşağıdaki bağlantı'dan indiriyoruz buradan sonra indirilmesini beklemelisiniz. https://multitheftauto.com/ part 2 ; MTA'yı indirdikten sonra kuruluma geçmelisiniz. part 3 ; Next butonuna bastıktan sonra karşımıza lisans doğrulaması hakkında bilgiler çıkmaktadır, bunuda aynı şekilde I Agree(katılıyorum) demelisiniz. part 4 ; burada aynı şekilde next diyeceksiniz. part 5 ; daha sonrasında burada'da MTA'nın kurulacağı alanı seçmeliyiz,buradaki kurulum bölümünden aynı şekilde Yerel Disk (C) seçip Program dosyaları tarafında kurarsanız daha iyi olacağını ve önerilen ayarlarda devam etmesini söyleyebilirim. part 6 ; en önemli kısım'da burası, MTA kurulum esnasındayken sizden GTA:SA dosya konumunu seçmenizi ve ilerlemenizi isteyecektir, burada doğru konumu seçmelisiniz, örneğin GTASA.zip gibi şeyler indirip rar/zip den çıkarmadan kurulum yaptığınızda hatalar alırsınız, bu yüzden doğru şekilde kurulum yapmalısınız, çünkü MTA gtasa.exe dosyasını okuması gerekiyorki MTA launcer doğru çalışmalı. Daha sonrasında dosya yüklemeleri yapılmaktadır, buradan sonra artık MTA'ya giriş yapabilir ve sunucularda eğlenebilirsiniz, unutmayın bu sadece düzgün bir şekilde kurulum için yapılmış bir konudur, eğer sorun yaşarsanız Discord ve MTA forumundan bana ulaşabilirsiniz. eğer bu kurulumdan sonra eğer hala MTA'ya giriş yapamıyorsanız bilmelisinizki düzgün bir şekilde kuramamışsınız ya da GTA:SA dosyalarınız Crack sürümüdür, buna dikkat etmelisiniz,GTA:SA satın almak isterseniz sizlere altta bir bağlantı bırakacağım buradan kontrol edip satın alabilirsiniz. https://wiki.multitheftauto.com/wiki/Where_to_buy_GTASA
  12. MAKT, a global platform with thousands of players in the past, is one of the best PVP servers on the MTA. We are looking for new players in MAKT, which has been active for more than 11 years. By registering on our Discord server, you can watch MAKT's videos and benefit from its details. Discord:https://discord.gg/makt
  13. Have you played one of these racing maps? Basically, people need to help one person get to the end of the map. Here's a cool example of a teamwork map. Something unique
  14. How about admin only map Editing.
  15. Hello dear forum members, I am deeply interested in a persistent question regarding my shader for the effect of raindrops flowing down the sides of the car, as well as the effect of raindrops (spots) on the surface of the car (roof, bumper). I’ve been struggling with these issues for a long time and still can’t figure out how to solve my two problems. I hope someone can help me and explain to a beginner in HLSL how to properly implement the shader. The first problem is that I don’t understand how to make the raindrops flow down the different sides of the car. Essentially, I have a single texture applied to the car, and I can't figure out how to split it into multiple segments and adapt it to flow around the sides of the car. (I also need to account for the unique features of each car model so that the flow looks realistic on each vehicle.) The second problem is the effect of tiny raindrops on the roof, hood, and bumper of the car (the generation of small droplets that gradually appear and disappear). The issue is that I’m trying to apply both effects in one shader, but the problem is that either only one of them works under certain settings, or nothing works at all. I can't get both effects to work harmoniously together. I’ll also provide an example of the Lua script and the textures used for the shader. I really hope for your help. I've been spending too much time on this, and I can't seem to find a solution. float4x4 gWorld : WORLD; float4x4 gView : VIEW; float4x4 gProjection : PROJECTION; float gTime : TIME; // Rain parameters float gDropSpeed = 0.03; // Speed of droplet flow float2 noiseScale = float2(0.2, 0.8); // Noise texture scale float3 lightDirection = float3(1.0, 1.0, -1.0); // Light direction float gDropSpread = 0.3; // Droplet spread float gDropDepth = 0.3; // Droplet depth texture gTexture; // Main car texture texture texRain; // Raindrop texture texture texNormalRain; // Raindrop normals texture texNoise; // Noise texture // Variables for controlling the effect float gAlpha = 0.01; // Alpha channel for the car float rainAlpha = 1.8; // Alpha channel for raindrops sampler2D gTextureSampler = sampler_state { Texture = ( gTexture ); MinFilter = Linear; MagFilter = Linear; AddressU = Wrap; AddressV = Wrap; }; sampler2D texRainSampler = sampler_state { Texture = ( texRain ); MinFilter = Linear; MagFilter = Linear; AddressU = Wrap; AddressV = Wrap; }; sampler2D texNormalRainSampler = sampler_state { Texture = ( texNormalRain ); MinFilter = Linear; MagFilter = Linear; AddressU = Wrap; AddressV = Wrap; }; sampler2D texNoiseSampler = sampler_state { Texture = ( texNoise ); MinFilter = Linear; MagFilter = Linear; AddressU = Wrap; AddressV = Wrap; }; struct VertexShaderInput { float4 Position : POSITION; // Using standard POSITION semantics for the vertex shader float2 TextureCoordinate : TEXCOORD0; // Passing texture coordinates }; struct PixelShaderInput { float4 Position : POSITION; // Passing position as float4 for proper operation float3 WorldPos : TEXCOORD1; // Passing world coordinates for calculations float2 TextureCoordinate : TEXCOORD0; // Passing texture coordinates }; PixelShaderInput VertexShaderFunction(VertexShaderInput input) { PixelShaderInput output; // Position in world coordinates float4 worldPos = mul(input.Position, gWorld); // Storing position for further projection output.Position = mul(mul(input.Position, gWorld), gView); output.Position = mul(output.Position, gProjection); // Applying projection // Storing world coordinates (for droplet flow) output.WorldPos = worldPos.xyz; // Passing texture coordinates output.TextureCoordinate = input.TextureCoordinate; return output; } float4 PixelShaderFunction(PixelShaderInput output) : COLOR0 { float2 textureCoordinate = output.TextureCoordinate; // Main car texture float4 baseColor = tex2D(gTextureSampler, textureCoordinate); baseColor.rgb = max(baseColor.rgb, 0.1); // Brightening dark areas // Getting noise for random movement float noise = tex2D(texNoiseSampler, textureCoordinate * noiseScale).r; // World coordinates to determine droplet direction float3 worldPos = output.WorldPos; // Using world coordinates // Determining droplet direction based on normals and world position float3 normal = normalize(output.WorldPos); // Normal to the surface // Checking direction by normals to determine which side of the car we're on if (abs(normal.x) > abs(normal.y) && abs(normal.x) > abs(normal.z)) { // Side surfaces textureCoordinate.y += gDropSpeed * gTime; // Flowing down the sides } else if (normal.y > 0.5) { // Top surface (roof) textureCoordinate.y -= gDropSpeed * gTime; // Droplets flow down } else { // Other sides (front and back) textureCoordinate.x -= gDropSpeed * gTime; // Optionally add droplet flow forward/backward } // Reducing random offset for more precise flow float2 offset = gDropSpread * (noise * 4.0 - 0.5) * float2(1.0, 2.5); // Using float2 for offset textureCoordinate -= offset; // Applying deviation in both axes // Raindrop texture float4 rainColor = tex2D(texRainSampler, textureCoordinate); // Adjusting droplets to the car color rainColor.rgb = baseColor.rgb * 0.8 + float3(0.1, 0.1, 0.1); // Adding body tint to droplets rainColor.a = rainAlpha; // Alpha channel of droplets // Normals for droplets float4 tempRainNormal = tex2D(texNormalRainSampler, textureCoordinate); // Explicitly using float4 float3 rainNormal = normalize(tempRainNormal.rgb * 2.5 - 0.75); // Normalizing normals // Lighting on droplets float diffuse = saturate(dot(normalize(rainNormal), normalize(lightDirection))); // Correct lighting // Combining colors float4 finalColor = lerp(baseColor, rainColor, rainAlpha * diffuse); finalColor.a = lerp(gAlpha, rainAlpha, diffuse * 0.9); // Adding droplet depth finalColor.rgb += gDropDepth * 0.9; // Depth effect of droplets float3 v = float3(0.0, 0.0, 0.0); float Tr2 = gTime * 11000.0; float2 n = tex2D(texNoiseSampler, textureCoordinate * 0.5).rg; for (float r = 4.0; r > 0.0; r--) // Reducing the number of iterations { float2 x = 2100.0 * r * 0.015; float2 p = 6.28 * textureCoordinate * x + (n - 0.5) * 2.0; float4 d = tex2D(texNoiseSampler, round(textureCoordinate * x - 0.25) / x); float t = (sin(p.x) + sin(p.y)) * max(0.0, 1.0 - frac(Tr2 * (d.b + 0.1) + d.g) * 2.0); if (d.r < (2.0 - r) * 0.08 && t > 0.5) { v += normalize(float3(-cos(p.x), lerp(1.2, 2.0, t - 0.5), 0.0)); } } finalColor.rgb += v * rainAlpha; return finalColor; } technique Replace { pass P0 { DepthBias = -0.0001; AlphaBlendEnable = TRUE; SrcBlend = SRCALPHA; DestBlend = INVSRCALPHA; VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_3_0 PixelShaderFunction(); } } LUA CODE: local shader = dxCreateShader("fx/shader.fx", 2, 300, true, "vehicle"); local zapylyayushiesyaDetali = { "remap_body", }; local rainTexture = dxCreateTexture("assets/RainCar.png") local normalRainTexture = dxCreateTexture("assets/RainNormal.png") local noiseTexture = dxCreateTexture("assets/enbnoise.png") dxSetShaderValue(shader, "texRain", rainTexture) dxSetShaderValue(shader, "texNormalRain", normalRainTexture) dxSetShaderValue(shader, "texNoise", noiseTexture) -- Применение шейдера к машине local vehicle = getPedOccupiedVehicle(localPlayer) if vehicle then --engineApplyShaderToWorldTexture(shader, "vehiclegrunge256", vehicle) for _, name in ipairs(zapylyayushiesyaDetali) do engineRemoveShaderFromWorldTexture(shader, name, localPlayer.vehicle) engineApplyShaderToWorldTexture(shader, name, localPlayer.vehicle) end end renderTarget = dxCreateRenderTarget(512, 512, true) addEventHandler("onClientRender", root, function() iprint(shader) if shader then if renderTarget then dxSetRenderTarget(renderTarget, true) dxDrawImage(0, 0, 512, 512, shader) dxSetRenderTarget() dxDrawImage(50, 50, 256, 256, renderTarget) end end end)
  16. Gente eu to criando um script e sou novato com programação em Lua queria saber se existe algum codigo, algum jeito de mudar o estilo de segurar da arma no caso o estilo de mira. Um exemplo seria fazer o jogador segurar a colt 45 como se fosse a desert eagle. Nessa foto ai o policial segura uma COLT como se fosse uma DESERT eu queria algo assim pros players
  17. I have a server bulit on 1.6.0 MTA version, it works well, no lags etc, but it has many cars and maps, the problem is that you can play it well for 30 - 40 minutes, then game unfortunately crash, or else, freeze. It happens not only to me as host, but also for players who just join and play their sessions in solo, is there a way to make car/map models unload when player is away from them? or atleast when player goes into carshop, garage, to make models reload and extract them from buffer memory? Im not so skilled at coding such things, i want to see if its possible, because i played on few servers that maybe uses it, through Loading-Screens, which is i think makes all the job behind, unloading-loading txd/dff. IF i delete the car resource, it runs good, up to hours of playthrough, but when i boot resource up, it will start like a countdown. Resource is nearly 400 - 500 MB, and reaches somewhat 45 cars.
  18. I downloaded today the Launcher of a game based on MTA, more specifically "MTA Province", it is a game on Russian servers. After installing and trying to run it, I got the error "AC 4 TURN OFF VPN...". After contacting the support of this game, I found out that the problem is in the MTA Anti-Cheat, that's why I'm here. I am very much asking for help in solving this error, because because of it I simply can not even connect to the server. It is strange that with such a problem from my environment faced only me, but my friend, on whose computer and account I played just a couple of hours ago, can safely use the game together with VPN. I want to pay attention that it is simply impossible to play without VPN, because I am on the territory of Ukraine, and here all servers are blocked in any way related to Russia, and the servers of MTA Province are in Russia. Screenshot of the error in the game
  19. WGaming

    MTA DayZ Balkan

    ☣ Balkan DayZ[EUROPE|ZM SHOP|ISLANDS|MISSIONS] ☣© IP: 191.96.94.101:22003 Features: Zombie kills shop English Blips on map for Hospital,High loot,fuel stations More Guns Mission System Group System Zombie System Discord server: https://discord.gg/XCtHGsXT8g Radar in A51 F1 Group system panel F2 User Control Panel F6 Leaderboard Panel F9 Help Panel NO LAG
  20. ☣ Balkan DayZ[EUROPE|ZM SHOP|ISLANDS|MISSIONS] ☣© IP: 191.96.94.101:22003 Features: Zombie kills shop English Blips on map for Hospital,High loot,fuel stations More Guns Mission System Group System Zombie System Discord server: https://discord.gg/XCtHGsXT8g Radar in A51 F1 Group system panel F2 User Control Panel F6 Leaderboard Panel F9 Help Panel NO LAG
  21. Hi Please I need IPL to mtasa map convert <map> </map>
  22. W!CK3D G@M1NG DayZ[EN|RU|LV|GLOBAL|HIGH LOOT|150+VEHICLES] IP: 191.96.94.101:22003 Features: Zombie Shop English More Guns Mission System Airdrop Systm Group System Zombie System Radar in A51 NO LAG Discord: https://discord.gg/NTSkHh6W9M
  23. Venho por meio desta mensagem Alertar todos do grupo sobre um picareta chamado Punk ou PunkStudios, se diz programador de MTA infelizmente eu caí em um golpe com esse malandro que fica Oferecendo Mods de escadas no Discord, que fiquem de alerta para você ou outras pessoas não caírem no mesmo golpe, cuidado com quem vocês realizam suas compras. https://ibb.co/Sxd4mt0 (imagem da loja dele), cuidado rpz!
  24. W!CK3D G@M1NG DayZ[EN|RU|LV|GLOBAL|HIGH LOOT|150+VEHICLES] IP: 191.96.94.101:22003 Features: Zombie Shop English More Guns Mission System Group System Zombie System Radar in A51 NO LAG Discord: https://discord.gg/q2A7EnTv
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