Jump to content

Search the Community

Showing results for tags 'wip'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Multi Theft Auto: San Andreas 1.x
    • Support for MTA:SA 1.x
    • User Guides
    • Open Source Contributors
    • Suggestions
    • Ban appeals
  • General MTA
    • News
    • Media
    • Site/Forum/Discord/Mantis/Wiki related
    • MTA Chat
    • Other languages
  • MTA Community
    • Scripting
    • Maps
    • Resources
    • Other Creations & GTA modding
    • Competitive gameplay
    • Servers
  • Other
    • General
    • Multi Theft Auto 0.5r2
    • Third party GTA mods
  • Archive
    • Archived Items
    • Trash

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Member Title





Found 4 results

  1. Piorun


    Hi, This year I decided to make an unofficial CLI for MTA. For now I have: Resource is restarting after you will change source file (ex. .Lua) You can create new resource by typing "mta create <resourceName>" (i think it's great for begginers) You can compile all .Lua files to .luac just simply typing "mta compile" into CMD This CLI isn't finished yet so I'm looking for some feedback and features to add. You can test it today simply by installing it as global npm package. Full instalation manual is on repository. You can find it here: https://github.com/pawel-miczka/mta-cli Installation process is simple. First you need NodeJS on local computer. Then in CMD type: npm install -g mta-cli and then you can type into your CMD: mta --help for more details. If you don't have NodeJS installed I highly recommend doing it via chocolatey package manager (https://chocolatey.org/). If you have Chocolatey on your computer just simply type: choco install nodejs and NodeJS should get installed. You can install NodeJS in any different way.
  2. https://luca-spopo.github.io/ash.html Made using bakaGaijin. I am not going to type everything here again, so just click the first link on top. Some teasers: https://youtu.be/qGYF3OFbGy8 https://youtu.be/pVPMER9JTiI https://youtu.be/Hm0xIc35BfA Before you ask: No, this does not use Javascript or CEF. It is a pure Lua implementation.
  3. Hello guys I need DayZ VIP Base system, When I go to near of base, here have a one marker , when ı go marker system ask me code and I write code and get in to base. If you have that system or something with VIP Base please give me below <3
  4. Ive always thought that GTA SA's brake light were insufficient when doing races that you'd barely see the other Vehicle, so i made a script which improves brake lights and adds reversing lights! The script is completely client sided, so no server performance drops, You can see the brake and reversing lights on all the Vehicles in your Area. Screenshots & Videos Sadly, because you cannot get the offset of vehicle headlight and brakelight dummies, you have to set the offsets yourself, it works as following: lights_table[589 .. "x"] = 0.4 lights_table[589 .. "y"] = -2 lights_table[589 .. "z"] = 0.1 lights_table[589 .. "x2"] = -0.4 lights_table[589 .. "y2"] = -2 lights_table[589 .. "z2"] = 0.1 -- x3 and x4 are optional lights_table[589 .. "x3"] = 0.6 lights_table[589 .. "y3"] = -2 lights_table[589 .. "z3"] = 0.1 lights_table[589 .. "x4"] = -0.6 lights_table[589 .. "y4"] = -2 lights_table[589 .. "z4"] = 0.1 lights_table is the table name, 589 is the vehicle ID, leave the dots, "x","y","z" are the offset coordinates, these are asked twice, one for "x,y,z" and one for "x2,y2,z2", each for one brake light ( left and right ), x3,y3,z3 and x4,y4,z4 are optional coordinates which serve as secondary brake lights. I will release the script soon on the community, and its already available on my GitHub.
  • Create New...