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  1. Have you played one of these racing maps? Basically, people need to help one person get to the end of the map. Here's a cool example of a teamwork map. Something unique
  2. How about admin only map Editing.
  3. Hi Please I need IPL to mtasa map convert <map> </map>
  4. https://github.com/OwlGamingCommunity/MTA i wanted to learn scripting to make an rp server i downloaded this server but the login panel didnt work plz help me
  5. ● Bug de renderização Elaborei um mapa e, atualmente, confronto desafios relacionados à renderização do mesmo. Em essência, observo que, a uma determinada distância mínima, alguns elementos do mapa tendem a desaparecer. Desejo evitar tal ocorrência e, por conseguinte, busco orientações sobre como resolver essa situação. Como posso proceder para mitigar este problema? À medida que me distancio, é notável a progressiva dissolução dos objetos. Seguem, abaixo, as capturas de tela para ilustração. Print 01: https://imgur.com/VFfdz6L Print 02: https://imgur.com/7lRjrRA Print 03: https://imgur.com/CteXvwp
  6. 3ala

    water level

    i have a problem il water level wan i use sea Water Level not all the water included the water in the corners of the map
  7. This is a showcase, of a rather funny map on a Racing gamemode. Basically, your objective is to destroy all lamps (indicated on the radar) in order for the final checkpoint to appear. Very funny map, as MTA:SA Racers worst nightmare is... lamps! Shout-out to Lukum for scripting
  8. One of the most beautiful examples, that you can script EVERYTHING in MTA. This is how racing would look from Top Down View perspective. Map and script made by [uDka]lukum and it's available on the uDka Racing Server!
  9. Does a map with names of streets and districts have source files to apply them to my development (for my own map texture)? I see that almost all maps use the same template, but the authors are different.
  10. I'm releasing some circuit maps made by me for the RACE Game Mode FOR FREE! This pack contains 14 highly detailed, fully decorated, ready to play maps that covers a wide variety of themes. Each race course is composed of a circuit which needs to be completed twice (you must pass through a succession of checkpoints). Should the player move outside the race tracks, the racer's acceleration will decreases noticeably. Also in some circuits the race track's sidelines have obstacles that will stop the players if they crash into them. You all can freely use them in your server, but no re-releasing or claiming as your own. Anyways I hope you like them, and enjoy playing as well. Comments are aswell welcome. VIDEO: MAP LIST: 1 - Giza Circuit: It is dry, sandy and rocky. Across the map, there are large sand dunes and pyramids in the background. The track has two caves, the first one is longer than another one, both decorated with some hieroglyphics. Drivers are on full throttle for most of the lap due to its long straights and fast corners. Additionally the sky is orange. 2 - Highland Circuit: The track takes you through a long road through the mountains with noticeable elevation changes, and a long straight with a blue sky overcasting it. The map itself has four cliffs, rocks and moderate tree clumps. The circuit is considered difficult to drive because it cross so many different types of obstacles. 3 - Arctic Circuit: The track is set in a frozen area in an urban environment at night, with many curves and changes in height, to allow for a challenge in skill to the competitors. 4 - Nippon Circuit: A circuit based on Japan, complete with Japanese-themed buildings. The track is essentially flat with numerous mid- to slow-speed corners with plenty of room for overtaking. 5 - Waterpark Circuit: It is a circuit filled with water canals, with some land parts around it and decorated with buildings and aquatic structures. In the middle of the track, the players will enter an aquarium. The circuit is generally flat, but has a gradual gradient. 6 - Casino Night Circuit: The map takes place at nighttime in a huge city decorated with buildings (especially casinos) filled with neon colored light. The circuit starts out with a simple straightaway before going into a variety of winding roads and sharp turns. The circuit is considered difficult to drive. 7 - Hotring Deluxe Circuit: The circuit is situated on flat lands surrounded by large grandstands. The course is rather long, having multiple twists and turns. The roads often has crash barriers, making the course extremely hard. While many of the corners have barriers, there are zones that players can driving off the track. 8 - Metropolis Circuit: This circuit takes place at day time, it features multiple skyscrapers in various designs, a tunnel, a bridge and barriers. 9 - Scandinavia Circuit: The circuit takes place during the sunset in an urban environment. Noticeable elevation changes and a bridge are some of this track defining features. 10 - Archipelago Circuit: The circuit is filled with bridges connected to grassy islands with a few rocks on them, industrial structures and ships. Also, forests and mountains can be seen in the background. The circuit starts out with a simple straightaway before going into a variety of winding roads and sharp turns without guard rail. 11 - Steppe Circuit: Like its name replies, it takes place in a large area of flat unforested grassland with a large bridge above the track. The road is just plain grey pavement. There are not many details to this track, unlike most other tracks. Good braking stability are crucial to win at this circuit because there are a lot of long straight lines ending with heavy braking. 12 - Firenze Circuit: It is a large night time city with bridges and a large amount of houses with red roofs. 13 - Black Forest Circuit: This race is lined with crash barriers. The track takes place in a dense forest and the course is rather long, having multiple twists and turns. 14 - Twinkle Circuit: The track takes place during the sunset. It is a grassy plain with a view of lush vegetation, trees and and some buildings. In the background, there are hills which have green plants on top. The course is considered to be quite fast and relatively easy to drive. CLICK HERE TO DOWNLOAD MORE MAPS FOR FREE: [RACE] Reiko's Map-Pack [RACE] RG's Map-Pack [MAP] Custom City Island
  11. Draw distance v1.0.2 This resource improves the draw distance of all your resources that make use of map files. It makes your maps 10x more beautiful in my opinion! Greatly improves the draw distance of map objects Maxed out the draw-distance for peds and vehicles. (See MTA settings > video: Render vehicles always in high detail + Render peds always in high detail ) Multi-resources support (this effect is applied on every mapRoot element) Parallel loading method is used, but the loading speed is in that case reduced to improve performance. The effect is not only applied on resources that are starting, but also resources that are already running. Download here This resource is uncompiled! Repository: https://gitlab.com/IIYAMA12/draw-distance Video - Created by @Anx1ty Comparison Starting at 200 units distance 400 units distance (this is the distance where a lot of objects will be unloaded, but in this case switched with lowLOD objects) And even on 600 units distance, it is technically visible -> (while the fog is slowly eating it up... ) Download here Can all hardware run this? --> I have no idea... most likely ?. Just give it a try.
  12. Хочу ради интереса запустить карту Vice City. Запускаю этот код: addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()),function() for i=550,20000 do removeWorldModel(i,10000,0,0,0) end setOcclusionsEnabled(false) -- Also disable occlusions when removing certain models setWaterLevel(-15000) -- Also hide the default water as it will be full of holes end) Карта Vice City эта: https://github.com/Wolfee-J/MTA-Vice-City В mtaserver.conf <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0" /> <resource src="deleteStandartMap" startup="1" protected="0" /> <resource src="VC2" startup="1" protected="0" /> <resource src="VCLightGen" startup="1" protected="0" /> <resource src="VCMini" startup="1" protected="0" /> Итог: Как правильно прописать ресурсы, чтобы всё чётко работало? Когда захожу на сервер, какое-то время висит экран в районе Чилиада и идёт подгрузка, но потом всё равно спавнит на обычной карте.
  13. An exterior Nightclub map for Roleplay servers. It has dance place, people where they can sit, DJ room and more! If you are interested to buy this map, all you have to do is contact me via Discord: Nebla#0042
  14. Hello everyone. The thing is that I have a performance problem with my mappings. I have them converted to lua on serverside, but I feel that this way it consumes more because they are root. My doubt in this case is how a mapping is more stable and light, so that it does not consume many resources from the clients. How do you consume less? Lua client-side Lua server-side map .map Thank you!
  15. Ayuda cuando intento inciar un mapeo me aparece (start cancelled by script) ayuda porfavor
  16. Hi, I want to remove this fence in Map Editor, but I can not. I do not know how to remove it. Please show me a way. (I do not know the Id of this object). https://file.io/aG2uJK2KYaAR https://www.file.io/Xsl3/download/aG2uJK2KYaAR
  17. Hi there. I'm releasing all the maps I have created over the past 7 years (2016 - 2022) for the RACE Game Mode FOR FREE!. This pack contains 149 race maps including circuits, offroad, motorbikes, fun and normal city maps. Please don't adjust the respawn or other settings as this is the way I intended them to be played. You all can freely use them in your server, but no re-releasing or claiming as your own. Anyways I hope you like them, and enjoy playing as well. Comments are aswell welcome. VIDEO: CLICK HERE TO DOWNLOAD MAP LIST: MORE MAPS FOR FREE: [RACE] RG's Map-Pack [RACE] Custom Racing Circuit Map-Pack [MAP] Custom City Island
  18. Tenho um script de rolamento do fivem! Ai eu instalei no meu servidor local um script que remove todo o mapa gta san andreas, mais quando remove, o script de rolamento não funciona! Eu percebi isso, depois de ligar o editor de mapa, assim o mapa volta o normal do Gta, ai o rolamento funciona, mais quando eu removo o mapa inteiro, o rolamento não funciona! Creio que esteja dando algum conflito, pois o mod de rolamento não tem erros! Se alguem souber o que seja! Posso mandar o script que remove o mapa e o rolamento pra vocês tentarem descobrir qual é o problema! Meu discord: Tavo#8814
  19. Hello guys, does anyone know how can I remove only the 3 big cities of San Andreas ?
  20. Hi, I made an interior for the Unity Station, Los Santos. With day/night ilumination. Including a decorative little map. Check it at my channel! I accept Paypal!
  21. Map loader This is a map loader, which can let specific players download a map of choice. Maps will be generated clientside and the resource is capable of loading extreme large maps. Loading the map will be done with a speed the pc can handle. The code execution time will be reduced to circa 10 ms. Which is the frame time of a player with 100 fps. So technically when you have 100 fps you still have 98/100 fps when this resource is loading a map. But this is based on running only this resource and based on predictions/knowledge. Which you can't trust... The .map files are unloaded afterwards reading them. But the resource will keep a buffer of the processed data until no more players are using that map. This will speed up the resource when it is used for multiply players. The resource can be managed with the following functions (serverside): loadMapForTarget() Require: element player/root, string mapName Returns: boolean success, string message unloadMapForTarget() Require: element player/root, string mapName Returns: boolean success, string message getPlayerDownloadProgress() Require: element player Returns: int percentages or boolean false Version 1.0.1 or higher getPlayerMapStatus() Require: element player, string mapName Returns: string status or boolean false Status list: string "DOWNLOADING" -- Player is downloading the map. string "LOADING" -- Player is generating/loading the map string "LOADED" -- Player has loaded the map. boolean false -- Player value is invalid or the player hasn't started downloading this map. Events(serverside): "onPlayerLoadedMap" Source: element player Parameters: string mapName int loadTime "onPlayerUnloadedMap" Source: element player Arguments: string mapName Version 1.0.1 or higher "onPlayerCancelMapDownload" Source: element player Arguments: string mapName Events(clientside): "onClientPlayerLoadedMap" Source: element localPlayer Arguments: string mapName, int loadTime "onClientPlayerUnloadedMap" Source: element localPlayer Arguments: string mapName The same information about the functions and the events can be found inside the meta.xml Element types that are supported: objects, peds, vehicles, markers and pickups If you found any bugs, which might be in there. Don't be shy and let me know, I will exterminate them. And don't forget, this resource require some rights in order to read map files from other resources: DOWNLOAD 1.0.2 For developers a quick source code preview: Server Client
  22. In total, I have two questions, but on the same topic: - Is it possible to add an object instead of replacing it with another? - If not, what objects are not used by GTA / MTA San Andreas?
  23. Opa pessoal tudo bem ?? Sou novo aqui e queria pedir uma ajuda a vocês. No meu servidor tem certos lugares no mapa que os players caiem no Limbo DO NADA, eu ja tentei de tudo... Retirei todos os mapas e modelagens e não resolve. Tem players que caiem e tem players que não, como no meu caso eu nao caio no limbo porem um amigo meu cai sempre. Alguem pode me ajudar ai? Serei grato demais (OBS: Não uso mod de interiores abertos...)
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