Jump to content

Search the Community

Showing results for tags 'anim'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Multi Theft Auto: San Andreas 1.x
    • Support for MTA:SA 1.x
    • User Guides
    • Open Source Contributors
    • Suggestions
    • Ban appeals
  • General MTA
    • News
    • Media
    • Site/Forum/Discord/Mantis/Wiki related
    • MTA Chat
    • Other languages
  • MTA Community
    • Scripting
    • Maps
    • Resources
    • Other Creations & GTA modding
    • Competitive gameplay
    • Servers
  • Other
    • General
    • Multi Theft Auto 0.5r2
    • Third party GTA mods
  • Archive
    • Archived Items
    • Trash

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Member Title





Found 11 results

  1. Hello, i'm working on editing IFP animations from GTA San Andreas, using Blender and the GTAToolsForBlender Addon, but I have a enoying problem. When I try to export my IFP file, an error message appears to me: https://imgur.com/gallery/1zINVGK It's an error from the addon or there is a step that I'm not seeing?
  2. Olá, estou tentando por uma animaçao para andar, já tirei os movimentos das pernas, mas o ped só fica girando no eixo, nao anda
  3. Queria fazer uma animação do player varrendo. queria saber se é possivel e como. agradeço des de já <3
  4. Tenho um script de rolamento do fivem! Ai eu instalei no meu servidor local um script que remove todo o mapa gta san andreas, mais quando remove, o script de rolamento não funciona! Eu percebi isso, depois de ligar o editor de mapa, assim o mapa volta o normal do Gta, ai o rolamento funciona, mais quando eu removo o mapa inteiro, o rolamento não funciona! Creio que esteja dando algum conflito, pois o mod de rolamento não tem erros! Se alguem souber o que seja! Posso mandar o script que remove o mapa e o rolamento pra vocês tentarem descobrir qual é o problema! Meu discord: Tavo#8814
  5. I am creating a new weapon, and is in the aiming phase, but I would like to set the aiming position for the player, that createWeapon ("m4", 0, 0, 0) would aim where the player is aiming, and that the animation set by me [setPedAnimation (getLocalPlayer (), "shop", "shp_gun_aim", -1, true, true, false, false, 250, true)] aimed where the player looks while holding the right mouse button, How can I do it? By the way, I would like to ask if it is possible for the player not to hit when the animation is on?
  6. Help Me Please !! i'm making a script in some part of it, the character makes an animation but i don't know how i make the character stop the animation.
  7. السلام عليكم - هل يمكنني صنع حركة وتركيبها في ام تي اي @NX_CI @KillerX @Abdul KariM @!#DesTroyeR_,)
  8. Hi please help me how to make Animated Objects ----------- IDE File : objs 18984, Tube100m5, MatTextures, 299, 0 18985, Tube100m6, MatTextures, 299, 0 end anim 19901, AnimTube, MatTextures, AnimTube, 299, 0 end ---------- how to make this anim for the all objects have MatTextures and how to make it for one object with id and Thank You
  9. i have object with txd and dff and ifp files i need to add it on my server so how to make animated object Please Help Me Download Files
  10. Please help me how to add anim for objects local function loadobj(resource) col178 = engineLoadCOL('Tube50mGlass1.col') txd178 = engineLoadTXD('MatTextures.txd') dff178 = engineLoadDFF('Tube50mGlass1.dff', 0) engineReplaceCOL(col178, 1833) engineImportTXD(txd178, 1833) engineReplaceModel(dff178, 1833) col901 = engineLoadCOL('AnimTube.col') txd901 = engineLoadTXD('MatTextures.txd') dff901 = engineLoadDFF('AnimTube.dff', 0) engineReplaceCOL(col901, 1858) engineImportTXD(txd901, 1858) engineReplaceModel(dff901, 1858) engineSetModelLODDistance(1833, 299) engineSetModelLODDistance(1858, 299) engineLoadIFP( "AnimTube.ifp", MatTextures ) end addEventHandler('onClientResourceStart', getResourceRootElement(getThisResource()), loadobj) How to add animation for MatTextures using engineReplaceAnimation ?
  11. I want to force the player to run and aim at the same time with machine guns. (M4, AK47)
  • Create New...