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Found 18 results

  1. This Model is available for Sale, Contact me via my discord server : https://discord.gg/pRYgQ2AYGx
  2. Hey everyone, I'm looking for a modeler and I'm willing to compensate for the service. I'm looking to have certain things done/modified on the Raindance such as: Adding seats into the interior Retexturing Making the sliding doors functional Feel free to pm me here, the sooner you reach out the better. Yours, Vseven
  3. Olá, eu me deparei com um bug, quando eu ou qualquer pessoa entra em qualquer interior tipo: agencia de empregos, o painel não funciona mas quando pucha o check point para fora do interior funciona perfeitamente, ja testei todos os mods possiveis, e tam bem não encontro nada sobre o assunto não pega com nenhum trabalho que tenha interior nem mesmo a ammu nation
  4. Hi, today I show this model to you. This model changes the Come a Lot Hotel, by a mall with interior and business. My Discord: Andrewss2#2404, information here on Discord! Payment: Paypal. Images:
  5. Hi everybody, I'll start to publish my creations here in this forum. Today I show off this modelling. Replaces the circus hotel of Las Venturas by a cinema based on a real life building. The cinema screen is a resource called: Loki's Cinema Experience, you can find it in the mta community. Please contact me by Discord: Andrewss2#2404. UNIQUE DISCORD!!!!. Images:
  6. Hi, I made an interior for the Unity Station, Los Santos. With day/night ilumination. Including a decorative little map. Check it at my channel! I accept Paypal!
  7. Here's the script: inFourD = createMarker (2019.76953125, 1007.0116577148, 9.7203125, "cylinder", 1, 255, 0, 0, 153) function inFourDragons (player, matchingDimension) if (source == inFourD) and (getElementType(player) == "player") and (isPedInVehicle(localPlayer) == true) then outputChatBox("#D2691E[#FF7F50INFO#D2691E]#FFFFFF: No se permiten vehículos dentro.", hitPlayer, 0, 0, 0, true) elseif (source == inFourD) and (getElementType(player) == "player") and (isPedInVehicle(localPlayer) == false) then outputChatBox("#D2691E[#FF7F50INFO#D2691E]#FFFFFF: Ingresaste al casino '#DD0000Four Dragons#FFFFFF'.", hitPlayer, 0, 0, 0, true) setElementInterior (player, 10) setElementPosition (player, 2016.9376220703, 1017.0843505859, 996.875 ) setElementRotation (player, 0, 0, 90) end end addEventHandler ("onMarkerHit", getRootElement(), inFourDragons) Doing it client-side gives the invisible players. I read an old post that this had to be done server-side to fix the invisible players; however, I can't pinpoint the problem. As of this moment, with this script: - When in vehicle, player + vehicle is teleported to the same coords and interior 10, which results in an invisible world, player and vehicle, and it outputs "You've entered FDC.", when it should enter "Cars are not allowed". - When on foot, nothing happens. What could be the problem?
  8. First, I began with this: When entering either marker, you are taken to the specified location. It works perfectly. Both markers take me to the desired location in San Andreas' map. I moved them around and changed the shape of the marker just to be sure. There were no problems. Then, I found this: This is supposed to teleport you into the specified interior (nº0), and the coordinates next to the interior (x, y, z) The chatbox outputs the expected message. However, there is no teleporting to the specified place. The function 'setElementInterior' looks good, judging by what the wiki says. What am I missing? Something tells me it's a very obvious error I'm failing to see.
  9. It should spawn me in the Las Venturas planning department but it spawns me to nowhere.. probably there is a problem with the dimension or idk.. local Exitdoor = createMarker( 385.23818969727,173.71939086914,1007.3828125, "arrow", 1.5, 150, 255, 255, 0 ) setElementInterior( Exitdoor, 3 ) function Exitd( player ) if (source == Exitdoor) then if getElementType(player) == "player" then fadeCamera ( player, false, 1, 0, 0, 0 ) setTimer ( fadeCamera, 1000, 1, player, true, 1 ) setTimer ( setElementPosition, 1000, 1, player, 1367, -1279, 13 ) setTimer ( setElementInterior, 1000, 1, player, 0, 1367, -1279, 13 ) toggleControl ( player, "fire", true ) end end end addEventHandler ("onMarkerHit", getRootElement() ,Exitd ) local Doorentry = createMarker(593.58807373047,-1250.8880615234,19.250591278076, "arrow", 1.5, 255, 255, 255, 0 ) function Doore( player ) if (source == Doorentry) then if getElementType(player) == "player" then fadeCamera ( player, false, 1, 0, 0, 0 ) setTimer ( fadeCamera, 1000, 1, player, true, 1 ) setTimer(setElementPosition, 1000, 1, player, 593.58807373047,-1250.8880615234,19.250591278076) setTimer ( setElementInterior, 1000, 1, player, 3, 593.58807373047,-1250.8880615234,19.250591278076 ) toggleControl ( player, "fire", false ) end end end addEventHandler ("onMarkerHit", getRootElement(), Doore )
  10. Estou criando uma cidade própria, porém, gostaria de criar interiores onde o player não iria precisar dar tp para entrar. Um interior modelo juntamente com o mapa em sí,... sei que é necessário a compreensão de modelagem 3D e algo do Tipo, porém não encontrei nenhum vídeo relacionado sobre e também não sei quais programas necessários para fazer o mapa em questão! Agradeço quer puder me dar alguma dica nem que seja de qual programa padrão usado nesses tipos de modelagem >> segue abaixo fotos <<
  11. Como faço para editar um predio/casa/construção que tenha porta? No caso, eu queria retirar a porta e colocar um interior nesse predio/casa/construção? Sem ter que criar um script que "teletransporte" tal elemento para tal interior! O que eu posso fazer a respeito disto?
  12. Hi, I want to know how can I set the map to all dimensions of interior 1 for example. because if I put it in my RP server it will be in a specific dimension like 50 for example and if I create another interior with the command /addint id type name It will be created in a new dimension like 1700 but the map won't appear because it's on a specific dimension that is 50 so how can I make it appear to all dimensions of the interior? The current code is: <object id="object (int2Hoose2) (2)" breakable="true" interior="1" collisions="true" alpha="255" model="14701" doublesided="false" scale="1" dimension="50" posX="1451.3" posY="-34.5" posZ="1002.1" rotX="0" rotY="0" rotZ="0"></object> I hope you understand.
  13. Здравствуйте, дорогое комьюнити! Столкнулся с проблемой в функции nachalo. Должно быть так, чтобы маркер появлялся в 3 интерьере и в 14343 измерении. Но почему-то не работает. Скину вам полностью скрипт, проблема в функции nachalo. Помогите пожалуйста! marker = createMarker( -1285, -135, 15, "cylinder", 1.5, 255, 255, 0, 170) function MarkerHit( hitElement, matchingDimension ) if ( getElementDimension ( hitElement ) == 0 ) then -- if the player is in dimension 0 setElementDimension ( hitElement, 1 ) -- set his dimension to 1 local elementType = getElementType( hitElement ) -- get the hit element's type setElementInterior ( hitElement, 3, 390, 174, 1009 ) end end addEventHandler( "onMarkerHit", marker, MarkerHit ) -- attach onMarkerHit event to MarkerHit function marker1 = createMarker( 364, 174, 1009, "cylinder", 1.5, 255, 255, 0, 170) function nachalo ( hitElement, matchingDimension ) setElementInterior( marker1, 3 ) setElementDimension( marker1, 1 ) local elementType = getElementType( hitElement ) setElementModel ( hitElement, 1 ) end addEventHandler( "onMarkerHit", marker1, MarkerHit ) -- attach onMarkerHit event to MarkerHit function жду ответов!)
  14. amlein

    [HELP] Interior Bug

    Hi, today i tried to run a server and i did it as well.. But i have just one problem that when i enter the building with any interior than exit, i can not enter any vehicle. But if i run that command "restart interior-system" on my console, everything is ok. I tried 4 or 5 scripts today and all of them was looking same.. I stucked with it pls helpp... [ I tried to run Roleplay Server ]
  15. I try to setup a server and i did it. But when i go in a house or building with interiors and exit the building, i cannot enter any vehicles. Than when i use command "restart interior-system" on console, everything is ok. I tried 3 or 4 scripts today and everyone is looking same.. Pls help me i stucked with it..
  16. Hi everyone, So recently I have been working on some scripting with the famous bone_attach script and I've noticed something important, when I attach object to the client and the client teleports to another interior/dimension, the objects gets invisible but when I go back to the 0 dimension&interior, It gets visible ! plus, even If I created and attached the object in dimension/interior other than 0, its Invisible, I teleport to 0 it gets visible . In this case, how should I make the object that attached to the client visible when he goes to another dimension & interior ? Any help is appreciated .
  17. hello all i have scripted a command for warehouse but the problem is i want a teleport button for knife arena in my exist guiwindow! client.lua : addCommandHandler( "knife", function( player ) setElementInterior( player, 1, 1401.3, -15, 1000.8 ) -- teleport player to the centre of SA end ) for gui code i dont want to paste here come pm for cilent code of guiwindow,button why i dont want to paste here is members can easy clown my scripts by using my cilentcode!! please help me guys screenshoot ; https://imgur.com/WgJR2Qi
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