Today I did some code for pickups in the deathmatch map files. These pickups can be weapons, health or armor pickups and they appear exactly like they do in singleplayer. Weapon pickups can be any weapon existing in GTA such as a pistol, a rocket launcher or a chainsaw. The weapon, along with ammo and respawn intervals are definable in the map files, allowing you to create very customized deathmatch maps. I tested this briefly and it appears to work . Health and Armor pickups aren't done clientside yet, but I expect this to be done tommorrow.
Also Oli has also been working hard on some serverside stuff we're going to reveal later on . Watch this space!