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darkdreamingdan

MTA Team
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Everything posted by darkdreamingdan

  1. This bug has been reported on MTA already. It will be addressed. When you get on foot you will be unsynced and you will have to do "kill" in console to be resynced. I reccomend you dont try this glitch intentionally
  2. I can make a patch for this if someone sends me the german .exe Please use http://www.yousendit.com and send me a link for the german .exe in a PM. thanks
  3. You'll have to contact RacerS, the creator of SAAC. MTA changes the window name of San Andreas so he'll have to edit it to be compatible. I would try myself, but he hasnt seem to have released the source
  4. MTA does not guarantee support of no-cd patches. please try an alternative .exe
  5. gamespot knows more than MTA? huh? what? If you mean what i think you mean, then i think the MTA team know more than gamespot do about MTA
  6. I believe someone has alraedy started what you've described http://forum.mtavc.com/viewtopic.php?t=14992 edit: our freind littlewhitey just started another Deathmatch server MTA:SA - DM Maps only server [GTA-Host.com] 83.149.98.25:22005 | 0/32 | For you lazy people: mtasa://83.149.98.25:22005
  7. Please be patient with people. You've posted the map many times in many threads and made a double post here. Dont expect to get any more responses by posting too many times
  8. yes, Grand Theft Auto San Andreas\Data\vehicles.ide i believe
  9. The race mod controls are pretty mcuh as best as they can be. The whol 'no strafing' issue has been broguht up, but the team found it too much of a difficult task to implement strafing
  10. It was probably our freind Jordy pulling a few strings
  11. Are you saying that SAAC is not compatible with MTA? Its a cool tool and doesnt do any harm
  12. I dont think haystacks will be synced, or for that matter any state of objects. Also possible, it requires lots of time to sync the animations and is a difficult task, plus haystacks are not the only dynamic objects. I dont see this being sync;d in the near future.
  13. The map editor guide covers this in Section 5: http://www.mtavc.com/docu/index.php/Map_Editor Simply press F12 after selecting/creating your checkpoint
  14. ahh yes, miniputt is a great map
  15. Ignore these guys, be glad. Im currently on a 64mb PCI Geforce 440 mx. Have fun
  16. Yes, you cannot exit your car for this release. However, there are DM maps that you can play which involve car ramming etc
  17. Destruction derby ftw! What about other destruction derby maps, such as break? may i also reccomend Jordan from PlanetGTA's "watch out for the hydra" (or something like that) map that was featured in one of his videos? and there is also "Bloodring" though im not sure if it was included with the release package. ALso, there is a "King of the hill" map which wasnt included with the race package which is great. Try to get ahold of them
  18. Was just released, check the blog:
  19. so are you saying races are only good when they follow really long straight roads? Rockstar's own farewell my love and wu zi mu are very much based on turning - so i dont know where you get your opinion from. As for respawning, i think it is a good idea. By simply adding a respawn option lots could be unlocked for players to do.
  20. he did spam links of it in irc on the day of release Aeron, ive updated the wiki for you but could i ask you to keep it more detailed and up to date http://www.mtavc.com/docu/index.php/MTA_Addons
  21. You can find information on this kind of stuff in the manual, though as Xej said 'help' gives all the list of rcon commands
  22. Ah, too bad, I gotta start with deleting my stuff then. Aeron would know lol - he had to investigate this all when he created Break
  23. If you guys need help with creating maps, check the map editor guide: http://www.mtavc.com/docu/index.php/Map_Editor Look under Section 1, setting starting vehicles is covered there
  24. I agree, the lack of motd means that the only message an admin can give out as to the rules or type of server, is within the Server name when someone joins. A MOTD would be useful, though i think mta:ma scripts can do the job for now
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