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darkdreamingdan

MTA Team
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Everything posted by darkdreamingdan

  1. lol okay bump @ aeron, see that wasnt hard was it? couldnt you have just put that into a readme.txt and supplied that with it? You may call them 'noobs' but by providing a very simple readme you'll prevent 100+ people coming to IRC on how to use the mass mover, ipl2map/map2ipl and mtaMA
  2. obviously lag would be reduced.. but that'd be the same as hosting a server over a LAN now, lag would be reduced
  3. yes i agree this is pretty annoying
  4. your not supposed to show the easter eggs! good work anyhow
  5. yeah aeron is really lazy... mtama lacks documentation map2ipl and ipl2map also lack documentation (it couldve done with a guide on how to add them into SP, lots of people dont know) plus his xyz move dont have any either
  6. http://talidan.littlewhitey.net/LibertyCityv1.map There you go, edit away, Id just like to mention that lots of the solidifying is dodgy, and probably will need redoing entirely. I was planning on working this some more, but havent had time. Anyway, here's a starting point
  7. yay my 2 maps are included - suddenly i like this map pack now
  8. yay my 2 maps are included - suddenly i like this map pack now
  9. Aeron created a king of the hill map which required players to stay in the middle of the areana for as long as possible. This was done by creating 200cps(or the limit of the server, not sure exactly) very small cps in the centre (an identical position) and players had to ram each other out of the way to reach it. Whoever could stay long enough to register all 200cps wins.
  10. Aeron created a king of the hill map which required players to stay in the middle of the areana for as long as possible. This was done by creating 200cps(or the limit of the server, not sure exactly) very small cps in the centre (an identical position) and players had to ram each other out of the way to reach it. Whoever could stay long enough to register all 200cps wins.
  11. Yes, i created a beta LC map which is unfinished, it was original designed for the Xmas vid cause of the snowy atmosphere but wasnt used. I solidified quite a bit of the map though its quite buggy. If you want what ive done so far contact me.
  12. Yes, i created a beta LC map which is unfinished, it was original designed for the Xmas vid cause of the snowy atmosphere but wasnt used. I solidified quite a bit of the map though its quite buggy. If you want what ive done so far contact me.
  13. id expect so...id think youd just have to load up a map and specify what mode you want, most likely very simple...since Destruction Derby has been played on DM according to the team
  14. id expect so...id think youd just have to load up a map and specify what mode you want, most likely very simple...since Destruction Derby has been played on DM according to the team
  15. but what would be better in LAN mode?
  16. but what would be better in LAN mode?
  17. Nice one aeron, do you plan to do IPL2maps? edit: a readme wouldve been nice
  18. Nice one aeron, do you plan to do IPL2maps? edit: a readme wouldve been nice
  19. hehe, i can imagine the phone thing being possible with the SDK, that'd look really neat. about manual car lights, i dont believe there is a way to activate them manually so im not sure if its possible
  20. hehe, i can imagine the phone thing being possible with the SDK, that'd look really neat. about manual car lights, i dont believe there is a way to activate them manually so im not sure if its possible
  21. I just played this map, its pretty cool. I cant wait to have a go on DM though
  22. I just played this map, its pretty cool. I cant wait to have a go on DM though
  23. Remember, if you fly to high GTASA automatically flys you lower, which is hardcoded within the game and is also in MTA. See if this happens if you fly low down
  24. Remember, if you fly to high GTASA automatically flys you lower, which is hardcoded within the game and is also in MTA. See if this happens if you fly low down
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