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darkdreamingdan

MTA Team
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Everything posted by darkdreamingdan

  1. i guess Oli just likes things to be GRS style i agree with this suggestion
  2. it was eAi off of the MTA team who fixed it... he said it was from 'Ed', which is Ed Lyons ie eAi.. I'm just suprised eAi hasnt uploaded it yet. Look at the blog for details on it...it seems this fix has been leaked i guess Expect an official link soon
  3. Leviathan, please stop talking with a chatty atmosphere, you are doing it throughout the forum. Ceoz obviously meant the players were invisible on the radar, not models.
  4. I dont understand this problem. my pc is very low end and just about runs SA, yet i havent got any problems with the map editor. maybe it is because you're placing checkpoints too close together? If you just cant do it at all, you could edit the .map file and place checkpoints manually
  5. Then the map creators should set their own map time limit for each individual map
  6. Yeah, a bug is a bug. i could imagine this being very annoying... you work for hours on a map...want to go change some elements, but accidently press checkpoint order instead...BOOM bye bye map.
  7. Perhaps you should search the forum before creating a new topic.
  8. I found this very offending because you are being extremly ignorant. Maybe you should have read the first post: Maybe you should try what i have written before putting things on me for no reason. It is not me who created graphical errors in 1.0. i hope that is clear enough for you.
  9. the Tommy vercetti model wont work any time soon. However, as long as the map isnt too dense, the LVS map should be able to be converted into a .map file and work, even for race mod, hopefully sometime in the future
  10. There is no way BLue could be ported to PSP. Technically it would be possible to create a custom gamemode, maybe even multiplayer, since lots of us have witnessed the great power of the cheatdevice. The game itself can be modded if you run the game off of the memory stick, thou people are stll cracking the formats. As for the current multiplayer, its only local multiplayer with up to 6 players. Although it has been tunneled so you can play online, it is almost impossible to get a game running - GTA LCS disconnects you if you have ping higher than 20ms.
  11. be patient the map looks great, i'll give this a test. how big is it then?
  12. Just to follow on, you set whether each individual map respawns or not
  13. ive also thought of that before, kinda like blockland. it'd be great, but i dont see it being easy to do.
  14. the Race 1.1 vote system is pretty much all sussed, im sure the community will be happy with it
  15. !! you werent supposed to tell anyone!!
  16. Reasonable suggestion: please can we have respawn Unreasonable suggestion: Please can we have it translated into all languages! and have over 50,000 weapon choices, including a garrote!!!! PLEASE!!!
  17. it wouldnt look a BIT odd, youd have to edit the whole player model so is ass is at the position a weapon - and it certainly wouldnt be possible with what we know in SA
  18. okay i just updated the patcher, hopefully eliminating any USA compatibilty issues
  19. ah i see.like bump said, this would be possible if the script was given access to the .map file and changed the ID
  20. maybe you should include some more info on this, is it for MTAmA SA?
  21. im not quite sure what you mean, and what the purpose is
  22. after beta testing, with early maps (which were of a much lower standard) filled with NRGs accross inappropriatre terrai, i've grown to hate it PCJ ftw!
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