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darkdreamingdan

MTA Team
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Everything posted by darkdreamingdan

  1. I had 4 cans i believe - then i changed my rank to mod. Its when you reach ~1000posts i think (though its all in bytes now)
  2. i loved the GTALCS theme tune. There were quite a few SA tracks a liked, stone roses, ratm, janes addiction. GTA3 flashback is just a memorable experience. VC was okay, though i dont have too many fond memories of the radio. btw nice topic idea, i like it
  3. This has been suggested before, there was a chance of it featuring for R1.1.1 but it wasnt included due to lack of time. As for the radio skipping, that is a difficult fix.
  4. By the looks of things its unlikely Oli will be implementing this. It is much more likely it will be integreted into MTA somehow and as part of the MTA center, if it happens at all.
  5. darkdreamingdan

    PSP

    No, it wont. Highly unlikely
  6. darkdreamingdan

    PSP

    GTAVC is not released for PSP and never will be...i have no idea how you obtained this so called 'UMD of GTA:VC'. Firstly, MTA requires the windows environment to run. Although memory hacking is possible on PSP it would require running unsigned code which is strictly unsupported by Sony. It would also take a lot of effort with little gain to even develop a simple app. Secondly, GTA:LCS and future GTA:VCS already feature local multiplayer with multiple gamemodes. Although it has a restricted ping limit you may want to try playing via Xlink Kai online. This is not affliated with MTA. So no, MTA will never be on PSP, even if it is possible. There is Sony in the way of it, not to mention the technical limitations.
  7. This sounds like an issue with the mod you were installing. We cannot however provide support as it is a 3rd party modification non-mta related
  8. Jazzy Be: This is the internet - it seems you are the only one who cares about minor spelling mistakes. so please stop making useless spelling correction posts before sanctions are applied. Jani & Brophy: Please leave this for the mods to sort out, dont make flame posts against him. There is the Contact the Moderators button if need be. ...Back on topic, there is a program called GTA Crash killer out there somewhere which could be of some use. Its made by mean panther
  9. your first part was almost identical to mine Oli. btw, why cant we put the DNA strips in our sigs? i tried but it wont work
  10. Yeah i understand your point Si|ent, but as erorr said, there is an idle respawn timer. For more information on Vehicle respawning check my other blog post: http://mtavc.com/blog/index.php?mode=viewid&post_id=138
  11. We realise there haven't been many updates recently so I thought I'd just make it clear what the situation is. No, the mod is not dead. It's been quieter than usual during the past fews months due to people leaving for summer activities.. Even so, there has been good progress - Oli has improved upon the radar mod plus some other features which he'll be posting about soon. I'd also like to take this opportunity to clarify what stage we are in development since people have been asking us if certain features exist when they are very basic by our standards so we didn't announce them. * More animations are synced unlike MTA 0.5. This eliminates many abilities to glitch within the game. An infamous one was the enter/exit car animation, this is now synced. * Drivebys and passenger drivebys are possible, both utilising free aim. * Vehicles are synced even when nobody is inside the car. For example, if you are at a high speed and jump out of a car, the car will continue to move on everyone's screen. * Vehicles remain in the position they are when someone leaves the server. In previous MTA's, when someone disconnects, the last car he was in would return to its position. In MTASA DM however, if you park a car and damage it, upon returning to the server you will find a damaged car where you left it. * Sync has been significantly improved. Players of race will notice huge improvements in smoothness and reduced impact of latency. Also, players with lower end connections will find Deathmatch much more playable. * Players are now streamed out when far away. This allows for improved sync and reduces bandwidth further to make the sync more efficient. * The map editor will be vastly improved for Deathmatch to suit its style of gameplay. * All weapons are synced. You may have seen from past videos that snipers have been synced. This extends to rocket launchers and satchel charges. * Vehicle weapons are still functional. Tanks, hydras, hunters, fire trucks all have functioning weapons. * MTA will have access to a lot more of GTA's settings, many of which can be configured ingame. * Nametags are vastly improved. Firstly, they are generally smaller to suit the on-foot nature of DM. They now have clipping - you wont see nametags behind ingame objects. They are also draw according to distance, so big nametags will not display when someone is far away. Finally, they display armour with borders around the nametag. There have also been bugs which have been fixed. Trailers did not used to attach properly, and some keybinds issues that have been fixed. Satchel charges still have issues with identifying the owner of the charge which is yet to be resolved. These small issues are ones that must be resolved to improve the quality of the mod. I hope this gives you an idea as to what stage the team are in, in terms of development. We are very close to beta stages, and iit is unlikely that any features will need to be implemented during the beta stages. Beta will almost definately be feature complete and the team can focus on bug fixing which should take significantly less time than implementing new features. We'll have a more development related blog post soon. - Talidan
  12. It will remain on Vice City due to the ease of modding and essentially the amount you can mod SA over VC. Ideally this mod will be for Blue, but we're not sure whether that'll be available soon enough
  13. We do not support illegal versions of the game. You can buy the GTA 2nd edition and downgrade it by checking this topic: http://forum.mtavc.com/viewtopic.php?t=15151 And just for your information, GTA Second edition is not 1.01, that is the Hot Coffee Patch
  14. We've all started working on MTASW recently, i'll post some cool screenshots of us ingame soon.
  15. Looking back at the blog posts there have been updates of about every 10 days. the MTA team does try to keep you updated, but yes the team have lives they have to get on. I think its fair to say this release is taking a long time, but the team are trying their best to keep you updated and to release it as soon as they can. As for lack of updates? I cant agree with that at all. We've been trying really hard to update everyone, and i dont think its fair to say the mod is dead when there hasnt been an update yet... Well i think that concludes everything...locked. You may repopen the topic if you are formal about it...and have a point , this just looks like a stab at the MTA team.
  16. dead? i'm d/céd? yep yes you are sadly k * Aeron has quit IRC (Input/output error) * Aeron has joined the channel now? wait you coun't have sent that while i was d/ced! silly Turd! i was joking lol rofl lol
  17. We reccomend installing no mods at all into GTASA. main.scm however is one of the few exceptions as MTA doesnt require any .scm's at all.
  18. Nice find...im sure someone will add this to the FAQ or the wiki *hint*
  19. There may be a solution to this in the next version of MTASA, though it is not confirmed.
  20. 1.1 doesnt exist...are you sure you are refering to GTASA? Sounds like gta3 or VC to me...
  21. I believe you mean GTA Long night.
  22. We will not provide links for no cd cracks or anything of similar material. All i'll say is that Google is your friend.
  23. To avoid confusion before it happens, dont shout literally with caps or you'll get banned
  24. I understand your point, but we are almost certain that the team features will be used at release, for example. MTA will provide reliable sync almost definately. But a LOT of features have already been pushed back for later releases (ie 1.1 and 1.2) already. The recent posts on the blog show those that do remain in the current version
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