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Tut

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Everything posted by Tut

  1. Hello, Your thread has been moved to the Server support forum for best results. You can order Toplist through https://www.multitheftauto.com/toplist/
  2. Normal maps, as in a geometry shader?
  3. Thread has been moved to the Portuguese language forum. For any further posting in this language, please use this forum.
  4. Hey, I don't think you can replace the TXD. What you can do is load your textures as shader replacements. A basic shader will let you wrap an image around an existing texture. https://wiki.multitheftauto.com/wiki/EngineApplyShaderToWorldTexture Your thread has been moved to the Scripting forum for best results.
  5. Thread's been moved to the Arabic language forum. For any further posting in this language please use this forum.
  6. Tut

    Serial Banido

    Hi, You'll have to write an appeal at your server's website or which ever platform they use for these issues. If it were an MTA specific ban, it could only be appealed at https://forum.multitheftauto.com/forum/180-ban-appeals/
  7. Tut

    Error cd 16

    Your thread has been moved to the Client Support forum for the best results.
  8. Your thread has been moved to the Scripting forum for the best results.
  9. Your thread has been moved to the Server Support forum for the best results.
  10. Your thread has been moved to the Scripting forum for the best results.
  11. Tut

    STAFF.

    Hi Arthur, I have forwarded your thread for a Lead Global Moderator to see.
  12. Your thread has been moved to the Portuguese forum. Please use this for any further posting in said language.
  13. Tut

    trouble!

    Your thread has been moved to the Server support forum for best results.
  14. Hello and welcome to the forums Your thread has been moved to the Portuguese forum. For any further posting in said language, please use this or another appropriate subforum.
  15. Hi and welcome to the forums Your thread has been moved to the Portuguese forum. For any further posting in said language, please continue using this forum.
  16. Hey, Woovie and Losfaul pointed me to some good places for making a speed limiter. You can find their replies in MTA Discord #scripting-help-3. Depends on what exactly you need a speed limiter for though. https://discordapp.com/channels/278474088903606273/667822318743060490/766203621409947658 You can also join the Discord through MTA Network top menu.
  17. Tut

    Rendering Map

    I'm not too sure either. It looks a memory issue as you pointed out ? @ OP can you verify that the Streaming Memory in MTA options -> Advanced is maxed out?
  18. Hello and welcome to the forums The thread has been moved to the Portuguese forum. For any further posting in this language please use these forums. It's advised that you add the code to the forum <> code function found in the Edit toolbar, as such givePlayerMoney ( Jogador, valor_do_pagamento) setTimer(function() restartResource(getThisResource()) end, 100, 1)
  19. I think a lot of modders can agree to that one, and especially roleplay based servers as you added. Thankfully we've started seeing more attention on new functions concerning model side of things over the years. Definitely check out TheNormalNij's contributions towards the (WIP) new vehicle system through the page that Dutchman linked. You can also find him often talking about the subject in our Discord at #development. For the meantime there are work around's that I'd consider worth trying, though their hit on performance may vary so be mindful of that. For objects, you can replace many of the ~70 casino duplicate models and ~14 Liberty City cutscene models, which already adds up to nearly 100 ID's available to replace. You can also add multiple meshes to 1 world object by utilising opacity shaders. Say you have a grass block and a dirt block, each using 1 texture. You can then hide one of the blocks by applying an opacity shader to the unwanted texture. This works best with meshes that share same collision, or collisionless entities like weapons. You can then attach these weapons to a game weapon and hide the base model, which is then overriden by the world object which has multiple meshes - ideal for weapon customization. The same applies for vehicle and skin models. For vehicle models though, you can set the unwanted components position to below the world so that it isn't seen. I've heard people using this method for tuning systems.
  20. Huge thank you to everyone who contributed towards this amazing update, and all of the players and server owners who keep making MTA a better place!
  21. Tut

    REAL INTERIORS

    I'm not sure how Blender displays textures. What I do in 3ds Max is extracting all of the .txd file contents into a new folder. I then add a project file path to the new folder, letting my program know that this is where my textures are located. You should be able to do a google search on how to assign texture path in Blender, and how to display them in your viewport.
  22. Tut

    Low FPS

    The default FPS limit is 36. You can change it by editing mtaserver.conf. https://wiki.multitheftauto.com/wiki/Server_mtaserver.conf#fpslimit
  23. Tut

    REAL INTERIORS

    World objects from main dimension are in gta3.img stored in GTA SA directory\models\. You can access this file using TXD Workshop or an IMG editor. Take note that TXD Workshop is obsolete software and should not be used to edit TXD files. It's fine for extracting files though. Use Magic TXD for modifying and creating TXD files: https://www.gtagarage.com/mods/show.php?id=27862 I have removed the link that you added to your post. We don't allow links to file upload sites that uploads game assets as this is considered under 'piracy' category. You need to get the files by purchasing the game.
  24. Tut

    REAL INTERIORS

    Ok. I don't use Blender but it's a very simple process. Your black box is made up of triangles, which may also be known as 'faces' or 'polygons'. You need to delete these by selecting them and hitting 'x' and then delete. Once you have deleted all of them, you can export to DFF. Make sure that you export vertex colors. If you miss anything please send a screenshot of your export settings. After that you'll need to do the same for the collision file. You can read my collisions guide on where to locate the file.
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