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Everything posted by Tut
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Without a currently active presence from the Azerbaijani community, it will not need its own forum. Thanks for the suggestion - we will keep an eye out if the demand increases for it.
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Thread's been moved into the Scripting section for best results. The text was unreadable in white theme and is now fixed.
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queria criar um marker que ele some por um tempo e volta
Tut replied to Janela's topic in Programação em Lua
I don't do coding, sorry. Wait for someone to reply with help. -
queria criar um marker que ele some por um tempo e volta
Tut replied to Janela's topic in Programação em Lua
Welcome to the forums @Janela Your thread has been moved into the Portuguese scripting section. The English scripting section should only be posted to in English language. -
Thread's been moved into a better section.
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Welcome to the forums @Pr0GreSiVe Your thread has been moved into the Servers section. Servers to play on is for advertising servers.
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Remover armas do Player dentro de uma área determinada
Tut replied to diwalewaleskosko's topic in Programação em Lua
Welcome to the forums @diwalewaleskosko Thread has been moved into the Portuguese programming section, as that's your primary language. -
I have gone ahead and closed your thread. In the future, instead of mentioning others, please use the report feature. Click the 3 dots in the upper right of your post.
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Thread's been moved into a better suited section.
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What is a Helper? Helpers are regular members of the Community who dedicate some of their time to help others. They are recognized by MTA for standing out as friendly and helpful support for scripting, technical and other topics. Helpers serve as role models for the Community and are easily approachable for general advice, problem solving or pointing to the right direction. Helpers can move threads into the correct sections, but cannot assist with moderation, unless they are also a Moderator. They can be identified by their unique rank and colored name. How can I become a Helper? Helpers are recruited through invitation only. There is no way to apply for this role, however we are on constant lookout for, and pick members who provide solid, helpful advice over a longer period of time. To make communication easier between MTA Staff and Helpers, they have their own private channels to liaise and discuss general Forum and Discord issues. It is required to have a Forum account in order to become a Helper, but there are no activity requirements. List of Helpers Tekken iDannz Cuervo_fi Paweł The_GTA Reyomin Vampire Abasalt_Yar Nico834 Kecskusz TMTMTL
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As this is being gravebumped, I'll apply a lock - please consider creating a new thread as needed
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Hi @FutScripter Thread's been moved into the Scripting section for best results. MTA Chat is not for receiving support, but for general discussion of MTA.
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Hi @Marruda Thread's been moved into the Mapping Support section. Please install the latest Resources package. In map editor settings, you can enable collision patches to remove objects that normally cannot be selected. Otherwise check out this guide. https://mirror.multitheftauto.com/mtasa/resources/
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This plugin requires you to open through File -> Import, like any other 3D format like .obj for instance. For installation: gtahelper.ms & RW_Material.ms goes into \Autodesk\3ds Max XXXX\scripts\Startup rwioXXXX.dli goes into \Autodesk\3ds Max XXXX\Plugins Restart the application and you can now import/export through File in the upper left.
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Como faço pra proteger meus mods/script via ip proteção
Tut replied to Matheus_Teteu's topic in Programação em Lua
Hello, welcome to the forums @Matheus_Teteu Your thread has been relocated into the Portuguese scripting forum, where it will receive the help it needs -
This plugin requires you to open through File -> Import, like any other 3D format like .obj for instance. For installation notes, see readme. Kam's does not export material ID's correctly, which explains the Z fighting issue.
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If you need to update a thread, click the Edit button on the lower left, or the 3 dots in the upper right of your post. https://forum.multitheftauto.com/topic/129173-alguem-em-ajuda-n-sei-como-coloco-o-script-ele-e-mysql-e-so-da-pra-comprar-items-do-inventario-com-o-charmoney-mais-queria-comprar-com-dinheiro-normal-do-jogo-me-ajudem-pfv/
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Thanks for sending over the model! Here's a view of the issue - I would think the light colored material is the inside walling, and the dark is the exterior walling. If disabling backface culling doesn't resolve it in MTA, you would have to import and export the model using The Hero's plugin. I can tell you did not do that initially.
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It would be best that you use your existing thread in the correct forum. https://forum.multitheftauto.com/topic/129059-rpg-sainrpg-san-andreas-insane-networkenglish/ If you look at your thread in light mode, it will have format issues - these can be removed with the Tx icon.
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I'm not sure I understand the problem. If it isn't fixed by removing the world object and mapping it with createObject, making sure the LOD is removed too, it would indicate it's an issue in the model causing the Z-fighting. Please upload your model at https://upload.mtasa.com/ if that's the case.