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Everything posted by Tut
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Moving this into a better section for you
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Moving this to Portuguese support forums. Forum Moderators can be contacted for this by clicking the three dots on a post and selecting 'report'
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Welcome to the forums @gabrielklboy! I'm moving this question into the Portuguese scripting forum where you're more likely to receive help.
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SOU NOVO NESSE MUNDO DE PROGRAMAÇÃO! help...
Tut replied to LeonardoSs's topic in Programação em Lua
I've hid an offtopic post above. Please stay on topic. Thank you -
Closing this to prevent any further gravebumping
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Welcome to the forums. Moving this into the Portuguese scripting section. The Resources section is for requesting/uploading resources in English.
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Closing this as it was fixed.
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Hi, as indicated in your previous appeal we will not be removing these bans. Sorry, but we will not be reviewing subsequent appeals for this ban.
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My server does not start the "sql" file
Tut replied to Tulipan's topic in Ayuda relacionada al cliente/servidor
Moving this into the Spanish server support section for you -
Hello. I can see you've already got a thread on this, so please continue to use that. It doesn't help a lot to create duplicates!
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Hi, Our Anti-Cheating Team applied this ban with reasons 'infecting users with malware amongst other illegal activities' on September 9, 2021, and have since responded to 6 ban appeals made on 6 different accounts. I'm sorry, but we will not be removing this ban.
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Hi, a member of the Anti-Cheating Team has already investigated your activities and they're confident the ban was not applied in error. I'm sorry but, the ban will not be removed.
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Welcome to the forums! Locking this as it's not to do with a resource. If you're looking for help with scripting, please use one of these: Scripting section (EN/US) Other languages
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All the shader does is scrolling a texture across the polygon infinitely. This is how you could prepare a model for the UV scroll shader. But, please note that the animation I did in 3ds Max will not work on MTA - it's just to demonstrate how UV scroll works. https://streamable.com/jp7yvk
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Hi, MTA does not support UV Animations inside DFF files. Something you can do instead is using this UV scroll shader. https://wiki.multitheftauto.com/wiki/Shader_examples#UV_scroll I've used the shader for this waterfall in the past:
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This has been fixed by @myonlake, thanks for reporting!
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Thanks - I've flagged this for our web team to look into.
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Hi @The_GTA, have you tried using a different browser or its incognito mode? I'm thinking this might be cache/cookie related.
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Hi, If your server does not allow custom gta3_img on players client, this will explain why the model is not loading. You can resolve this by editing mtaserver.conf - this guide should get you going: https://wiki.multitheftauto.com/wiki/Anti-cheat_guide
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Objects can be mapped up to 8000x8000 just fine, but as far as I'm aware there are technical limitations outside of the fixed size mentioned above. In a closed project we're mapping at the boundaries of 8000/8000, with custom models using engineReplaceModel to pick out objects that are mapped at the opposite side of the map, that way we can replace the objects for players who are far away to not load the models at their original placement. We might change now that engineRequestModel function has been refined and bugs fixed recently. In case you need help converting your IPL files to MTA, here's a good converter.
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The water.dat file is not a natively usable file in MTA - we have a set of scripting functions to cover this instead. The createWater function should help get you started.
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Moving this into the Spanish scripting section for you. One thing to note is the code you added is fairly excessive for the question at hand, maybe look at trimming it down to just the part with the respawn?
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Hi, you can use the engineReplaceModel function to replace existing model ID's with your custom model. If you were to want to add a new model without replacing existing model ID's, use engineRequestModel or this model library. Using scripting functions you can then create the object in MTA and set its interior world, so that it doesn't appear in the main world.
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Closing this as a duplicate - it's ok to create two threads in two different languages if it's to translate a tutorial, but when asking for help we suggest you only create 1 thread so that you don't receive replies on both threads, where users might not know what you've already tried or what advice has already been given.