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Tut

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Everything posted by Tut

  1. Hi, a member of the Anti-Cheating Team has already investigated your activities and they're confident the ban was not applied in error. I'm sorry but, the ban will not be removed.
  2. Welcome to the forums! Locking this as it's not to do with a resource. If you're looking for help with scripting, please use one of these: Scripting section (EN/US) Other languages
  3. All the shader does is scrolling a texture across the polygon infinitely. This is how you could prepare a model for the UV scroll shader. But, please note that the animation I did in 3ds Max will not work on MTA - it's just to demonstrate how UV scroll works. https://streamable.com/jp7yvk
  4. Hi, MTA does not support UV Animations inside DFF files. Something you can do instead is using this UV scroll shader. https://wiki.multitheftauto.com/wiki/Shader_examples#UV_scroll I've used the shader for this waterfall in the past:
  5. This has been fixed by @myonlake, thanks for reporting!
  6. Thanks - I've flagged this for our web team to look into.
  7. Hi @The_GTA, have you tried using a different browser or its incognito mode? I'm thinking this might be cache/cookie related.
  8. Hi, If your server does not allow custom gta3_img on players client, this will explain why the model is not loading. You can resolve this by editing mtaserver.conf - this guide should get you going: https://wiki.multitheftauto.com/wiki/Anti-cheat_guide
  9. Tut

    Map expansion

    Objects can be mapped up to 8000x8000 just fine, but as far as I'm aware there are technical limitations outside of the fixed size mentioned above. In a closed project we're mapping at the boundaries of 8000/8000, with custom models using engineReplaceModel to pick out objects that are mapped at the opposite side of the map, that way we can replace the objects for players who are far away to not load the models at their original placement. We might change now that engineRequestModel function has been refined and bugs fixed recently. In case you need help converting your IPL files to MTA, here's a good converter.
  10. The water.dat file is not a natively usable file in MTA - we have a set of scripting functions to cover this instead. The createWater function should help get you started.
  11. Tut

    Necesito Ayuda :((

    Moving this into the Spanish scripting section for you. One thing to note is the code you added is fairly excessive for the question at hand, maybe look at trimming it down to just the part with the respawn?
  12. Hi, you can use the engineReplaceModel function to replace existing model ID's with your custom model. If you were to want to add a new model without replacing existing model ID's, use engineRequestModel or this model library. Using scripting functions you can then create the object in MTA and set its interior world, so that it doesn't appear in the main world.
  13. Closing this as a duplicate - it's ok to create two threads in two different languages if it's to translate a tutorial, but when asking for help we suggest you only create 1 thread so that you don't receive replies on both threads, where users might not know what you've already tried or what advice has already been given.
  14. Moving this into the Programacao em Lua section - we expect all posts in the Scripting section to be written in English
  15. Hi, you have already received a response to your appeal, and that response will not change. Do not spam staff or any of our platforms about the ban. Additionally, as these are public Forums, please do not share sensitive information about yourself or others, e.g. full names or phone numbers.
  16. Hi, the Scripting section is for receiving help and guidance in MTA scripting. It's not a place to request ready made scripts.
  17. The Looking for staff section is the most appropriate place to offer server development services. For more on this, see the guidelines for this section.
  18. Having read a few replies in here I feel there's a bit of a misconception going around with Trilogy Multiplayer - while it's true some of our team members are invested in that project, it's not in any way affiliated with or a successor of Multi Theft Auto: San Andreas. These are two separate projects, but naturally many contributors of Multi Theft Auto have reached out to Botder and Patrik in helping them on thier Trilogy Multiplayer project with decades of experience. You can find more on Trilogy Multiplayer at: https://trilogymp.com/
  19. Hi, the image you uploaded appears to have been removed from its file host - when uploading media to Discord, make sure that you don't delete the message afterwards. If unable to provide a screenshot, please copy the error you're getting so that I can help or forward it with our web team!
  20. Tut

    ac #4 r7kt

    Moving this into the Client support section for you
  21. Hi @Andrew75t, moving this into a better section for you!
  22. Hid an off-topic comment - please do not post your Email address publicly as it may attract bad-faith actors / scammers. If you need help with scripting, please create a new thread in the Scripting section and ask your question.
  23. Welcome to MTA forums! Unfortunately, we do not support other multiplayer projects in these forums - instead, please advertise your server on SAMP's platforms!
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