Hello. I can see you've already been replied to on 4 other accounts. I'm sorry but, we're not accepting any more appeals for this ban. Please do not remake this.
Hello @AbU3RB, this is your third thread on this issue. Please continue to use your existing thread here.
I have edited out your post as unfortunately reports cannot go in public forums.
setElementInterior should do the job, although I'm not much of a coder so hopefully someone knows!
As you're working in an interior and with an element, it can sometimes help to search interior and element on the wiki.
Hi,
Our Anti-Cheating Team applied this ban with reasons 'infecting users with malware amongst other illegal activities' on September 9, 2021, and have since responded to 6 ban appeals made on 6 different accounts.
I'm sorry, but we will not be removing this ban.
Hi, a member of the Anti-Cheating Team has already investigated your activities and they're confident the ban was not applied in error.
I'm sorry but, the ban will not be removed.
Welcome to the forums!
Locking this as it's not to do with a resource.
If you're looking for help with scripting, please use one of these:
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All the shader does is scrolling a texture across the polygon infinitely.
This is how you could prepare a model for the UV scroll shader. But, please note that the animation I did in 3ds Max will not work on MTA - it's just to demonstrate how UV scroll works.
https://streamable.com/jp7yvk
Hi, MTA does not support UV Animations inside DFF files.
Something you can do instead is using this UV scroll shader. https://wiki.multitheftauto.com/wiki/Shader_examples#UV_scroll
I've used the shader for this waterfall in the past: