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Everything posted by Tut
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Banned By Intel Graphics Performance Analyzers
Tut replied to The Kio's topic in Ban appeals archive
Hello and welcome to the forums. Unfortunately temporary bans cannot be appealed so I've gone ahead and closed this thread. For your peace of mind I can confirm you've been accessing the tool's wallhacking features and so we've had to remove you from MTA. Next time you run MTA please ensure this portion of the program is disabled -
Please don't share IP's and other sensitive information about a player publicly. I've gone ahead and closed this thread, please do not remake it. If you're looking to report cheaters, PM a member of the Anticheating team.
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Have a look at engineRequestModel, this function allocates free ID's for adding new models to the game. It behaves differently from engineReplaceModel which replaces existing ID's in the game. There's also a resource for adding more models:
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If you were using Kam's script to import the models into 3ds Max, this would be why you're having issues with the model's normals. Kam's breaks vertices/normals and so, it's generally not the best option for vehicles. The Hero's plugin has an option for importing models with explicit normals, and this means the model will be imported with its own existing normals. Unfortunately, Kam's and The Hero's aren't very compatible with eachother so you will have to use GTA_Helper to convert materials.
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Closing this as OP has been directed to the right place to get this resolved
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If you weld your vertices (try just with chassis to start with) at 0,001 threshold, does that resolve it? Kam's script is known to have problems importing/exporting normals. A good DFF plugin to use instead is The Hero's plugin, and on the import options enable 'explicit normals'.
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Preciso de ajuda urgente
Tut replied to Biel19az's topic in Ajudas relacionadas ao MTA:SA (Cliente/Servidor)
Moving this into a better section for you -
Hi there @Huba221 I can see you've already found the Polish forums, please continue to post there if you plan on posting in that language.
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Please show how it's supposed to look in-game and in 3ds Max. Additionally it will help to know which importer/exporter plugin you're using.
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Moving this into a better section for you to get help with this! Please post your hardware, including how much RAM you have available.
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Moving this into the Spanish scripting section.
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Hey @Deluxfarba678 If you're muted on a server, you will need to appeal that mute with that server's staff team. If you're globally banned from MTA, please provide your serial and it will be reviewed.
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Your other threads were removed as duplicates, please continue to use this one
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- auth
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Please don't reopen locked threads.
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How do I save the logged in user on the client side?
Tut replied to jeblaje's topic in Other Creations & GTA modding
Locking this as you've already got 1 thread asking about this! -
No problem - there is no need to edit your post, as it's now located in the Spanish forums
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Welcome to the forums! We have some tutorials in the Portuguese scripting section, which is also a great place to ask any follow-up questions if you're looking for more advice. Programacao em Lua
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Welcome to the forums! It's not clear whether you're asking how to modify your personal files or create a custom MTA resource for your HUD. We have a few Portuguese forums that you might want to use instead. Programacao em Lua Ajudas relacionadas ao MTA:SA (Cliente/Servidor)
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После смены hdd на ssd диск выдает ошибку мта
Tut replied to Salvadore_Garcia's topic in Помощь / Отчеты об ошибках
Moving this into a better section for you! -
We are not able to comment on your reports sorry.
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ta dando o erro [CD20]
Tut replied to kauã solera's topic in Ajudas relacionadas ao MTA:SA (Cliente/Servidor)
Moving this over to a better section for you. Please describe your problem, or show a screenshot of the error. -
Hey @Gienkoskyy, we are not able to comply with your request - serials are permanent for each device
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Hello. Please give us more information about your animation, and which 3D application & plugins you're using. Additionally, a screenshot of the error will help.
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I can see you're already receiving help on your existing thread: Launch objects Closing this as duplicate.
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Welcome to the forums! Moving this into client support.