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Tut

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Everything posted by Tut

  1. We're not required to show you any evidence
  2. Banned for cheat development, won't be unbanned
  3. I have unlocked this appeal as it seems you're still getting banned. If you have any questions let us know @ekko0999 @Deletedaccount
  4. I have merged 3 posts into your original appeal Due to the amount of spam in this appeal I'll have to close it without any decision left on your appeal. Whether the ban will be removed will be determined during our regular checks. This is the kind of treatment we have to resort to for people who ignore our warnings against spamming
  5. Instructions on seeing the ban duration was mentioned in your previous appeal. Sorry we do not accept appeals for temporary bans, so you will have to wait for it too expire
  6. Tut

    Ban

    @tunet26 Temporary bans cannot be appealed. And yes, the ban is correct
  7. It's temporary, if you're not seeing any ban duration, then install MTA default client, load Map Editor and you will see when the ban expires
  8. I've moved this out of the bans section as it's only a game kick. You can resolve this by uninstalling the cheat or just making sure it isn't running (nor in the background) while playing other games than the game you intended it for
  9. Tut

    -

    @scorpioncell please comment your serial below
  10. Tut

    Convert

    If you haven't already read this guide, I recommend you do so https://forum.multitheftauto.com/topic/122502-working-with-3d-maps/ This assumes you already have your map inside of Max. A few things to check. If the material type is not 'standard scanline (legacy)' or any of the GTA material types, then you'll have to convert to those first. Your map importer might also give you a few options to select material type. If your material type is 'physical materials' then you'll have to head up into the Customize menu at the top -> customize defaults switcher -> set to Max.Legacy and restart the app. Note that you will need to reimport the map. With materials out of the way, you'll now need to sort out any scaling issues. GTA objects can be within a 512m2 cube if the pivot is in center. If your map objects are any larger than that, then you'll have to split them up using Goldfish's object exploder script or topPlaneSlice script. With everything cut into their own meshes, make sure to set the pivot points correctly so that no vertex is further than 256 meters away from pivot point. You can now export to IPL, easiest to do us select every model and using Goldfish's EMAP tool, assign them an object ID starting from ID 0, and then decide which ID's to use when editing the IPL file later. Use Patrick's map converter to convert to .lua or .map Next up you'll have to prepare to export DFF and COL. It's important that you select all the meshes and move them back to scene origin (0, 0, 0) and then reset xform to preserve any rotations/scale/pivot changes. If you're going to be exporting to DFF using Goldfish's scripts, then be aware it has some bugs but it does support exporting 2dfx data if that is something that you need. The Hero's plugin is best for exporting meshes, but it lacks 2dfx support and batch export. However you can install Keens batch exporter if you'd like. For exporting collisions, install Goldfish's scripts, and in the Scripting menu at the top click that -> run script -> locate Goldfish's(GF) folder -> tools -> export_steve_col_script.ms -> locate a file save and it will save every model to a .cst file with the name of the model. Add all CST into Steve M's collision editor, then select all -> right click and choose export as single collision files, and it will save each model as a .col For .txd it can get a bit complex as your map probably uses shared textures, meaning some models has the same texture. So instead of making several txd's with the same textures, you may want to create txd's that work for multiple models to save on file/memory space. You can use Magic TXD to build TXD You should now have a .map, .dff, .col and .txd. You will of course need to edit your .map file to get working ID's, but a bit of PC utility scripting should help make that possible More on this explained in my beginner's guide to modding, among other user guides in that forum section.
  11. checked - we do not accept appeals for temporary bans as indicated in this forum section
  12. @bug1966 your appeal will be reviewed when possible
  13. Banned for hardware spoofing, it looks like you were trying to work around a server ban. But if you think it's work of your friend that got you banned, then you will need to backup any files that you would like to keep (MTA screenshots and other important files) and factory reset your device (or to a date prior to when your friend used the device, if possible) to get rid of any malicious files downloaded by your friend
  14. It doesn't seem they're looking for this anymore.
  15. Tut

    TOP LIST PROBLEM

    Thanks @noSnooping, I made an error looking at your video and all is well with what you inserted. We fixed an issue on our end that prevented the toplist form from working correctly I've disabled auto-hidden comments in case you'd like to followup
  16. I think you know why we banned you 10 December, and it is temporary so we will not be accepting any appeals for it as indicated in this forum's description.
  17. Tut

    Top-list block

    It looks fine on our end and the details you provided here matches what we store about your server. Try deleting everything in the form, re-typing everything and avoid using your browser's "auto fill".
  18. You can set the top speed of aircraft, but cannot access the rest of their handling properties currently. https://wiki.multitheftauto.com/wiki/SetAircraftMaxVelocity
  19. Tut

    Top-list block

    @Marechal I've gone ahead and set new comments to be auto-hidden, so please post your server IP + port and your server's email address below.
  20. Tut

    TOP LIST PROBLEM

    @noSnooping I have made it so only moderators can see new comments in this thread, please post the email address and server IP address + port below
  21. No need to report your post, we will look into your appeal when we find the time to do so
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