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Everything posted by Tut
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If you haven't already read this guide, I recommend you do so https://forum.multitheftauto.com/topic/122502-working-with-3d-maps/ This assumes you already have your map inside of Max. A few things to check. If the material type is not 'standard scanline (legacy)' or any of the GTA material types, then you'll have to convert to those first. Your map importer might also give you a few options to select material type. If your material type is 'physical materials' then you'll have to head up into the Customize menu at the top -> customize defaults switcher -> set to Max.Legacy and restart the app. Note that you will need to reimport the map. With materials out of the way, you'll now need to sort out any scaling issues. GTA objects can be within a 512m2 cube if the pivot is in center. If your map objects are any larger than that, then you'll have to split them up using Goldfish's object exploder script or topPlaneSlice script. With everything cut into their own meshes, make sure to set the pivot points correctly so that no vertex is further than 256 meters away from pivot point. You can now export to IPL, easiest to do us select every model and using Goldfish's EMAP tool, assign them an object ID starting from ID 0, and then decide which ID's to use when editing the IPL file later. Use Patrick's map converter to convert to .lua or .map Next up you'll have to prepare to export DFF and COL. It's important that you select all the meshes and move them back to scene origin (0, 0, 0) and then reset xform to preserve any rotations/scale/pivot changes. If you're going to be exporting to DFF using Goldfish's scripts, then be aware it has some bugs but it does support exporting 2dfx data if that is something that you need. The Hero's plugin is best for exporting meshes, but it lacks 2dfx support and batch export. However you can install Keens batch exporter if you'd like. For exporting collisions, install Goldfish's scripts, and in the Scripting menu at the top click that -> run script -> locate Goldfish's(GF) folder -> tools -> export_steve_col_script.ms -> locate a file save and it will save every model to a .cst file with the name of the model. Add all CST into Steve M's collision editor, then select all -> right click and choose export as single collision files, and it will save each model as a .col For .txd it can get a bit complex as your map probably uses shared textures, meaning some models has the same texture. So instead of making several txd's with the same textures, you may want to create txd's that work for multiple models to save on file/memory space. You can use Magic TXD to build TXD You should now have a .map, .dff, .col and .txd. You will of course need to edit your .map file to get working ID's, but a bit of PC utility scripting should help make that possible More on this explained in my beginner's guide to modding, among other user guides in that forum section.
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checked - we do not accept appeals for temporary bans as indicated in this forum section
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@bug1966 your appeal will be reviewed when possible
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Banned for hardware spoofing, it looks like you were trying to work around a server ban. But if you think it's work of your friend that got you banned, then you will need to backup any files that you would like to keep (MTA screenshots and other important files) and factory reset your device (or to a date prior to when your friend used the device, if possible) to get rid of any malicious files downloaded by your friend
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It doesn't seem they're looking for this anymore.
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Thanks @noSnooping, I made an error looking at your video and all is well with what you inserted. We fixed an issue on our end that prevented the toplist form from working correctly I've disabled auto-hidden comments in case you'd like to followup
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I think you know why we banned you 10 December, and it is temporary so we will not be accepting any appeals for it as indicated in this forum's description.
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It looks fine on our end and the details you provided here matches what we store about your server. Try deleting everything in the form, re-typing everything and avoid using your browser's "auto fill".
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You can set the top speed of aircraft, but cannot access the rest of their handling properties currently. https://wiki.multitheftauto.com/wiki/SetAircraftMaxVelocity
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@Marechal I've gone ahead and set new comments to be auto-hidden, so please post your server IP + port and your server's email address below.
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@noSnooping I have made it so only moderators can see new comments in this thread, please post the email address and server IP address + port below
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@MF DUMOV Read above
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I'm not getting to log in to any server help me
Tut replied to joaovictormenezessila's topic in Ban appeals archive
No need to report your post, we will look into your appeal when we find the time to do so -
I'm not getting to log in to any server help me
Tut replied to joaovictormenezessila's topic in Ban appeals archive
@joaovictormenezessila one appeal should suffice -
^ for the serial mentioned above
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Banned for cheating and then some time later banned for trying to spoof your serial to evade the ban, so wait for it to expire
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Looks like it's the tyregrip property that you're looking for. Alternatively you could edit the vehicle's handling if you'd like the effect at all times. Handling settings to play around with are tractionMultiplier and tractionLoss. brakeDeceleration, steeringLock and engineAcceleration can also be finetuned as greater acceleration power means you would lose traction a lot easier, whereas less brake power would result in even less braking ability. Reducing steeringlock makes it harder to take turns at lower speeds. If you don't want to edit all vehicles' handlings, perhaps you could make a script that increases and decreases those handling properties by percentage of their original values.
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The teams has extensively reviewed all serials that we banned for this reason and we will not remove the ban nor discuss it with you. Find another game.
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We were able to detect use of wallhack cheats on two popular RP servers in November AND today - ? - the ban was due for expiry December 11 but we have gone ahead and applied another 7 days for your repeat offence
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Should probably have secured your PC and prevented your brother from buying + installing cheats on your device... If this is something you'd like to take up in court, then just know that we have the rights to ban any player. Of course we do not intend to ban legitimate players from the game and therefore we review every serial extensively to make sure we issue our bans correctly. We banned your serial for cheating activities and thus we have no option but to permanently disable it. I have closed your forum account as we are not going to have any further debate with you about this.
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My ban request that has been going on for months
Tut replied to scoobyixde's topic in Ban appeals archive
Closing this as you're not following any of our instructions. We will also not be responding to any further appeals for this ban. Whether or not the ban is invalid will be found out in our regular checks. -
@PandFort I'm closing this as reports should not go in public forums. If this happened on Discord then it's best that you report the conversation to Discord. Going forwards you may also want to implement a buyer's payment policy so that your future customers are required to pay while making the order/assignment or e.g. halfway through the assignment/order
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It's a permanent ban for use of paid hacks and will not be removed, nor will we have any further debate anywhere about this ban.
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We prefer Github or Community Resources for hosting files and code as suggested above, and Imgur or any other well-trusted image host - it's really just to ensure that our users aren't led off to strange or dangerous websites. I have closed this thread so that you can create a new one if you'd like @Fierelier p.s. you can also attach files directly to your post and use that to host the image.
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@Paddy December 5 we identified an error made by us and thus the ban was removed. It was not a temporary ban and has no effect on your history. Apologies
