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orappa

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Everything posted by orappa

  1. These screenshots should answer your questions: http://mtavc.com/mta05/051.htm Btw, no.3 is definitely not going to be in there.
  2. orappa

    MTA General

    And if it isn't, people can modify the game to their preferences and give the team an idea of what the community wants.
  3. I seem to recall one of the team members (either eAi or trx) saying that it'll hopefully be the last version.
  4. I think they said ages ago that Blue could theoretically work on 9x but they hadn't tested it (if I recall correctly). But anyway, the question's been answered so this topic will be locked.
  5. Many people prefer to run Linux servers for stability reasons. The MTA server does not require GTA to be installed in order to run, which is good because as Bump rightly stated, the games are Win32.
  6. orappa

    MTA General

    Yep, they're not synchronised, along with other things like drive-by shootings and the rocket launcher and sniper rifle. They will be synchronised in MTA Blue, which is basically The Next Big Thing. More details available here: http://www.mtablue.info
  7. Is this map still relevant?
  8. Yeah, but MTAMA game modes are only basic. That's why most people play vanilla DM.
  9. Don't forget that 0.5.1 is a gameplay patch.
  10. i wouldnt say obviously yes, because this project was announced a year ago, and it seems that there have been no/few updates released to it. Correction: It was started over a year ago. I can't remember when they announced it, but it was about 5 months ago.
  11. Yeah, that's a great idea. It gives more of a focus for C&R.
  12. u obviously werent around for the .3r2 to .4 switch....that took forever and detracted players It took forever because of they were developing pretty much from scratch for GTA3.
  13. orappa

    Cops type game

    It'd be easier with the rocket launcher in Blue though.
  14. this has been suggested many times, so it would not surprise me if someone made a mod for Blue that has this functionality. In the meantime, you could disable the in-game radio and run Winamp or something in the background.
  15. In 0.2 (if I recall correctly), the fire was a source of many crashes so they removed the VC version and implemented their own.
  16. That'd be great with synced drive-bys in Blue
  17. One question: what happens when someone gets banned from a server in CSS? Do they send an angry email to Valve, as if it's Valve's fault? No, they just play on a different server. Granted, CSS has significantly more servers than MTA, but MTA has several fast, well-admined servers.
  18. I voted for eAi because he's always so tolerant about me PMing him about this, that and t'other the whole time when he clearly has better things to do. I like all of the team members though.
  19. What about model limits though?
  20. eAi said he may research it after Blue to see how feasible it is. I'm sure someone will try to sync peds with Blue, but I'm not sure how successful they'd be.
  21. There is for me... strange.
  22. DomSpy posted a map showing the stunt ramps, so I moved the post to Useful Topics: http://forum.mtavc.com/viewtopic.php?t=11669
  23. orappa

    MTAVC v0.5 error

    Deja vu? Try running it without the no CD patch or find a different one. Some patches can cause problems.
  24. orappa

    Hello to all!

    Tell me what? MTA is a beta and hence sometimes strange things happen that look like cheating but aren't. It's common for new users to think certain bugs are cheating. There are real cheaters of course, but it takes a bit of experience to tell the difference (unless they are obviously cheating). That's set to change in the upcoming MTA Blue though: http://www.mtablue.info
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