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FernandoMTA

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Everything posted by FernandoMTA

  1. Hello! Yes, MTA has come a long way! Let me answer your questions 1. To add new weapons you need a workaround script because MTA currently has no way to do like `addWeapon(object ID, ...)` to assign an object some weapon properties and maybe a weapon ID to make it usable. So because of that, the way you can add a weapon is by adding/replacing an object (with this resource for example) and then make a script to equip that object and shoot with it by equipping a certain existing weapon, making it invisible with shader, and attaching the new object to the ped so it appears that you are shooting from a completely new weapon. This is the workaround I know and it works fine I guess. Here's some stuff related to weapons from the wiki: Default weapons list: https://wiki.multitheftauto.com/wiki/Weapons Weapon skill levels https://wiki.multitheftauto.com/wiki/Weapon_skill_levels that can be set with https://wiki.multitheftauto.com/wiki/SetPedStat Weapon properties: https://wiki.multitheftauto.com/wiki/SetWeaponProperty 2. Vehicle handling can be set serverside on new vehicles (it's explained in the documentation :D) and that works fine! 3. Sure, if this ever gets implemented into MTA:SA default resources somehow, we can have custom new vehicle/skins appear in the F1 spawn menu! Possibilities are endless my friend!
  2. San Andreas Roleplay MTA is now officially one year old! Come in our Discord if you haven't already and stay tuned for upcoming giveaways and special events: https://discord.gg/5RjXS5s5km Much love, SA-RP Team
  3. Maybe not in nickname, but unicode emojis in the chatbox it would be a good idea.
  4. ? Hotfix https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.6.6
  5. It would be possible, of course. I just don't see in which situation you would actually need to load & create new objects/vehicles/peds from a .map file or any sort of file I'd have to make a script to parse & read. I think the time that it would take you to get that .map file you could rather spend making a script to achieve the same thing with the already existing tools my script gives you xD. But correct me if I'm wrong, I simply don't see how such thing would be used in a server!
  6. Hotfix release: https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.6.0 sorry for spamming this thread, couldn't edit the previous message
  7. Here you go, small new release: https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.5.1 The command you're looking for is /testvehicles Start 'newmodels-example' to use it
  8. I will make one, keep an eye on the github repo
  9. Another update ? https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.5.0 - Placed all configuration variables in a single _config.lua file for simplicity! - Added sampobj_reloaded resource that adds all SA-MP objects to your server on startup! Read the updated documentation to find out how to use it ?
  10. Issue is still open: https://github.com/Fernando-A-Rocha/mta-add-models/issues/8 but a solution has been put in place, which means: New update ? https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.4.0 Full support for adding ped, object and vehicle mods through other resources using the library. Enjoy and let me know how it goes!
  11. New update: https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.3.0 You can now add vehicles ? Give it a try! PS. If you have Lua scripting / MTA c++ knowledge please check out Issue #8 on the repo, I'm unable to identify the cause of the behavior. Thank you!
  12. Lots of major updates & changes today, haven't created a release yet, things are still being tested! Meanwhile, here's a feedback page on the GitHub repo: https://github.com/Fernando-A-Rocha/mta-add-models/issues/7
  13. Thank you! I've implemented one of the suggestions you put in Issue #3, and the other Issues #2 and #4 have been fixed. Done, added a test command "/t3" for you to test exactly that, try the latest source code
  14. On a serious note, yeah, this feature really opens up a lot of possibilities! I can't wait to see what people come up with.
  15. Thank you very much for your feedback!! Also good reflex of opening an issue on the GitHub repo, I'll reply there and tackle the issue. Will post change log here of course ?
  16. Released version 1.1 (https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.1) : added support for objects Todo: support adding new vehicles
  17. mta-add-models is a library/framework resource that I made: Its purpose is allowing you to add new peds(skins)/objects/vehicles to your server. All the new added models will be automatically synced with all players. Supports encrypted mod files using the NandoCrypt system. As of v2.0.0, files with attribute download="false" in meta.xml are supported, and newmodels will handle downloading them! The way to achieve this is by following the tutorial included in the project's documentation (see GitHub link below) The resource comes with test commands for you to experiment with the mods provided and see what's going on under the hood. You're meant to make your own implementations to use newmodels in your server's complex systems. GitHub Repo (Download): https://github.com/Fernando-A-Rocha/mta-add-models#readme (Documentation here) (NEW) Custom Map Editor Community Page (Alternative Download): https://community.multitheftauto.com/index.php?p=resources&s=details&id=18598 For support/questions please access my main thread: https://forum.multitheftauto.com/topic/139644-rel-nandos-resources/ I hope you enjoy!
  18. I made my own fork which adds several features and changes how the SAMP objects and maps are loaded link: https://github.com/Fernando-A-Rocha/MTA-SAMP-OBJ @Nurupo
  19. Muh server SARP is the only one with enough work put into the gamemode to make it innovative and enjoyable nowadays /s
  20. We've updated our Account Application system that allows you to register in-game and answer some questions about our rules & roleplay. It should be more accessible and less painful! Stay tuned for the upcoming update
  21. Thank you for this, I've subscribed. Looking forward to what's coming!
  22. https://forum.multitheftauto.com/topic/28765-setservername-what-happened-to-it/
  23. Thank you, very cool! Sadly your thecrewgaming forum is down... Luckily everything is on the MTA community site https://community.multitheftauto.com/index.php?p=resources&s=details&id=18171 You should add that download link to the main post ?
  24. We've updated our Forums and still going strong! Check us out: https://forums.sa-roleplay.net/
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