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FernandoMTA

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Everything posted by FernandoMTA

  1. Does the MTA sdk need to be fixed or is the code itself (GitHub repo) good?
  2. As promised the new update has been published! https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.6.9 Your server needs to be updated to 1.5.9-9.21125.0 Enjoy and let me know if you'd like to see anything changed or new features.
  3. You can host an MTA server on any Windows or Linux distro machine e.g. Ubuntu server (free)
  4. TIP: if you have a VPS running a Debian linux distribution like Ubuntu, you should use UFW firewall to secure the ports that can reach your machine. https://www.digitalocean.com/community/tutorials/how-to-set-up-a-firewall-with-ufw-on-ubuntu-18-04 https://en.wikipedia.org/wiki/Uncomplicated_Firewall PS. Linux > windows server
  5. Hi, very cool that you started scripting! Good luck with your adventures. Slothbot is a bit complex, and although a bit outdated nowadays, I think you can still use some of the methods it used to control the peds you want to have, in your own script instead of just using the entire slothbot resource (just my advice). What you need to code the bot AI that follows a player and kills it if it's not dead is a way for it to repeatedly check for that player/players around itself and do certain actions. What I would do (clientside) is some sort of infinite timer that makes the bot(s) check for nearby enemies and walk towards them to attack them. The reason I'd do this clientside is because you have the following functions that you can use, like you said https://wiki.multitheftauto.com/wiki/SetPedAimTarget https://wiki.multitheftauto.com/wiki/SetPedControlState I can give you an example if you want, but you should give it a try and ask questions if you find specific issues that you can't solve Best of luck @Sentineldev12
  6. An update will be released soon! ? I'm waiting on MTA to update as a few important bugfixes were pushed. (Pull 2474, Pull 2486) Thank you @TheNormalnij ? I'll also be improving my other project that uses this newmodels library: https://github.com/Fernando-A-Rocha/mta-samp-maploader and publishing the 1st stable release. PS. I've received multiple messages of people wanting to implement this in the OwlGaming Gamemode. I'll see if I can improve the tutorial present in the README.md on the GitHub repo.
  7. the interfaces/menus you show in the first screenshots look very nice !!
  8. cool but it's all compiled luac
  9. Thank you for everything. For me it's been 10 years since I started playing MTA. It changed my life! May this continue forever @Tut @Haxardous@turret001 @The_GTA @Dutchman101 @patrik You guys are awesome!!
  10. Hello! Yes, MTA has come a long way! Let me answer your questions 1. To add new weapons you need a workaround script because MTA currently has no way to do like `addWeapon(object ID, ...)` to assign an object some weapon properties and maybe a weapon ID to make it usable. So because of that, the way you can add a weapon is by adding/replacing an object (with this resource for example) and then make a script to equip that object and shoot with it by equipping a certain existing weapon, making it invisible with shader, and attaching the new object to the ped so it appears that you are shooting from a completely new weapon. This is the workaround I know and it works fine I guess. Here's some stuff related to weapons from the wiki: Default weapons list: https://wiki.multitheftauto.com/wiki/Weapons Weapon skill levels https://wiki.multitheftauto.com/wiki/Weapon_skill_levels that can be set with https://wiki.multitheftauto.com/wiki/SetPedStat Weapon properties: https://wiki.multitheftauto.com/wiki/SetWeaponProperty 2. Vehicle handling can be set serverside on new vehicles (it's explained in the documentation :D) and that works fine! 3. Sure, if this ever gets implemented into MTA:SA default resources somehow, we can have custom new vehicle/skins appear in the F1 spawn menu! Possibilities are endless my friend!
  11. San Andreas Roleplay MTA is now officially one year old! Come in our Discord if you haven't already and stay tuned for upcoming giveaways and special events: https://discord.gg/5RjXS5s5km Much love, SA-RP Team
  12. Maybe not in nickname, but unicode emojis in the chatbox it would be a good idea.
  13. ? Hotfix https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.6.6
  14. It would be possible, of course. I just don't see in which situation you would actually need to load & create new objects/vehicles/peds from a .map file or any sort of file I'd have to make a script to parse & read. I think the time that it would take you to get that .map file you could rather spend making a script to achieve the same thing with the already existing tools my script gives you xD. But correct me if I'm wrong, I simply don't see how such thing would be used in a server!
  15. Hotfix release: https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.6.0 sorry for spamming this thread, couldn't edit the previous message
  16. Here you go, small new release: https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.5.1 The command you're looking for is /testvehicles Start 'newmodels-example' to use it
  17. I will make one, keep an eye on the github repo
  18. Another update ? https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.5.0 - Placed all configuration variables in a single _config.lua file for simplicity! - Added sampobj_reloaded resource that adds all SA-MP objects to your server on startup! Read the updated documentation to find out how to use it ?
  19. Issue is still open: https://github.com/Fernando-A-Rocha/mta-add-models/issues/8 but a solution has been put in place, which means: New update ? https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.4.0 Full support for adding ped, object and vehicle mods through other resources using the library. Enjoy and let me know how it goes!
  20. New update: https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.3.0 You can now add vehicles ? Give it a try! PS. If you have Lua scripting / MTA c++ knowledge please check out Issue #8 on the repo, I'm unable to identify the cause of the behavior. Thank you!
  21. Lots of major updates & changes today, haven't created a release yet, things are still being tested! Meanwhile, here's a feedback page on the GitHub repo: https://github.com/Fernando-A-Rocha/mta-add-models/issues/7
  22. Thank you! I've implemented one of the suggestions you put in Issue #3, and the other Issues #2 and #4 have been fixed. Done, added a test command "/t3" for you to test exactly that, try the latest source code
  23. On a serious note, yeah, this feature really opens up a lot of possibilities! I can't wait to see what people come up with.
  24. Thank you very much for your feedback!! Also good reflex of opening an issue on the GitHub repo, I'll reply there and tackle the issue. Will post change log here of course ?
  25. Released version 1.1 (https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.1) : added support for objects Todo: support adding new vehicles
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