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FernandoMTA

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Everything posted by FernandoMTA

  1. Issue is still open: https://github.com/Fernando-A-Rocha/mta-add-models/issues/8 but a solution has been put in place, which means: New update ? https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.4.0 Full support for adding ped, object and vehicle mods through other resources using the library. Enjoy and let me know how it goes!
  2. New update: https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.3.0 You can now add vehicles ? Give it a try! PS. If you have Lua scripting / MTA c++ knowledge please check out Issue #8 on the repo, I'm unable to identify the cause of the behavior. Thank you!
  3. Lots of major updates & changes today, haven't created a release yet, things are still being tested! Meanwhile, here's a feedback page on the GitHub repo: https://github.com/Fernando-A-Rocha/mta-add-models/issues/7
  4. Thank you! I've implemented one of the suggestions you put in Issue #3, and the other Issues #2 and #4 have been fixed. Done, added a test command "/t3" for you to test exactly that, try the latest source code
  5. On a serious note, yeah, this feature really opens up a lot of possibilities! I can't wait to see what people come up with.
  6. Thank you very much for your feedback!! Also good reflex of opening an issue on the GitHub repo, I'll reply there and tackle the issue. Will post change log here of course ?
  7. Released version 1.1 (https://github.com/Fernando-A-Rocha/mta-add-models/releases/tag/v1.1) : added support for objects Todo: support adding new vehicles
  8. mta-add-models is a library/framework resource that I made: Its purpose is allowing you to add new peds(skins)/objects/vehicles to your server. All the new added models will be automatically synced with all players. Supports encrypted mod files using the NandoCrypt system. As of v2.0.0, files with attribute download="false" in meta.xml are supported, and newmodels will handle downloading them! The way to achieve this is by following the tutorial included in the project's documentation (see GitHub link below) The resource comes with test commands for you to experiment with the mods provided and see what's going on under the hood. You're meant to make your own implementations to use newmodels in your server's complex systems. GitHub Repo (Download): https://github.com/Fernando-A-Rocha/mta-add-models#readme (Documentation here) Community Page (Download): https://community.multitheftauto.com/index.php?p=resources&s=details&id=18598 (will try to update often) (NEW) Custom Map Editor: https://github.com/Fernando-A-Rocha/mta-add-models/blob/main/.github/docs/custom_editor/README.md For support/questions please access my main thread: https://forum.multitheftauto.com/topic/139644-rel-nandos-resources/ I hope you enjoy!
  9. I made my own fork which adds several features and changes how the SAMP objects and maps are loaded link: https://github.com/Fernando-A-Rocha/MTA-SAMP-OBJ @Nurupo
  10. Muh server SARP is the only one with enough work put into the gamemode to make it innovative and enjoyable nowadays /s
  11. We've updated our Account Application system that allows you to register in-game and answer some questions about our rules & roleplay. It should be more accessible and less painful! Stay tuned for the upcoming update
  12. Thank you for this, I've subscribed. Looking forward to what's coming!
  13. https://forum.multitheftauto.com/topic/28765-setservername-what-happened-to-it/
  14. Thank you, very cool! Sadly your thecrewgaming forum is down... Luckily everything is on the MTA community site https://community.multitheftauto.com/index.php?p=resources&s=details&id=18171 You should add that download link to the main post ?
  15. We've updated our Forums and still going strong! Check us out: https://forums.sa-roleplay.net/
  16. Hi, I'm sorry you couldn't pass the first stage of the application stage (Quiz) unlike the other 500+ players registered on our server that have passed both stages of the application phase. Our quiz is one of the easiest amongst other serious roleplay servers. The wiki is divided into categories and you could easily CTRL+F in the pages to find what you are looking for. I have to mention that it's a requirement to read all of the rules before trying the application. You didn't do that and decided to rage quit instead of even trying to ask for help in our Discord which countless people have done and gotten the help they needed. I'm sorry if you think that our questions are not explicit enough or not explained properly. We clearly state in the Wiki that if you have any problems you can reach us and it says there how you can do so. We recently reached 50 players online and it's only been getting better with consistent updates and new content & opportunities. More #media on our Discord linked in the OP.
  17. That's the spirit! Thank you. We've still got a strong community and the project is going well.
  18. Good job, I hope you do more fixes & improvements in the rest of the map, I guess you can start with near LS (Red County, Angel Pine, etc) @Mr.Solo EDIT: there's probably a lot more to do in Los Santos still ?
  19. Solid 30+ player peak English text RP community now 3 months old with potential to grow & expand!
  20. If you want me to use CEF for that, no thanks. Unfortunately it's buggy for a lot of clients. Feel free to suggest alternatives. I do still strongly believe that this is not something hard to implement and doing so would personally make me not have to get a custom chatbox.
  21. Now that I'm thinking yes, I don't see why it shouldn't be a client limit, but in my opinion servers should be able to set a default so that every player doesn't have to go adjust it if it's recommended.
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