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Leviathan

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Everything posted by Leviathan

  1. I use fraps, if you search around the forum, you might encounter some other appreciated programs
  2. if you tell us what language that is, we might have a small chance of succeeding in translating it...
  3. Leviathan

    white flag

    lol, starting to look more and more like the duel feature in jedi knight. "only killing if the other player accepts it".
  4. then calibrate the axes as gta thinks them to be
  5. download aeron's interior pack, that must be somewhere around on http://center.mtasa.com or on his own website. http://aeron.tk
  6. all servers? you might just be unlucky and try to connect to 1.0 servers.
  7. aks their to-do list after deathmatch... next step, sooner or later will be the SDK. and when that's allmost finished I'm sure there are allready some cool new ideas, looks like it never ends, wich is good
  8. Leviathan

    white flag

    so you mean emotes? that are discussed elsewhere
  9. lol, calibrate your controller then.
  10. It won't become a complete splinter-cell clone, just some few nice ideas from it That's where the map editor comes in.
  11. I've imported mine from asia. and you can use controller and keyboard both at the same time.
  12. you've allready copied your game to another folder right? then just run the GTA_SA.exe from that folder and the game will start... that's all.
  13. the team hasn't tried yet, there are other priorities, wich are a lot more usefull, get the downgrader, the hardest thing you'll miss is the unbindable num5 key... ouch... live with it...
  14. Leviathan

    My suggestions

    7) there allready is anti-cheat protection.
  15. from the official websites. Nvidia ATI
  16. becouse the command is say and not /say or !say.
  17. free camera mode is popular in other games, and it's allready used in the map editor. would it be hard syncing to get it that way? so you can switch on the fly with following player and pressing arrows to choose between players, and free cam mode, controlling it with wsad
  18. oh they do have some use, becouse I am going to use them in my gamemode once the SDK will come out ( http://forum.mtavc.com/viewtopic.php?t= ... ied+weapon and http://forum.mtavc.com/viewtopic.php?t= ... ied+weapon )
  19. becouse there is an object limit of 250 per square size I can't remember. but if you try to build objects some more distant away from others, there's a smaller crashing chance.
  20. ugh :-& that looks so silly there's another topic, not so far away from here, with some possibilities in it. I still prefer, changing the vehicle number in the .map file for each spawn using the vehicles file from the GTASA folder, check the other topic for explaination
  21. becouse you need GTASA installed on your pc. and then browse to your correct folder, where it's installed. I'ts a mod... and mods without needing the game where it's built on, barely exist.
  22. becouse you shouldn't copy the whole map to your desktop, but only make a new schortcut of gta_sa.exe on your desktop, that's all. that's why he can't locate the dll's
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