-
Posts
2,446 -
Joined
-
Last visited
-
Days Won
4
Everything posted by Blokker_1999
-
It has come to our attention that there is an error in the server that prevents it from loading more then 256 maps. Maps are loaded in alphabetical order. We recommend server admins to not download every single map but to make a selection. We will remove this error in our next server release.
-
i would like to remind people that a high ping is not the same as lag.
-
altered handling is only possible on servers with anticheat disabled.
-
we have located this problem and are working on a fix.
-
what is your gcc version and is it the same as the compiled server you downloaded?
-
there is no way yet to ind to an ip.
-
you have any idea what a proxy is for?
-
most major game related download sites have hosted MTA files in the past. usually they are submitted by users. These sites classify a file by game and therefore the publisher is the publisher of the game, not of the mod. In our case the game is SA and the publisher is R*
-
if your firewall is disabled then why would you need to allow the serverlist in it? If it really does block everything then you would have to allow every server on every connection...
-
maybe your ISP is blocking the ports.
-
[News/Blog] MTA Center (24/01/2006 @ 21:38 CET) by Kent747
Blokker_1999 replied to Blokker_1999's topic in News
It is center, not centre You misunderstand what i'm getting at. The english spelling is "centre". depends where you are from USA or UK. -
[News/Blog] MTA Center (24/01/2006 @ 21:38 CET) by Kent747
Blokker_1999 replied to Blokker_1999's topic in News
the number between the car and triangle indicates the number of spawnpoints, the number after the red triangle is the number of checkpoints. -
We hope everyone is having fun with the map editor. As many of the community have pointed out, it is quite hard to get your maps onto a server so you can play them with other people. Server owners also need a way to find new and fun maps to put on their servers. While MTA:SA R1 was in development, a seperate web development team was hard at work creating a site designed for sharing maps. We′ve just released the site to the public, you can visit it here. Thanks to our web development team Harry, DominionSpy and Xertoz for their work on the site, as well as the QA team for testing and breaking things. More is planned for this site, and the page will be updated periodically as new features are added.
-
alt tabbing has been disabled. Since MTA uses GTA as a basis for sending and receiving data we can not allow that GTA gets paused.
-
the only other solution seems to be using screen at the moment. The IP stuff seems to be removed since .5, i will ask the team about this.
-
Almost 8 months ago we started working on a multiplayer modification for a brand new game, Grand Theft Auto: San Andreas, called Multi Theft Auto (MTA). This release is the first MTA we've ever released based on our new revolutionary "Blue" technology and features the gamemode "Race". The process of developing this release has been a lot of hard work and quite a few long nights, especially when most of our team members are busy with their real lives, but now we're glad to announce that we're finally ready to show you our work. We've been looking forward to this for a very long time and we're certainly very happy with how it looks. We hope you like it too! Smile This release also features a very easy to use map editor allowing anyone to create a map containing spawnpoints, checkpoints, objects and "pickups". The maps created can be added to an MTA server and played online with your friends at any time. Download it here We'd like to thank our wonderful development team for lots of hard work and the Quality Assurance (QA) team for testing our release extensively and report any bugs they find back to us. We've been doing our best to solve these issues and since the first private beta was given to the QA team 29th August we've fixed a large amount of issues with severities ranging from small tweaks and text fixes to major. If you encounter problems, check our wiki and our forums. There are also some pointers on planet GTA.
-
Almost 8 months ago we started working on a multiplayer modification for a brand new game, Grand Theft Auto: San Andreas, called Multi Theft Auto (MTA). This release is the first MTA we've ever released based on our new revolutionary "Blue" technology and features the gamemode "Race". The process of developing this release has been a lot of hard work and quite a few long nights, especially when most of our team members are busy with their real lives, but now we're glad to announce that we're finally ready to show you our work. We've been looking forward to this for a very long time and we're certainly very happy with how it looks. We hope you like it too! Smile This release also features a very easy to use map editor allowing anyone to create a map containing spawnpoints, checkpoints, objects and "pickups". The maps created can be added to an MTA server and played online with your friends at any time. Download it here I'd like to thank our wonderful development team for lots of hard work and the Quality Assurance (QA) team for testing our release extensively and report any bugs they find back to us. We've been doing our best to solve these issues and since the first private beta was given to the QA team 29th August we've fixed a large amount of issues with severities ranging from small tweaks and text fixes to major. If you encounter problems, check our wiki and our forums. There are also some pointers on planet GTA.
-
we know what the problem is and how to fix it.
-
first off all, i beleive it's udp on 22003 and tcp on 44003. Is this on windows or on linux and are you editing the file located in "serverdir/mods/race" ?
-
user:/home/me/mta # ./mta_server MTA:BLUE Server for MTA:SA ) CLOSE: Server stopped! Press Q to shut down the server! This is due to a parsing bug in the configuration parser. Try to remove any \r (carriage returns) from your config file. The best solution, however, would be to download the newer server binary (mta10_server-r1.0-linux-2-gcc-*.tar.gz), where this issue is fixed. You will only have to replace the race.so file (in mods/race). on file is located in the "mods/race" directory
-
yes, that will be made clear when we release the client. The issues listed do not happen to most people. We beleive the net;dll error only happens on windows 2003 and the msvcr71.dll could be present on your system from other programs or from installing the correct visual studio.
-
run the following command (as root) export LD_LIBRARY_PATH=/usr/local/lib
-
There have been a couple of reported issues with the Windows server, if you are having issues with running a Windows server (most people won't), check http://www.mtavc.com/docu/index.php?tit ... ows_server .
-
The MTA:SA server requires xerces-c 2.7 to be installed on your linux box. This is usually not a default component and most repositories do not have it. We have placed a basic guide online about how to compile it on our wiki : http://www.mtavc.com/docu/index.php/R1. ... 28Linux%29