Guest Posted April 23, 2003 Share Posted April 23, 2003 (edited) How the hell are you going to do to keep us away from cheater (ruining the game) and hacker fining holes in the MP and gaining control over the remote comp. I mean they already have a tool for their disposal, and it is the same tool that you guys started from and that is the Admin Console http://www.estetiksoft.de/gta3console/. This is not the only one and since I am a bit of a programmer mehself I know that if thay cann't use that tool they can look at the source code for it (which is also avalabel at their website) and find out very easily how to manipulate GTA in any form or size trough controls that are in the source of the Admin Console. They can and will find a way around the protection if you have any in the future releases of MTA. By the way I think those bitches at R* should really take an interest in what you are doing, I mean you are basicly finising what they started and didn't even finish quoter way. They should give you liscence or show support or do anything. Edited April 23, 2003 by Guest Link to comment
me Posted April 23, 2003 Share Posted April 23, 2003 well, the thing about GTA3 MP is that there are so many trainers, hacks, mods, maps, cars, skins, etc. With say, CS, they have a huge number of people (as well as Valve) working on stopping cheats. R* never worried about stopping people from cheating in GTA3, because it didn't matter. It didn't affect anyone, so hey, they could make the most unsecure game ever, and it wouldn't make any difference. If cheating were to be stopped, the entire game of GTA3 would have to be changed around, just to give some cheat protection. Link to comment
xerox Posted April 23, 2003 Share Posted April 23, 2003 this has been discussed before - im inclined to lock it - but the first post is too long =) as for the built in cheats - we can fix them, they are not a problem as for scripts, the team is more interested in getting the game stable, then anti-cheating measures will be put in place. messing with handling and colission data will mean that the games wont sync, and if its raining tanks, they wont be synced, the weapons option is easy to fix as well, as earlier discussed in other topics. Link to comment
Mercenary Posted April 23, 2003 Share Posted April 23, 2003 I still like to use the "Solid Granite Block" cheat.....I'm sorry, but thats is the single coolest cheat ever invented. Link to comment
me Posted April 24, 2003 Share Posted April 24, 2003 ya... but just remember! the "solid granite block" cheat originated in Driver... for carnage game mode.... almost makes me want to play it again.... Link to comment
Slothman Posted April 24, 2003 Share Posted April 24, 2003 so the key to not being modded is to write very long posts? Link to comment
RobZGod Posted April 24, 2003 Share Posted April 24, 2003 Writing informative, which often involves longness, posts will keep them from being modded. Link to comment
Guest Posted April 25, 2003 Share Posted April 25, 2003 Well i've just started to porgram in C/C++ and edited (ripped by any means) alot of small apps just to see what my capabilitys were... I think if you would change the variables n strings that the trainer no longer finds them so that e.g HP can't be infinite anymore... (in other words... new trainers HAVE to be made in order todo so...) If I'm wrong... feel free to yell or anything as i just started... just thought it was a good idea to stop cheaters... Greetz... DD Link to comment
justadamnperson Posted April 26, 2003 Share Posted April 26, 2003 but what about just straight up cheat codes? will they work or be disabled somehow? Link to comment
Mr.Bill Posted April 26, 2003 Share Posted April 26, 2003 for now they work but soon they will be taken off, im not to sure if all or not. Link to comment
crew Posted April 26, 2003 Share Posted April 26, 2003 What exactly is that GTA3 console thing? I went to the site, but it didn't really describe much. Link to comment
ArtiGamer Posted April 26, 2003 Share Posted April 26, 2003 its a cool thing its like a trainer you can have 999 armor and 999 live and you have a carstat edotion and mutch more _______________________________ Join The Russian mafia we wil pay you wel Link to comment
xerox Posted April 27, 2003 Share Posted April 27, 2003 uhh - we are trying to disable cheating, not encourage it artigamer. Link to comment
Mercenary Posted April 27, 2003 Share Posted April 27, 2003 I have been informed that the main.scm file has been rewritten to keep standard cheats out of users hands. As for the 'memory hacks', I have yet to find out if they will still be effective on the next release. Link to comment
RobZGod Posted April 27, 2003 Share Posted April 27, 2003 I'm more botherd that they get the game steady first; Then they can stop the cheaters. Link to comment
Oyst Posted April 27, 2003 Share Posted April 27, 2003 I think this is a stupid suggestion but could maybe used when stable etc. How about a way to MAKE them register with a valid email do that before they access the console, so maybe if a cheater is found hes banned from the mod well at least untill he changes his IP. Maybe something like this? should be legal shouldnt it? Link to comment
Mercenary Posted April 28, 2003 Share Posted April 28, 2003 I think this is a stupid suggestion but could maybe used when stable etc.How about a way to MAKE them register with a valid email do that before they access the console, so maybe if a cheater is found hes banned from the mod well at least untill he changes his IP. Maybe something like this? should be legal shouldnt it? WHAT???? Link to comment
RobZGod Posted April 28, 2003 Share Posted April 28, 2003 Why dont you try reading his post before shouting "WHAT?" it makes pretty good sense Link to comment
Mercenary Posted April 28, 2003 Share Posted April 28, 2003 Not really. Please help me out here. What does email and an IP address have to do with anything? Why not just keep a good eye on the players and if they do weird stuff, kick em out. Link to comment
Switchboy Posted April 28, 2003 Share Posted April 28, 2003 it goes thad the server bans your IP if you cheat coz if you ban only a IP he can rejoin behind a proxy (diffrent IP) so if you have to registrer yoir copy of MTA with your e-mail the serevr can ban thad to so a cheater can't rejoin Link to comment
xerox Posted April 28, 2003 Share Posted April 28, 2003 there are always ways behind a problam - adding wildcards should fix the proxy problem, but banning ip's will be easier, and should deter most people. Link to comment
|Y|aNi}{ Posted April 28, 2003 Share Posted April 28, 2003 Yeah but a protection to auto-ban ips that the server detect cheating would be easier...And no problems with that!! Link to comment
Mercenary Posted April 28, 2003 Share Posted April 28, 2003 I think you are trying to skip good server moderation by making broad assumptions about IPs and email addresses. Surely you've never dealt with this in any kind of programming experience. I just say the server admin should keep a good watch for trouble causers and leave it at that. The code should be made so that if a sync error occurs, the client is removed from the connection. This is the best way to stop cheats; If the client does something the server says it can't, GOODBYE. Link to comment
xerox Posted April 28, 2003 Share Posted April 28, 2003 there - solution to a problem!!! though, if the server has an active mod, the above doesnt matter, as everything is at their discression! Link to comment
Mr.Bill Posted April 28, 2003 Share Posted April 28, 2003 just make .3 .1a and no one will be able hense no cheating Link to comment
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