Si|ent Posted January 19, 2006 Share Posted January 19, 2006 People have been encouraged by the fact that an endless race can be created (something Team members have stated more than once), be it by making no finish line, or placing the finish line somewhere inaccessable, allowing a free roam mode where players can simply revel in the freedom of driving around wherever they wish, exploring and experimenting. However, there is no respawn. There is of course the option of setting no damage for vehicles, or extremely high hit points for them. But that itself reduces a larger part of the fun. Seeing the cars panels get more and more battered, trying to limit damage by landing outrageous stunts well etc. These two things do not go together, the lack of respawn means even with no damage the player that rolls his vehicle, or fails to roll over a repair pickup in time, or drives into the water can no longer play, he is stuck in spectator. Even reconnecting wont help as the race will already be 'in progress', meaning he cannot restart. This also means new players joining will not be able to participate. The only way to respawn is to restart the map/race entirely, placing all players back at the initial spawn point and severely limiting the freedom promised. This is a poor decision. Yes many maps will not require a respawn, but many will. I strongly suggest respawn be included as an option and feel it is a mistake not to do so. Link to comment
blitz1008 Posted January 19, 2006 Share Posted January 19, 2006 yeah i was wondering about that the other night, when i heard about the free roam. even the no damage wouldn't help if you landed in water. Link to comment
MrJax Posted January 19, 2006 Share Posted January 19, 2006 Well they say they're "feature locked" now, adding that would delay it even more, although i agree it might be alot better with it - especially for things like dog fights. I dunno if they plan on working on the race side for r1.x releases or something, adding new things, but if they aren't i suppose we'll have a respawn in a Deathmatch one later. Link to comment
[TTH]Mr.X Posted January 20, 2006 Share Posted January 20, 2006 they should add it even if it causes delay, it would just really dissappoint users if that problem is still in the game, and it really is a fun breaker Link to comment
Ransom Posted January 20, 2006 Share Posted January 20, 2006 People are getting fed up the objective is to release whats been made, feature locked, and then we'll go on testing and suggesting new stuff while you enjoy whats been accomplished already. That sounds like a big thing to implement, it would take to much time for release 1. Right now its just finishing touches and final checks mostly... it'll be out soon I think. Its a good idea though. Link to comment
Mog Posted January 20, 2006 Share Posted January 20, 2006 People are getting fed up the objective is to release whats been made, feature locked, and then we'll go on testing and suggesting new stuff while you enjoy whats been accomplished already. That sounds like a big thing to implement, it would take to much time for release 1. +1 it'll be out soon I think We hope you're right Link to comment
njr1489 Posted January 20, 2006 Share Posted January 20, 2006 Bump is right. What is a free roam without respawning? It will suck cause you will be watching all the time. Link to comment
Gamefreek Posted January 20, 2006 Share Posted January 20, 2006 If they added free-roam they would have to go through the RC process again, causing an even bigger delay. Link to comment
MTA Team Blokker_1999 Posted January 20, 2006 MTA Team Share Posted January 20, 2006 it is a race mod in the first race. /me puts the suggestion on the long long long list. Link to comment
erorr404 Posted January 20, 2006 Share Posted January 20, 2006 I don't think it's that important. You can make a race with repair pickups spread throughout SA, and have several races on the server with different starting locations, so when someone dies just restart the race wherever is closest. Link to comment
Jani Posted January 21, 2006 Share Posted January 21, 2006 When are you going to start testing RC4.1? Link to comment
Gamefreek Posted January 21, 2006 Share Posted January 21, 2006 Release Candidates are tested as soon as they are available to the QA Team. Link to comment
Zircon Posted January 21, 2006 Share Posted January 21, 2006 The point of this mod is to play short user-created game modes, not specfically something as complex as freeroam, which is just something extra that's possible to make. I suppose that lack of respawn wouldn't be the only issue with it, either. There will probably be r1.x releases containing a few new features and some minor bugs we didn't have time to fix during the beta testing stage. We could certainly look into this... Note that there is a voting system in place, and if the majority of the server is dead, someone can always initiate a vote to start the map over. Link to comment
Sodisna Posted January 21, 2006 Share Posted January 21, 2006 Just quit and come back in. It's as simple as that. Link to comment
erorr404 Posted January 21, 2006 Share Posted January 21, 2006 Just quit and come back in. It's as simple as that. No it's not, cause you'll be stuck in spectator mode Link to comment
Si|ent Posted January 21, 2006 Author Share Posted January 21, 2006 Just quit and come back in. It's as simple as that. No it isn't. Once a 'race' is in progress any joining players have to wait until the next one begins before they can participate. We could certainly look into this I didn't realise you were doing some of the coding now. Anyway as I said elsewhere, there is no point adding this for the first release at this late stage. It was obviously a mistake, an oversight that didn't occur to anybody, and one that can be rectified in one of the many promised small releases/patches that have been promised to follow the initial release. I just hope it is hovvering near the top of 'Blokkers list'. Link to comment
kaboom Posted January 21, 2006 Share Posted January 21, 2006 (edited) Just quit and come back in. It's as simple as that. No it isn't. Once a 'race' is in progress any joining players have to wait until the next one begins before they can participate. We could certainly look into this I didn't realise you were doing some of the coding now. Anyway as I said elsewhere, there is no point adding this for the first release at this late stage. It was obviously a mistake, an oversight that didn't occur to anybody, and one that can be rectified in one of the many promised small releases/patches that have been promised to follow the initial release. I just hope it is hovvering near the top of 'Blokkers list'. Well my Semi-Retired friend, I think that you've got a point there. Edited January 22, 2006 by Guest Link to comment
Zircon Posted January 22, 2006 Share Posted January 22, 2006 We could certainly look into this I didn't realise you were doing some of the coding now. I'm not. I'm part of the QA team and we work together with the developers to make suggestions and solve issues. Like I said, you can always intiate a vote to start the map over. I doubt you'd be stuck in spectator mode for very long if you ever happened to die, unless the server is huge and the majority of people are still alive. Link to comment
Kent747 Posted January 22, 2006 Share Posted January 22, 2006 We considered several options as far as respawn is considered, and we decided against it, it wasn't a mistake, it is something we may add as a .map option later, but it was deliberately left out for the first release. Link to comment
Si|ent Posted January 22, 2006 Author Share Posted January 22, 2006 but it was deliberately left out for the first release. Well that was the mistake, in my and some others opinions. I'm sure it can be rectified relatively easily in the future though. And it isn't exactly earth shattering anyway. Link to comment
Guest Posted January 23, 2006 Share Posted January 23, 2006 I've registered just to post my view on this matter: Please at least allow this as a server-side option. I was under the impression that the whole purpose of Blue was for it to be highly customizable. Many players would appreciate this I think. You should see how many players immediately leave the game after dying, simply because they don't want to have to wait for long periods of time. Hence, please add a server-side respawn life-count, where the admin can specifiy how many respawns are allowed per-player (respawncounts ranging from 0 to infinite). That way, if someone wrecks their own vehicle by accident during the beginning of the race, they can at least have more lives, and get back straight back into the race. It would also be useful if you could add a customizable death penalty. So that, for example, if a player dies, there is a server-side option to either set the player an X number of checkpoints back in the race, or even start from the beginning again. This, I believe, would make MTA exceptionally more fun, as waiting times would be heftily reduced for players. Without sounding too dictatorial, arguments against the implementation of respawns aren't going to be very convincing, simply because this has been suggested as a server-side option. Respawns would hence not be forced upon players, but would be selectable by the admin. Hence, another feature that would be useful to players, is if there was some sort of icon next to the browse server list, that indicated whether or not a server has respawn turned on or off. Please consider these suggestions, MTA dev team, as I think it really would make the game more fun. Thank you for reading, - Athelstone Link to comment
finn_bryant Posted January 23, 2006 Share Posted January 23, 2006 Please at least allow this as a server-side option. I was under the impression that the whole purpose of Blue was for it to be highly customizable. Many players would appreciate this I think. You should see how many players immediately leave the game after dying, simply because they don't want to have to wait for long periods of time. Hence, please add a server-side respawn life-count, where the admin can specifiy how many respawns are allowed per-player (respawncounts ranging from 0 to infinite). That way, if someone wrecks their own vehicle by accident during the beginning of the race, they can at least have more lives, and get back straight back into the race. I agree that it should be put in, but it could mean that servers without the option available (i.e. serious racing servers) would not get any players, while the ones with barly any respawn delay/penalty would be filled, just because its easier. Plus maps that don't play well with respawn would not be played much. Well, i suppose the hardcores would go to the no respawn servers Link to comment
ChrML Posted January 24, 2006 Share Posted January 24, 2006 Posted in an another forum that this will be implemented in one of the next MTA versions. I agree, it is required. This will probably be specifyable in the .map file. Link to comment
Kamahl Posted January 25, 2006 Share Posted January 25, 2006 First post in a while I would love that, but they have already made a great job, i've never played SA like im doing now, i really enjoy playing, the MTA SA crew has made a great job and i'll be patient and wait for their next release, they could have made us wait for longer, and i'm getting all this for free. Link to comment
c3|b00g Posted January 26, 2006 Share Posted January 26, 2006 i second all of the above. Flipping, respawing and parachutes as a must (in my POV) Transportation pickup Speedpickups and maybe placeable traps. Just like Mario-Karts, hrhr. Link to comment
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