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Zircon

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Everything posted by Zircon

  1. Zircon

    ULK?

    I might register a new domain sometime in the future, but as it stands, there's no need for one. We still have means of communicating.
  2. Okay, this has been bothering me for a while. Why is there a picture of a toilet on the main page?
  3. Zircon

    ULK?

    We're on indefinite hiatus... and yes, the domain expired quite a while ago, but we didn't renew it.
  4. Zircon

    Wiki Research

    I believe we've been over this. No one's intention should be to list the "original gangs," or "pioneer gangs," or whatever you want to call them. A chronological listing would be a perfectly unbiased and fair way to go about it. Otherwise, we are going to have some conflicting views with the way it's presented. Like I said, it's impossible to draw the line between the "original gangs" and all of the others that appeared afterwards. You might say the cut-off point is 2003. I could say six months to a year later. It's simply a matter of opinion, and that doesn't belong in something that should be factual.
  5. Everyone except you in this topic seems to have a pretty good understanding of who the pioneers are. The list is not biased, but its not fair to include a gang just cause some guy started it and it never actually became anything, thats all I mean by surviving. Anyhow, yes you are right, pioneer is considered synonymous to old and respected by many, as I mentioned in the latter post. There is a certain respect for the pioneers most people exhibit (not you apparently). If you are questioning where the line is drawn, I think you'll find a very definitive timespan between those pioneers and the other older gangs. If I recall correctly, Blokker or another team member made the original wiki post that included those pioneers, and I'm sure they didnt have any bias, they only wanted to mention the ones that started and survived. We can have it your way, but throw a starting date next to each gang and it'll have the same effect. Well, for the first leg of your post, I am perfectly familiar with what the term pioneer means. I don't know why you'd think otherwise. My entire previous post dealt with your usage of it and why I think it's a just yet another excuse to prioritize your list of gangs and put them in front of all the others. Yes, I am questioning where the line is drawn, because one person can't determine that, and no, there isn't a "definitive timespan" between the "pioneers and the other older gangs," unless you think a couple of months over the course of three years makes any difference. No, a team member did not put that in the Wikipedia article, and it doesn't matter if one did or not. Perhaps you should read the discussion to see why it was removed. I am perfectly happy with listing the gangs chronologically, but I am not happy with the first few being labeled as "pioneers" or "old and respected," because that's simply a matter of opinion.
  6. So its not your anger of the first gangs being the only ones mentioned, but my need to gloat for VCP? Well I dont know if you noticed, but Im out of VCP and I have a neutral stance. However, it has the right to be in the story of MTA's history along with those other gangs because they were the pioneers (that started and survived). Whos to say what gang is good enough to deserve mention? That is why only the first gangs were mentioned in the main section, because they were categorized as historic (with the exception of VCP being the tourney winners but thats also historic). I'm not against a section listing the gangs of past & present MTA but the pioneers do deserve special mention in the main section of MTA's history. The pioneers of ANYTHING do have prestiege, whether you like it or not. It does give them a certain quality which people admire over the newer gangs. That is probably why the topic starter asked for this information, out of admiration for the pioneers. This "pioneer" term you're referring to seems synonymous to "old and respected," and I believe I've already expressed my point of view there. I think you still don't quite get what I'm saying. Your list of "pioneer" gangs is biased and incomplete. Where is the line drawn? Where do you stop including gangs that were formed past a certain point? What exactly is it that these gangs have pioneered, and how have they been influential to other gangs throughout the course of MTA's history? If they haven't accomplished anything other than staying together, then why do they deserve immediate mention over another gang that might have formed a year later, yet retained greater influence over those that followed?
  7. Well, I don't know where you got the idea that this is about me, but I think before starting an argument on the basis of that and your opinion that the gangs listed here are notable because of their "historic stance," you should first and foremost actually read what I've said and then take a look at every gang's history in MTA and not just your own. Then maybe you'll realize that your self-importance really means nothing and there are gangs more worth mentioning than VCP, especially if such a list were to be included on any of MTA's official resources.
  8. Yes, he asked a specific question, but he also requested it being added to the website. This is the same person that kept adding the "notable gangs" to our Wikipedia article. My comments were more or less directed to him. Being an old clan doesn't give you immediate mention over all the others that have come and went for the past three years.
  9. That doesn't really make any difference. Being "an old and respected clan" is pretty much the same as being "the best clan," and it's often used in the same line. It's just another thing people use for bragging rights. I'm not sure what relevance it would serve anyway, as most of the clans listed here were formed around the exact same time as the rest that have survived to this day, if only a few months earlier. Which brings me to my original point yet again, you can't summarize this in just one sentence.
  10. I guess the "definitive list" or "notable gangs" people have listed here are only the ones they've been involved with. =) There have been hundreds of gangs throughout MTA's history and all of them have claimed that they were the best. You can't summarize this in just one sentence.
  11. All of the models were sorted manually by the QA team, so of course I would think that there's several hundred, perhaps even a thousand or more that's missing. I still have the all.models files Aeron mentioned, which has pretty much every single object in the game, but they're not categorized so it's quite difficult to find what you're looking for.
  12. I believe there's a simple d3d9.dll file you can drop in your GTA: SA directory that's compatiable with MTA: SA. I don't know where it is, though. Maybe you should look for it on a search engine.
  13. As far as shot registration goes, it should work fine on high pings due to the lag compensation code the team has added.
  14. Some people can't get broadband because it isn't available where they live or there's only one provider in their area that's a monopoly and charges ridiculous prices, as everyone here failed to mention. Broadband is not so readily available as you'd think. If you can get it, however, I would recommend that you do so, and then you won't have to deal with the lag. MTA: SA's race mod only appears to be laggy because of the proximity of the players. Your solution is simply playing in servers with less people, preferably around 10. The deathmatch mod (and even the race mod, really) is much better with freeroam maps designed in mind, as the players are all spread out.
  15. Why wouldn't you like infinite sprint? When I'm stranded without a car in sight, I don't want to jog all the way across the map until I find one. Let's also keep in mind that San Andreas's map is considerably larger, and if infinite sprint was needed in Vice City, it's certainly needed here. It also makes it harder to fight or take cover. Combat is already slower in San Andreas, so disabling infinite sprint and forcing you to jog in some situations just makes it even worse. If the stamina isn't maxed in San Andreas (and I don't think the stats are going to be maxed by default in MTA: SA, but I'm not sure yet), it means you can only sprint for a few seconds too. Anyway, this is just one example of the changes that need to be made. Little things like this make all the difference when you're actually playing the game.
  16. The driver drivebys in single player are way too powerful. The rate of fire and damage is heightened and it seems to auto aim to the nearest target, kind of like the machine guns on helicopters and planes. Drivebys with manual aim, however, are pretty much the direct opposite. The rate of fire is slower, the damage is pretty much the same as it is on foot, and of course, it doesn't auto aim. This is toggable so you won't always be in driveby mode when you step into a vehicle. It's also been debated that disabling the acceleration when a non-passenger attempts to a driveby should be implemented as well, which should solve the realism issue and make drivebys even less powerful. Some things just have to be adjusted in a multiplayer environment to make the gameplay balanced. An example of this is infinite sprint, which isn't in single player initially, but would be very hard to get around the map without since peds and the cars they drive aren't synced.
  17. I would love to play GTA3 and Vice City online again if the community were as big as it was back in the day. In fact, I would choose them over San Andreas for several reasons. I find the map quite large and boring, the camera is hard to control and usually interferes with things such as driving and aiming, the weapons are not balanced or varied enough (the hitman stats ruining everything and weapons like shotguns no longer knocking your opponents down are just a few examples), the controls are awkward and feel like they're better suited to a joypad (the prime example here is holding aim to shoot, which is also where the messy camera kicks in and starts zooming in and out), and finally, San Andreas does not run optimally at all like Vice City does; usually it's very laggy and you get random FPS drops, which reminds me a bit of GTA3, but San Andreas is much worse. In my opinion, San Andreas was a terrible port for the PC. It is fun to play, but it will never measure up to its predecessors. I've said this many times. If I had a choice between GTA3, Vice City, and San Andreas, I would not choose San Andreas. But back to your original question: No, many of the regulars around here will not lose interest before a proper deathmatch mod releases. Even though San Andreas is not quite as good as GTA3 and Vice City in many people's eyes, it should hold up just as well as the other games did. Please don't base your opinions on other multiplayer mods released for San Andreas, either, including the race mod. It should be treated as nothing more than a teaser in the team's larger scope of MTA: Blue. MTA: SA DM is far different from anything out there so far, and it's only in the alpha stage.
  18. I've noticed this too. It's just another annoying addition to San Andreas, so there's no way to remove it. I'm not sure if it has anything to do with the weapon stats (as every weapon has hitman status automatically), but if it does, then there's your solution. This is what makes the Tec9 or Micro SMG the most powerful weapons in the game. =\
  19. Well, like I said at KFC's forums, as he was in a clan I dearly hated back then (), I didn't enjoy his presence too much at the time. But I still played and communicated with him quite a bit... he had a good sense of humor and was easy to get along with. I imagine that his character was even greater in real life. Again, my condolences to his family.
  20. Where did you get the impression that 0.5 is a decent online GTA mod? I think it can be perfectly compared to everything else that's been released by other mod teams up to this point. You can play it if you want, but it will still never be anything like 0.3. The glory days are gone... it's just a dead game now. I suggest waiting for a deathmatch mod from either SA-MP or MTA: SA. It doesn't look like Vice City will ever live up again.
  21. People still play 0.5? I played it for two hours total maybe. It didn't take more than 15 minutes the first time around to realize that it totally sucked, though. Wait for a proper San Andreas deathmatch mod. That's all I have to say.
  22. This can simply be done in weapon.dat by editing the fire offset vectors...
  23. I won't be updating these maps anymore. They might have meant something a year ago, but I doubt anyone actually uses them for anything now. I haven't checked to see how many people still play MTA: VC or GTA3: MTA gang wars, but I assume it's not very many. I'll delete the images off my server in a few days. If anyone wants to take over, feel free.
  24. The machine gun sound only disappears when another player close to you is firing. It never stops completely (you can turn your camera around and see that you're still firing, even though you can't hear it). As for the tanks, you can't fire at the same time anyone else does. All of this will probably be addressed in deathmatch.
  25. I'm pretty sure what he's describing is a well-known program that "speeds up" everything on your computer (pretty dangerous as it can cause program crashes), but it's been detected. If it's not already blocked by the latest anti-cheat definitions, it will be in r1.1.
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