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Scripting Moderators
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srslyyyy last won the day on June 24 2021

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  • Polish Section Moderator & Scripting Section Moderator


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  1. Zapewne odnosisz się do danego serwera, musiałbyś się zgłosić na ichniejszym forum.
  2. Make sure to update all default (and community) resources. Keeping them outdated could lead to such scenarios, where they could make use of incorrectly written logic. Disable access to load and loadstring in ACL, unless you have certain reason to keep it enabled (latest MTA builds have it disabled by default). <right name="function.loadstring" access="false"/> <right name="function.load" access="false"/> You could take a look at Script security article, which i've recently updated. Also, there's no such anti-cheat which would protect you from vulnerable Lua code running on your server, so blaming it in first place isn't reasonable - which most of people nowadays shamelessly do. Including ungratefulness towards AC team, which provided nearly cheat-free experience for a few good years.
  3. Try this, but carefully read full page. Might require some changes though. https://wiki.multitheftauto.com/wiki/CallServerFunction
  4. You can use https://wiki.multitheftauto.com/wiki/Animate In order to smoothly change volume.
  5. Napisz tutaj - https://forum.multitheftauto.com/forum/180-ban-appeals/ Tylko po angielsku.
  6. function onClientPlayerDamage(pAttacker, pDamage, pBodypart) local localAttacker = pAttacker == localPlayer if not localAttacker then return false end -- do trigger event to server, preferrably do some check if victim ~= localPlayer; victim in this case is 'source' (without ') end addEventHandler("onClientPlayerDamage", root, onClientPlayerDamage) Note that i won't do everything for you, for next part please read:
  7. Perhaps freeroam/fr_client.lua (line 60) For the next time please use Find in files feature, which should be available in any decent code editor. It's CTRL + SHIFT + F for Sublime Text.
  8. Hit markers are probably based off attacker sync, use onClientPlayerDamage event (bind it to root), check if attacker equal to localPlayer, and then kill player if required (triggerServerEvent, and kill player server-side)
  9. Topic moved for better results.
  10. If you mean command then you could use optional argument for addCommandHandler. bool addCommandHandler ( string commandName, function handlerFunction [, bool restricted = false, bool caseSensitive = true ] )
  11. As long as it have collision it should be retrievable with https://wiki.multitheftauto.com/wiki/OnClientVehicleCollision With either hitElement or model parameter. However i think that's not a case for stinger - which you are trying to do i guess? Have a look at this resource which might help you: https://community.multitheftauto.com/index.php?p=resources&s=details&id=125
  12. Hi Your topic has been moved to Portuguese scripting section for better results.
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