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Marilith

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  1. the idea was good, it really should work, but now when the element gets hit, he bug and needs to reconnect, i'll try to see why this happen
  2. i tested here, it seems to not worth, the image appears, but do not kill the target
  3. yes, the code is in the hitmarker script: function fireFunc(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if hitElement then if getElementType(hitElement)=="player" then screenX, screenY = getScreenFromWorldPosition(hitX, hitY, hitZ) if not screenX then return end if isDrawing then return end isDrawing = true if (weapon == 34) then triggerServerEvent("kilLDayZPlayer", hitElement) end if (weapon == 34) then setElementData(localPlayer,"murders",getElementData(localPlayer,"murders")+1) end local sound = playSound("hitmarker-sound.wav") setSoundVolume( sound , 1) addEventHandler("onClientRender", root, drawHitMarker) if drawTimer and isTimer(drawTimer) then killTimer(drawTimer) end drawTimer = setTimer(function() isDrawing = false removeEventHandler("onClientRender", root, drawHitMarker) end, 500, 1) addEventHandler ( "onPlayerDamage", root, playerDamage_text ) end end end--func addEventHandler("onClientPlayerWeaponFire", localPlayer, fireFunc)
  4. I made a script with killdayzplayer that triggers a server event to kill the other player whenever he is hit by a sniper as a method of removing the shot you miss and kill anyway. if (weapon == 34) then triggerServerEvent("kilLDayZPlayer", hitElement), in this case hitElement == "player" then identify the other player and it works. but with this method there is no "killer" so kill messages appear that the player was killed by unknown. I tried a few things but everything went wrong, does anyone have a solution? https://i.imgur.com/I2dzgln.mp4
  5. Hey friend, I forgot to post here, but yesterday I got exactly what I wanted, credits to "Tekken" that helped me a lot, basically I made a hitX, Y, Z system with ammo and ammoclip, and I made one that hitElement activated killDayzPlayer, so , I put the sniper to do 1 damage, so now the sniper shots seem to have real time synchronization, in the same line of the code I put it for if the weapon is 34 then localPlayer will win 1 murder, and it's ready. Thanks for the help.
  6. yeah, but what I want to know exactly is the possibility of creating a script that activates "HitMarker", causing the target player to die. for me it is very complicated to say exactly what I want, but this server was perfectly able to ignore the ping from the server, and that makes the players enter it, the sniper pvp is magnificent
  7. I know a server that whenever you hit another player, it appears that you hit him and he dies, and hits in the lag do 1 damage. The blood of the hit player remains at 12000 but he dies, sometimes when hit also goes to 11999, but still dies ... I would like to know if it is possible to create a script capable of causing that when a Hitmarker is activated, the affected player dies instantly.
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