Jump to content

Kelvenbrryan

Members
  • Posts

    6
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Kelvenbrryan's Achievements

Vic

Vic (3/54)

0

Reputation

  1. I'm an apprentice bro how can I do this please
  2. I know a server that whenever you hit another player, it appears that you hit him and he dies, and hits in the lag do 1 damage. The blood of the hit player remains at 12000 but he dies, sometimes when hit also goes to 11999, but still dies ... I would like to know if it is possible to create a script capable of causing that when a Hitmarker is activated, the affected player dies instantly.
  3. Bom estou tendo o seguinte problema com as sniper da minha gm quando miro rapido a textura da arma fica na frente, me passaram esse codigo deu certo por enquanto mira rapido o bug volta local alpha = 255 bindKey ( "aim_weapon", "both", function ( _, state ) if getPedWeaponSlot ( localPlayer ) == 6 then if ( state == "down" ) then alpha = 0 elseif ( state == "up" ) then alpha = 255 end for _, v in ipairs ( getElementsByType ( "object", root, true ) ) do if isElementAttachedToBone ( v ) then local id = getElementModel ( v ) if ( id == 2584 ) setElementAlpha ( v, alpha ) end end en https://imgur.com/a/aZvvU Well I'm having the following problem with my gm's sniper when I aim quickly, the texture of the weapon is in front, they gave me this code it worked for now, quickly aim the bug back.
×
×
  • Create New...