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Tut

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Everything posted by Tut

  1. When lights turn on, the GTA renderer culls backfaces of polygons - essentially making polygons draw only 1 side being the direction that the normal is facing. I believe this is an issue with both opaque and transparent materials, but it's usually not visible with GTA vehicles as they have fabric on the inside which covers the vehicle metallic surface from the inside. If you don't plan on doing this, something you could do is duplicate the metallic surface polygons and flip their normals. I don't recall if this works for transparent materials.
  2. Locking this as duplicate, it looks like you've already got a few threads on this!
  3. I've moved your thread into the Portuguese scripting section where it best belongs
  4. Hi @kokoseda, we have made some changes to Map Editor so that all objects can now be selected. Please update your Map Editor and restart MTA. If you still cannot select it, head into Map Editor settings and enable Collision Patches. https://mirror.multitheftauto.com/mtasa/resources/
  5. Something you can do is create an IPL using Goldfish's scripts (MAP IO) for the object positions, and then convert IPL to .lua using Patrick's converter. If you follow the advice in my previous post and you're having invisible walls, try exporting your model to CST using Goldfish's CST exporter. The reason you want to export with this is it erases zero-faced polygons in the model which tend to cause problems with collision calculations. You can then import the CST into Steve M's Collision Editor, and finally export a .col from that program.
  6. Hi @skinny., the Servers to play on section is to advertise active, not dead or to-be-made servers - as it looks like you're in need of staff, I recommend the Looking for staff section instead. Good luck
  7. Hi @SteveP165, before exporting COL and DFF make sure your Pivot is set correctly, models centered in the scene and then apply Reset xForm.
  8. Tut

    2d plane problem

    Hey, for plane to show from both sides, you will need to duplicate the polygons and then flip their normals. Alternatively through map editor you can enable the object property Double-sided to get the same effect. This setting can be useful if you don't want to increase DFF size by duplicating polygons. As for the wires not rendering very far, try enabling or disabling Anti-aliasing using Magic TXD.
  9. Ok, sorry I think I missed the end of your video. When you attach new mesh to a skinned object, Max will try to weigh each new vertex to random bones nearby. What you can do is import a new character with similar mesh. Select all of its vertices, then attach your custom character to the imported model. With all of the vertices of the other skin selected, press delete. Now only your custom character's mesh is left and it should be glued to the bones a lot better.
  10. It looks like your Skin modifier might not be affecting all of the skin's vertices. What kind of skeleton is this - is it CJ or a regular ped skeleton?
  11. Your thread has been moved into the Spanish scripting section, as this is not a Scripting tutorial
  12. @Guedes - I'm sorry but as myonlake said this is not possible. However, he did make an offer that you've yet to reply to.
  13. Thread's moved into the Portuguese scripting section for best results. I recommend adding your code into a <> code block which can be accessed from the advanced text editor mode.
  14. Tut

    Load 3D

    I believe you will have to use that function. You may also have to use setLowLODElement which sets an element as LOD. It seems that your images has been removed from its file host (Discord). PS. I've moved your question into the Scripting section as this is more coding related.
  15. Welcome to the forums @lc171 As this forum section is English, all content should be aimed towards that audience. If you want to post in the Portuguese language, please use the correct forum sections: https://forum.multitheftauto.com/forum/127-programação-em-lua/ As a side note, instead of pasting code straight into your post, please use the code block function that can be accessed from the Post Editor <> button in the top row!
  16. Tut

    Help Me

    I'm not aware of any plans. The best place to look would be our development Github: https://github.com/multitheftauto/mtasa-blue
  17. @report - we removed the IP from server browser for copying the name of another established server - as it appears the server owner has changed the name I'll go ahead and remove the blacklist for you
  18. Hello @Faizan Xmarty If you want the server updated please contact the server's staff team directly - MTA forums is not really the place to ask server developers to update their servers
  19. There are two things that you need to change here: Always load COL -> TXD -> DFF - any other loading order can produce errors After repositioning the object and its pivot point, apply a Reset xForm modifier before finally exporting to .col and .dff
  20. Hi @Sunflora There is currently no way for players to change their serial and is not a service offered by MTA. Serials are used to more easily identify a player by the computer they're accessing, and so allowing players to alter it would risk servers security and AC functionality. For more on serials please see its wiki page here: Serials Whether you buy a new PC and thereby get a new serial is entirely up to you, however there's no guarantee that it will be unknown to servers who's playing on the new/old PC.
  21. @#RooTs - It's true that it's unfortunate not to get replies for a few weeks, however please keep in mind that these forums are entirely voluntarily run by MTA staff and used in our free time. I've left your reply below with your uncalled for statement removed. Please stay on topic and thank you for helping
  22. Try adding a rotation key at the end of the timeline to each bone that is animated, or set the timeline to end on frame 15
  23. Objects mapped using createObject are world objects and doublesided option can then be enabled when defined as an Element. It's true that you can work around backface culling by duplicating and flipping polygons in the 3D model, however bear in mind this will add more file size. Unfortunately I'm not a scripter but hopefully someone will tune in and get you a better response soon.
  24. Unless you need to enable doublesided across hundreds of models, I would probably just do some basic scripting using setElementDoubleSided function
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