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Everything posted by Tut
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You should be able to load in the Deagle animation group for Colt45 using this function: https://wiki.multitheftauto.com/wiki/SetPedAnimation If that's not possible, you could import Deagle IFP and set it to work for Colt45: https://wiki.multitheftauto.com/wiki/EngineLoadIFP
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Thread has been moved to a more appropriate board, https://forum.multitheftauto.com/forum/97-portuguese-português/
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Thread has been moved to a more appropriate board, https://forum.multitheftauto.com/forum/97-portuguese-português/
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Hi, please make a new thread in the Scripting section and elaborate on your question: https://forum.multitheftauto.com/forum/71-scripting/ Please don't forget to stay up to date with the forum rules.
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Need staff+developer+scripter team for a big project
Tut replied to HydraLazy's topic in Looking for staff
Hi Hydra and welcome to the forums. Can you please further elaborate on your request as it's currently a bit vague. There are some questions that I ask myself, and that's whether it's paid or free work, what are the expectations from Staff members and what are they going to work with, etc. You can find rules for posting here: https://forum.multitheftauto.com/topic/93567-rules-and-formatting-for-this-section/- 1 reply
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Thread moved to Portuguese programming section. Please use this for any further posts that you're posting in said language. @joaovictor13milhomem@Gmail
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I haven't tried it myself, but should be possible by having all 3 models inside a dff as one mesh. You would assign an opacity shader that clears the textures from view depending on which rifle should be visible. Another way is replacing 3 unused world objects, and then attaching those to the rifle and setting the held rifle invisible. I have moved your question to the Scripting section
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This is not an MTA specific ban, but one that the moderation team of your server (CIT2) has applied specific to that server. You're free to join any other server. You'll have to write an appeal on their appropriate platform, as server bans are not handled by us. But be warned, in most communities temporary bans cannot be appealed and must be waited out @Tested69
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Please avoid creating duplicate threads. If you need to correct mistakes, please use the Edit button at the bottom of your post. Thank you For reference:
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Thanks for posting the issue @AlvarO There's a known problem with alt-tabbing, can you please see the github issue on it: https://github.com/multitheftauto/mtasa-blue/issues/1103
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We're closing the thread as the download link is down. If you are able to update the link, please let us know and we'll reopen the thread.
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Ideally you would use a map editor like SAMP editor which allows you to select objects that can't be selected with MTA editor. I assume you know the location that it's mapped at. If not, could you ask the source. I was not able to locate the model using prineside site.
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Thread moved to the Scripting forum, @Andrew75t
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Não é possível substituir os modelos de roupas CJ usando https://wiki.multitheftauto.com/wiki/EngineReplaceModel. Seus tipos de modelo suportados estão listados na parte superior da página de funções. Você pode substituir as texturas das roupas por shaders, e acredito que também pode substituir os arquivos .txd por https://wiki.multitheftauto.com/wiki/EngineImportTXD. O MTA pode carregar modelos de roupas personalizados se for substituído no player.img, mas não usando nenhuma das funções do mecanismo. Eu espero que isso ajude It's not possible to replace CJ clothing models using https://wiki.multitheftauto.com/wiki/EngineReplaceModel. Its supported model types is listed at the top of the function page. You can replace clothing textures with shaders, and I believe you can also replace .txd files with https://wiki.multitheftauto.com/wiki/EngineImportTXD. MTA can load custom clothing models if replaced in player.img, but not by using any of the engine functions. I hope this helps
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Hi @valietre, we do not allow support for leaked gamemodes and properties in our forums.
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Yeah that's what I use. Thanks for the correction
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I would assume you would exchange the ( dff, 4150) with ( col, 4150)? It's the only logical thing I can see even though I'm not a programmer. col = engineLoadCOL( "MRoadTwist15DegR.col", 4150) engineReplaceCOL ( dff, 4150) I would also recommend you follow the loading structure that I described above, which would be COL -> TXD -> DFF. Your structure is TXD -> DFF -> COL, so that might be an issue, but then again I'm not a programmer so I'd rather not represent myself as a good source of knowledge on that part.
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In what sense? I don't understand the problem.
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Ok, I can confirm it's an issue on your end. It might be a scripting issue, in which case you won't find much advise from me. I can however recommend you load in the following order; COL; TXD; DFF. If it's loaded in another order, I believe it won't load correctly. You can read more about that on the function page and its notes: https://wiki.multitheftauto.com/wiki/EngineReplaceModel
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A lot of SAMP objects are made to load their textures from .txd files inside of gta3.img of your GTA SA installation, therefore you'll have to extract that from your game files and not from SAMP files. The .txd files stored in samp.img are usually only for models that makes use of custom textures, or for textures cut down to lower dimensions than their originals, like a SWAT helmet, its GTA texture is 256x512, so SAMP would ideally make a custom .txd that's 32x32 because the helmet is that small on the image. Can you please describe what you tried, optionally in steps, so that we can verify that you were doing it correctly?
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Can you try following the 2 steps described at the bottom? Simply disabling faceit isn't a guranteed fix
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I mean, it would be an idea to send the diagnostic result that the OP was prompted to send. Either way, MTA commented on an issue related to missing anticheat components recently, so it might be worth trying those steps also:
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MTA 0.5r2 SERVER UP !!!!! - STUNT or DEATHMATCH/FUN - 2 GB server 24/7
Tut replied to CJ007's topic in Multi Theft Auto 0.5r2
Exe replacements (downgraders) like what MTA SA prompts you to install in order to play - they are fine to be linked. Helping with, giving any form for support and linking entire copies of games with all of its scripts, models and utilities to run the game, is not okay. This includes PMing or sending them through anywhere else on the forums. This of course only applies to games that aren't open source and free to be redistributed. -
MTA 0.5r2 SERVER UP !!!!! - STUNT or DEATHMATCH/FUN - 2 GB server 24/7
Tut replied to CJ007's topic in Multi Theft Auto 0.5r2
Hello @CJ007, it's cool to see people diving into the older versions of MTA. I'm sure there are oldies and new players who would be interested. I have removed your link to Vice City installation because we do not allow support for piracy in this forum. Thanks
