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Gamesnert

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Everything posted by Gamesnert

  1. He means that you should only use it in the case of an event, but you should never DEFINE it yourself. So nothing like: function blah(source....) source=... (any other possibilities?) It's used in addEventHandler because you will get the element that triggered the event. But except for that, it isn't smart to use source in functions.
  2. ya, i know what you mean, would it be possible that for the next release it is named Multi Theft Auto San Andreas 1.0? and not deathmatch? I was thinking of this a while ago... Wouldn't this be better? Not that it matters THAT much, but it shouldn't have much disadvantages I guess.
  3. DP mean Developer Preview, so it's not a full version yet, but just to show people what's coming. Your version is probably 2.3, since 2.5 doesn't exist. This function is probably on the wiki because it'll be added in 1.0. Weird thing is that the function lists don't mention that...
  4. In BFSA, the games are about more than 1 hour! Still truth though in a few posts ago. (Searcing for it.... Oh wait, it was the same post as the first quote... >.<) Not even a single result about MTA on the first page... It's on the second one, so not a chance people will come here if they don't know about that there are two multiplayer mods... Maybe the site needs to contain "San Andreas" and "Multiplayer" words a bit more. I guess it would bump it up the google search.
  5. Well, in 1.0 they probably will. But if you go look for some SA-MP or MTA video's on Youtube, you see big "discussions" in which fans of both sides claim that that side is better. SA-MP's fans claim that SA-MP is much better. (without arguments to support their opinion... nubz ) While MTA people say MTA is much better. (guess what, a lot of these also don't have arguments... However, there are much more people having arguments on MTA than on SA-MP.) It's quite weird that people still think SA-MP is better for some reason... I really don't see why... Well, they're just being conservative I guess. =/
  6. So you DID play MTA race, or are you just guessing right now? Because I can remember you saying you never even played it. Besides, I wasn't talking about synch. Only about lag and BUGS. I'm pretty much sure DM's race is quite much buggier than MTA Race itself. And the lag, well, DM is designed to do more than just racing, so I guessed it would be the heck of a lot laggier than race.
  7. A few points that might help: 1. Read only 1 XML file and read it only once: At server start. (ok and at the end to save it) In the meantime, save every bit of data in tables. 2. If I look at your xmlLoadFile, it seems like you're making a new resource for EVERY player? 1 XML file in the same resource as this script will do. 3. For next time I recommend to post 1 small piece of script if you don't understand something. Then when you've got help with it, use that one (and the explanation of it) as an example for your other ones. I hope you understand it. Oh and also read some of the wiki documentation. It might help you quite a bit. For example: xmlNodeGetValue (especially the examples might be of your interest)
  8. While i complain for having low fps in mta you are complaining for having high fps its funny though, does higher FPS make you faster than you should? cause thats weird I had this in singleplayer for quite some time. In singleplayer, it's REALLY weird. You see cars crashing into eachother instead of parking after eachother. You run about 3-4 times as fast. (same counts for turning and driving. REALLY ANNOYING) and trafic lights almost seem to just flash. You don't want to have this in singleplayer, although it looks kinda cool on first sight.
  9. Why do people still play race? I mean there is race gamemodes on DM so whats the prob? Haven't played MTA Race, but the DM one seems to be buggier and have more lag. Besides if you don't want to do anything but racing, why getting something that also has got DM while you can get one dedicated to race?
  10. Gamesnert

    HELP

    ... Seriously, how lazy can you be... Find it yourself: http://www.game-monitor.com/search.php?game=mta
  11. It either returns the gamemode or nil, as far as I could see in the script. Maybe that would be a solution, replacing false with nil?
  12. 1. Stop typing in caps, very annoying. 2. Banned from where... 3. Upload the pic to a better site like imageshack. Why should we download it... 4. I don't even see a reason. The only thing I see is that you killed him, that you were about to be banned, and that you even did ":D:D:D:D:D:D", functioning like "Do it, I don't care" in this scenario... 5. Report it to the root admin of the server, not on the MTA forums.
  13. Well, add a few lines in which you can fill the steps to reproduce? Just a small textfield. Should be enough. Good idea though.
  14. You were previously able to play on that server? For as far as you know, have you changed any options, or have you got a new router or anything? Or any information that might be related?
  15. Ok, it's on your side. Apparently your router settings are wrong or something. Does any other online game work for you?
  16. I what do I hate these kind of guys... If you would have READ, and THOUGHT, you'd KNOW that there's no real solution to this problem right now! Everybody DOES care, it's just a problem that it's a problem at the moment that is very difficult to solve! By the way, do you have a wireless modem? If so, I'd recommend putting the wire in...
  17. Ok so let me see: 1. With ANY marker you hit, you want to execute lvpdhq? (Line: 11) 2. This won't work I guess... You're executing a marker when you type "/lvpdhq". (Line: 12) 3. Might it not be better to use setElementPosition and setElementInterior instead of spawnPlayer? For as far as I know, spawnPlayer makes the player spawn inside the interior, but with full health. Even if he was actually damaged. (Line: 8 and 16) I guess point 1 already fixes what you need fixed. The other 2, are just things that are recommended to fix.
  18. I think people can make their own browsers if the source for 0.5 is released, so that would be a good thing. I guess...
  19. I was actually thinking about this yesterday, but I'm not going to do all the buttons on my own. I'm too busy with homework and GTA IV for that... =/ So anyone volunteering to help? Otherwise this may be yet another dead resource. =/
  20. For as far as I know, they used this function: attachObjectToBone or getPedBonePosition (because a vehicle isn't an object, I think this one) Either way, you can't do it in DP2. For as far as I know however, it DOES work in the nightlies.
  21. Gamesnert

    Images alpha

    For as far as I know you can only do that with an image editing program. I don't think there's a MTA command for it, and I also don't think it should be necessary.
  22. Easier because I use the replace feature a lot and was never able to remember the hotkey to it. While in notepad++, it's simply CTRL+F, and pressing the replace tab. Furthermore the standard features are not any harder to find, so I think it's an improvement.
  23. Things I like about Notepad ++: 1. It loads in about 2 seconds. (longer, but a quarter of a second is equally good as 2 seconds IMO) 2. This is a notepad with extra features, even easier to use than the original notepad. (the simple things then, the added ones can be a little harder) 3. It has syntax highlighting for LUA AND MTA's added commands. It also has auto-completion on the MTA commands. 4. There's barely anything you need except for the things that are in this. If there's something you still want in it, just download a plugin and you have it. Besides, I don't like how it looks... I really prefer Notepad++ already for it's look and the MTA highlighting download on this board.
  24. You're basically saying that only people living close should be allowed to, but yet people from far away should be able to too. What's the difference? =/ Besides, still does NOT solve the bandwidth problem. It still needs to go from client to server to multiple others. Devs & open sources could better focus on the bugs, synch and features that don't have such a big downside IMO. Later on, in version... 9941364631343136435484 or something... It could be added. But there's more to do than only this... =/
  25. Hmmm... Still persists... I guess you need dumps to see if there's another problem, so here they are. Only 2, since I've been spending the rest of my time playing GTA IV. (And installing Windows XP Service Pack 3...) EDIT: Let's not forget the dumps... >.< EDIT2: Another one, this one was because of having custom models on the server... I got a window like: "Abort, retry or ignore"... When I tried retry, it crashed... With ignore it worked however! Just only thing was, that I got 8 of em in total... Amount of replaced models: 9. Amount of errors: 8. Worked errorless when only 1 model was used.
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