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Gamesnert

MTA Contributors
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Everything posted by Gamesnert

  1. Although that matters quite a bit, it doesn't matter. It still costs quite much bandwidth to send the data client-server-clients. It uses valuable bandwidth that could be used for much better synch, better scripts or more players. Besides, aren't there server-hosting places where you need to pay for bandwidth? Besides, I personally don't see the use anyway. If you still want it, use an external application.
  2. Try to go to settings>community>login. (if you have an account, login. Otherwise click register.) I'd try that.
  3. It also seems to be creating new colcircles everytime it's executed. colshape=createColCircle (1647.2434,-1815.3563,10) function Jobjoin(client) if (client) then if (isElementWithinColShape(client,colshape))then outputChatBox ("ok",client ) end end end addCommandHandler ( "enter", Jobjoin) For example. This should work.
  4. He meant teleporting an existing car. Anyway, I recommend making a script like this yourself. It should help you on the long-term. There are several functions that can help you: -getElementPosition: To get the player's position to set the vehicle's position to. -setElementPosition: To set the vehicles position. -setElementData: You can use it like: (player,"car",the vehicle variable), so you can always know what vehicle is his in any resource. -getElementData: This is used to retrieve it from setElementData. -removePlayerFromVehicle: To make sure it's empty before teleport. You don't want to teleport the car with the player just so he could drive away again. If you still need to learn how to script: http://development.mtasa.com/index.php? ... troduction Good luck. If you need help with things, you can always ask on the forums. But try to figure out how things work yourself first! Look at the examples and any information that may be of help.
  5. Let me ask a better question: Why not?
  6. Install dirs: GTASA: C:\Program Files\Rockstar Games\GTA San Andreas\ MTA: C:\Program Files\MTA San Andreas Version: R111 EDIT: More dumps included. Those all happened afterwards. Probably same cause though. Speaking of a cause, this only seems to occur with other players and vehicles. When they stream in or you target them with a cursor/specific place in the cam/weapon pointer. (especially occupied Hunter so it seems, me and Hannu crashed several times from it) This also explains why it's happening in for example I69 and my (poorly) converted BFSA, but not with broph + superman. EDIT2: Willy was quite right indeed... >.< I've experienced most crashes when trying Interstate69, which seems to crash for me all the time... Furthermore, the part I already said in previous edit. And R115 isn't a solution as far as I could see in the last 2 crashes... But well, I'll just keep hoping the solution is here soon. Perhaps in 121 which I'm downloading?
  7. How i could do that???? Sorry, I'm not scripter For now, don't let the gamemode automatically start. Then open the server, and type "gamemode freeroam". I'll see if I can upload it soon.
  8. I guess so that the camera doesn't move with the player, but stays at the same position. That's what I can understand out of the code and his explanation. Did indeed look a little weird on first watch though... ^^
  9. I think he ONLY meant stable versions. I would agree with that, as long as is doesn't update with specific versions. So since the source is released for... A few days or something. How is progress going? Just wondering because I really can't wait till the real stable 1.0!
  10. Because it doesn't depend on the size. More like the method of connecting and who made it. I don't know for sure, and it's not to blame the devs or anything, but I think if this mod would be made by a real big game company, the online connections might have had slightly less bugs and might even be even more optimized. I think that that might be a small kind of reason. You're not depending on a huge company, but more like a good amount of people knowing how to script, although not FULLY. But sorry if I don't understand it. It's just how I always understood it for myself.
  11. Here's the prob. Wondering why? It a simple way how it works: You start your server, and it starts freeroam like you did "start freeroam". When you use votemanager to change the mode, the vote pops up and it ends up with sending the resource "mapmanager" a command how to change the gamemode. The command arrived at the resource, and mapmanager switches the gamemode to it. But hold it... mapmanager doesn't have a gamemode running, so instead of switching, it'll start the given gamemode. Why is this happening? Why doesn't it detect your gamemode? Well, because it only detects a gamemode if it's started BY mapmanager. If it isn't, it'll ignore your resource. The solution is simple: Either start freeroam manually with the syntax: "gamemode freeroam" at server start, make a resource that automatically starts and sends a changeGamemode command to the mapmanager, (doing the same, but automatically) or you won't swap. I'd go for the second solution. It's really the simplest way on the long term. (unless you don't know how to script, but I might put mine up on community.multitheftauto.com) Hope it helps, Gamesnert.
  12. I wished that we exactly knew what Error 0-28 is, like in the deathmatch client manual there's a list of download errors and their meanings, except for 0-28... If we would know what it exactly means, it would be easier... =/ Problem is that it seems like nobody actually really knows what it means... Or atleast I don't... So that's why there aren't many people answering. I think... Might it be a port blocking something? Or anti-virus, anti-spyware etc. Or maybe another application ruining the download access, maybe stress of your internet cable (which seems unlikely) or someting? I'm not an expert in the field of hardware and software, but I do know that there's got to be something ruining it, and something to do about it...
  13. But I have a question: This "nightly" version or something... Is it a server upgrade to change it for a part to 1.0? And is a client upgrade necessary? I just don't completely seem to understand what's happening right now, except for that the source has been released a few days ago... What (might) the future of MTA look like? What exactly is this "nightly" thing? Possibly some more info to clear things up? As you might see after reading this, I'm just a little confused by the recent events...
  14. 1. Make a shotcut on your desktop. 2. Type in a name. 3. Type: mtasa://IP:port (so for example: mtasa://127.0.0.1:22004 ) 4. Click Ok, done! Much easier.
  15. Does this happen on EVERY server or just some? In case of just some, then just play on others I guess.
  16. There's an option to disable BBCode. You might have accendarently clicked it? Anyway, I guess the possibility of hacking will increase due to this, but just not that much. Besides, can't you also use the open source for making ANTI-cheats? But now it's open-source, will DP3 possibly release earlier? If it might, I'd be really happy!
  17. Huh? Server crash? Never had that... The only crashes I had are PANIC errors against me when using votemanager's startPoll function from the outside... Maybe my scripts are überstable?
  18. We now know that you can't see them, but CAN others? Besides, you need to use mapmanager to start a gamemode. To do this, do "gamemode [gamemode] [map]". (And yes I think it needs a map to start)
  19. When you're logged in, press P to open the admin options panel. Including kicking and banning.
  20. Or just put it in a script tag, but he's new so he didn't know. Anyway, you have the account "Game2Game" in your accounts.xml? And are you sure you're logging in when you join?
  21. http://development.mtasa.com/index.php? ... nistrators The wiki is the key to everything!
  22. Well, it's still not great, but atleast we have SOME more info now... "Admin port" = HTTP port, which IS located in the config file.
  23. already done twice here: https://community.multitheftauto.com/index.php?p= ... ails&id=94 and here: https://community.multitheftauto.com/index.php?p= ... ails&id=71 Ah nonono! To attach on your OWN plane!
  24. It think the aim of my game mode is different. The goal is to destroy as many properties of other players as you can and reach the highest rank (King of San Andreas). It's almost like the criminal rating system in SP. You can also rank up by capturing resources and build properties. These properties can consist of tech buildings (weapons), factories (vehicles), defensive structures and static structures (like walls). Like in Command & Conquer you must capture resources in order to build in the first place but you are free to build anywhere on the map. Looks the most like CNC:Red Alert 3! My favorite of the series! ^^ Anyway, sounds interesting! Tell on the forums when it's done, and I'll come check it out! But anyway, this is bout idea's for Bart? ^^ Well, how bout a CARPET bomber resource? (I know the bomber resource, but I would like to see a CARPET bomb version! And preferably server-side )
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