
Gamesnert
MTA Contributors-
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Everything posted by Gamesnert
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Unlike SA-MP, MTA requires internet connection... And too many players is too many bandwidth wasted... Besides, RPing with more than 1000 players? Heh, more like deathmatching! =/ Short: 1. It'd be a waste of time, how full are servers supposed to get? They won't get full anyway I think... =/ 2. Needs too much specs to run flawlessly. (or well, with less flaws) Unlike SA-MP. 3. RPing with 1000 players is hardly RPing... If global chat would be enabled, even with a filter only allowing someone to say something every 1 minute, you'll get 1000 messages per minute... -.- People just DM, and no admin can control the mess. Not even with an über admin-panel.
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Mine seems to work to most. Direct link
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PLEASE!! HELP: mta crashes while entering a server
Gamesnert replied to Benis's topic in DM Client-side
Does this happen on a specific server or all servers? -
This is why it's better to create a server for players with that map mod No it isn't... In that way you'd encourage the use of a mod... =/ It isn't cheating in that case though.
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Actually he DOES want to play with other players and drive cars in a gostown map. cars....in a ghost town hmmmm whats the point of a ghost town with cars? Ghosttown isn't an ghost town... It's a mod for SA that's quite beautiful! I've seen some screenshots, but haven't played it.
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Attaching objects is already possible. (you could have seen it on my server ) About the fire: That isn't synched, so you can't expect that one yet.
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I think he means the ghosttown mod, if there are any servers running it. Anyway, a mod like that is just too huge... So I don't think so.
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Nope. Not for as far as I know.
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A lot of popular skins have been missing. Ryder's, Sweet's, Woozie's and a few more are pretty popular. Though not in MTA... I don't think it's particularly necessary. It would be a nice extra though.
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Try removing birdview for a small while?
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then i guess your calling KYE a lier =/ Liar and a traitor I guess...
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The setElementData should be set when the object is created. So you set the user/nick name to the object. Like: setElementData( theObject, "creatorNick", creatorNickHere) setElementData( theObject, "creatorUser", creatorUserHere) So during saving or... Saving the map or something... You should use getElementData to call this back again. The problem with your script right now is that you are setting element data to true, so in outputChatBox, it'll give an error unless you do tostring(). But creator "true" would seem a little weird.
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http://development.mtasa.com/index.php? ... PlayerChat And if you look at example 1, you'll exactly see what you need. If you want it to be a command, an example of what to add is here: http://development.mtasa.com/index.php? ... andHandler (example 4)
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Tried starting a resource? start broph For example?
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About the "_", I had a namekicker somewhere... You could search for it on these forums. About automatic teams: I don't really understand how you're planning to do it... You actually want it INSIDE your Lua file? In that case, 'if (pname)++"Dr.PhillyBlunt" then' should be somewhat correct. But I guess you want it to be saved and automatically read from an external file?
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Try to setElementData to created objects to set who created them. Not the creator's element, but immediately username and nickname. In case he logs out, you'll get errors otherwise.
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First off, no triple posts please. There is a big, fat, edit button. Use that one. Second, NEVER fill in server IP parameter! It just doesn't work. Finally, portforwarding is forwarding ports to your PC. For more info, HERE.
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Do you have a router? And if so, have you portforwarded it correctly?
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Won't work for as far as I know. Probably will. But what's the exact problem?
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HTTP download is set to 1? And what's the errorcode?
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Relax... It'll come with DP3... It might be yet a while waiting, but gamepads should fully work by then!
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Eh... No problem I guess? ^^ Solved it for myself today too. Must say thank me to myself I guess!
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The code you provided should work, but there's something strange with his piece of code... Let's take a look at the script. function KnifeDamage( attacker, weapon, bodypart, targetPlayerName ) if ( weapon == 4 ) then --the knife Player = getLocalPlayer() setElementHealth ( Player, getElementHealth(Player) - 20 ) end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), KnifeDamage ) How does getLocalPlayer() get called at all if it would be server side... Besides, you would get an error in the addEventHandler for bad argument. (2) Have you set a variable with the same name to nil or something? Because it looks pretty weird... =/
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Ok, ik kan Nederlands praten, maar doe wel een beetje je best om Engels te praten a.u.b. Herpost het maar ff in Engels. ---TRANSLATION--- Ok, I can speak Dutch, but take some effort to talk English please. Repost it in English.