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Gamesnert

MTA Contributors
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Everything posted by Gamesnert

  1. wich is located...where? http://development.mtasa.com/index.php? ... AE-related
  2. It can work, but it'll be difficult to make it just like in SP. I just don't get why the function doesn't appear to get triggered...
  3. Like WHAT server? There are so many... =/
  4. I don't think onClientRender is such a good idea in this case... Use a timer like 500 ms. I don't think it needs to be executed about 40 times per second, I think that 2 per second is enough. ^^
  5. I guess this is just an example piece of code. You also forgot the the then. if source == first or source == second or source == third then
  6. May I ask what "IT" is? I guess MTA race 1.1.1? Download MTA SA DM 2.3, that one ALSO has race.
  7. ... Ehm... What is this doing in DM Server-side? Besides, didn't you already post in the patch's topic? Seriously, wait for the answer to come over there. Don't be pathetic by posting an other topic... Not even to mention in the wrong board...
  8. Please don't double, oh sorry, tripple post... There's a nice little edit button for a reason. And well, just put it in a map file, add the map to the meta and you're done!
  9. I guess that's the entire point... I guess if someone would map "fire" button differently, you wouldn't want to force someone to fire by using the mouse? Imagine someone being forced to use LMB while he always uses CTRL. Anyway, any result from the message?
  10. yeah, but.. the interior.map gets it information from interior resource.... ^ Wrong. Every map tag makes an element. In case of custom map tags, it'll create dummy elements. But elements aren't bound to only one resource, but to the entire server/client. Interiors resource uses such dummy elements to place markers. So it should work correctly if you place interiors in your own map file.
  11. Gamesnert

    Funcs..

    ^Fixed 1. Scaling is already in. setObjectScale. The only problem is that the collisions don't scale with it, and I don't think it works on vehicles, players etc. 2. Yes there's a map editor coming. I thought it was being released soon. (stupid rumours) Oh well, it's taking a little longer...
  12. Eh, this has been sorted a long time ago. About a week after I started the topic, which ALSO is a LONG time ago... It just seems to be an issue with server-side object creation synching to the client.
  13. So I guess you mean that it should return data, but it doesn't seem to RETURN everything, or to output/process everything? Also, could you show us an example? So the code you use, or a comparable one which might do the same? And ofcourse, it might be a good idea to tell us your MTA version. ( DP2? Nightly? Nightly version?)
  14. Stupid question, but is the resource even started? And otherwise, try putting outputChatBox("workingChute activated") after function workingChute(key,keyState). Just to see if the function is executed. EDIT: Just to make it a bit easier to understand... function workingChute(key,keyState) outputChatBox("workingChute activated") weapon = getPlayerWeapon(getLocalPlayer()) if (weapon == 46) then ........
  15. Oh, there is just 1 little mistake that ruins everything... addEventHandler("onClientPlayerJoin",getRootElement(),fixKeys) So I'd recommend using onClientResourceStart.
  16. Try portforwarding your ASE port. (ASE port = server port+123)
  17. Request 1: setElementPosition will do the job. Request 2: Add an extra line in Interiors resource which makes that marker. Both somewhat the easiest way to do it.
  18. Gamesnert

    timed out :S

    Full bandwidth usage?
  19. Yes it is. Google static IP and you'd probably be overwhelmed with how-to's.
  20. Hmm... Multi perform code new downloads... What is that? Sounds quite like a server issue...
  21. Pretty much a hacker I guess? If you die in stealth, you won't respawn until next round. And I haven't seen a server with 872 people on MTA... =/
  22. Gamesnert

    MTA Dead?

    Hmm, actually that's even a better todo list. About the advertising, I think there's a method that might not be effective, but worth a shot: The ModDB Mod of the year competition. You can vote on the ModDB MTA page. Not a big chance we win it, but every shot not fired is a shot missed.
  23. Gamesnert

    MTA Dead?

    Fixed your list. ^^
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