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Gamesnert

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Everything posted by Gamesnert

  1. Quoted for truth. It being called "DM" is the worst thing on MTA ATM I think. It's almost even worse than many of the bugs in-game lol.
  2. Have you read THIS and THIS? Because as far as I can understand your post, you don't know how to script. Am I right?
  3. 3D lines lag pretty much to me. I have this script that makes DX lines/rectangles elements whenever I shoot with a weapon, and it lags pretty much. D: Might be due to timerspam or something, since they get destroyed in 5 sec. Or maybe because I always use minigun to test and it kinda spams. Off-topic: With this I also found out that the sniper VISUALLY hits targets further than it actually hits the target. Meaning that you SEE that you hit someone, but you didn't actually hit him.
  4. Guide on doing this on your own: Way 1: The friendliest way: Try to remake it in this way: GUI tutorial, GUI classes resource and GUI scripting functions. Way 2: The lessfriendlybutstillquitefriendly way: Look up in the resource what you need and type it over, for better understanding. Way 3: The notsofriendly way: Copy it. ------------------------------------------- And to remember: We're not here to chew food for you to swallow. You need to start chewing it, and we might help chewing. (sounds pretty grouse though... )
  5. I think he means between two lines. So for instance: Line 1 starts on 0,0, is 50 units long, and has an angle of 23 degrees. Line 2 starts on the same position, also 50 units long, and has an angle of 50 degrees. The marker is somewhere in between. Is there a way to see if the marker is in between those two lines? (just an example of what I think he means)
  6. Ideas are something you suggest once or twice and remind someone of every once in a month or so. Rushing someone is suggesting once or twice, reminding em EVERY DAY, and annoying the hell out of people. And indeed, EVERYONE (also aimed to you!) stop going off-topic. There is already another discussion going on concerning this, no need to spread this also over to this one. Stop talking about MTA VC in the next few days... I don't know how others think, but I don't want to hear ANYTHING about VC in the next few weeks... Or months...
  7. Gamesnert

    MTA Dead?

    Read. It'll be done on it's own time. You actually ARE annoying people, seen the reactions I got on my server concerning the post above. And by the way, in case you STILL haven't noticed, repeating the same thing every second, minute, hour, day or week is pointless... Remind the team when they DO have time to do this. Side note: This post IS aimed at you Sugar.
  8. Why would it get reported if reinstalling works... There isn't any fix so far. But it ain't a major bug anyway.
  9. Was already reported. http://bugs.mtasa.com/view.php?id=2727
  10. http://development.mtasa.com/index.php? ... dComponent You'll need to script with it though.
  11. http://www.portforward.com/ Portforward you router. Go to guides>choose your router>choose any game and follow the instructions. Note that you should use the MTA server port instead of the one in the guide. Also, make sure your firewall allowes MTA.
  12. The GTA SA engine freezes when it's alt+tabbed AFAIK. SA:MP ESPECIALLY has this issue.
  13. Speaking of this, why is dxDrawLine3D that slow actually? And it shouldn't lag that much if it ain't that big or not spammed near eachother.
  14. Version? DP2.3? Nightly? And does it leave a crash dump in GTA San Andreas\MTA\dumps? I think it might help for the devs out there.
  15. Might it not be a good idea that if MTA is desynched due to being minimized, it doesn't send anymore information and thus time-out? It would be kinda annoying if someone could just alt+tab the darn thing so he's desynched... =/
  16. Pretty cool if this would be in, a kind of 3D image function? Would be awesum.
  17. Could you give us some more information, please? Any errors, or anything. Also, double check that the resource the script is in is running, and the script file is included in the meta.xml. Finally, check if the coordinates are correct. It might be that you're either spawning the thing underground, or in a building. And I've got a nice little addition to your script to see if the element is created or not. theGate = createObject ( 969, 2665.281983, 281.563019, 6.676636, 0, 0, -5.497787 ) outputChatBox(tostring(theGate)) ... It should show something like: "userdata: [a few numbers and letters]". Hope it helps, Gamesnert.
  18. Gamesnert

    MTA Dead?

    I don't know who started. Does it matter? You really think that EVERYTHING happens INSTANTLY. Well newsflash, nothing is instant. Not even just releasing source code. Besides, I think it isn't even ready to be released anyway... Give it some time dude, the only thing you're doing right now, is getting on people's nerves. And since when didn't they see the importance? In fact, how you even know? You seem to be pulling out some false conclusions to get VC running again. Well, that's not how the world works, and it won't change to that either. Especially not if you keep on annoying everyone with EXACTLY the same thing, then the world will hate you. It probably WILL be done, but everything on it's own time... Try to realize that for once. I don't care if you like me or not, I don't care if others like me after this post either. You're just pissing me off by now, and notice that I'm actually a quite patient person on that point IRL. So I'm probably FAR from the only one being pissed off right now. Hopefully, you stop posting these posts that are reaching absolutely NOTHING but annoyance, and just discuss other things until the MTA team finds time.
  19. Lol? Why is that? And eh... Does that also fix this one?
  20. I had a little trouble with it. And when I asked on IRC, I was told to do it this way. To see what trouble I had: video download HERE. (For the ones not trusting the vid or anything; All you'd see is the turret apparently rotating over all axis', while I only define the X, Y, Z and RZ one... And it seems to be rotating hell too fast too... =/)
  21. I'll tell you, that I have this gamemode where there's a SAM site on the roof of several Patriots. They can rotate, they follow your cam view. Now the interesting part: -It calculates the camera's rotation (since getCameraRotation is gone in 1.0) -It detaches the SAM site -It reattaches the SAM site, with a different rotation So if this might stop the effect, it shouldn't really lag. Although I don't know if it can solve it... But worth a try, not? So just try to detach and reattach it every render. It might stutter a little, but it's not THAT noticable.
  22. Not relevant at all... Anyway, I indeed kind of noticed the same thing, (see HERE) but didn't know it's exact cause. It seems like a bug with attachElementToElement, and not related to the script itself. So no need to post it up.
  23. I don't think that'll help against the time-outs BEFORE they join... lol. You don't have a firewall, but I persume you do have a router? If so, could you give us some more info on what you did? Also, can you post up your mtaserver.conf?
  24. HERE's a list of error codes. As you can see, 9 means UNABLE_TO_DOWNLOAD_FILE. So there has got to be something wrong. Try adding a / at the back of the link. So like: Instead of
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