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kalitonchik

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About kalitonchik

  • Birthday May 24

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  • Gang
    manhunt clan
  • Location
    13th manhunt clan Street Crew
  • Interests
    Gymnastic, breakdance, retro cars!

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Punk-@ss B*tch

Punk-@ss B*tch (12/54)

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  1. [21:44:56] WARNING: zombie_server.lua(Line 71) [server] isPlayerDead is deprecated and may not work in future versions. Please replace with isPedDead. [21:44:56] WARNING: zombie_client.lua(Line 37) [Client] isPlayerDucked is deprecated and may not work in future versions. Please replace with isPedDucked. [21:44:56] Some files in 'zombies' use deprecated functions. [21:44:56] Use the 'upgrade' command to perform a basic upgrade of resources. [21:44:56] Starting zombies [21:44:56] start: Resource 'zombies' started [21:44:56] ADMIN: Resource 'zombies' started by $.Kalitonchik(LV [21:45:50] QUIT: $.Kalitonchik(LV left the game [Quit] in my server your mode dont work and i have fallowing questions how solve this problem and whot is with your xml The XML page cannot be displayed Cannot view XML input using XSL style sheet. Please correct the error and then click the Refresh button, or try again later. -------------------------------------------------------------------------------- Reference to undeclared namespace prefix: 'edf'. Error processing resource 'file:///C:/Documents and Settings/User/Local Se...
  2. [21:44:56] WARNING: zombie_server.lua(Line 71) [server] isPlayerDead is deprecated and may not work in future versions. Please replace with isPedDead. [21:44:56] WARNING: zombie_client.lua(Line 37) [Client] isPlayerDucked is deprecated and may not work in future versions. Please replace with isPedDucked. [21:44:56] Some files in 'zombies' use deprecated functions. [21:44:56] Use the 'upgrade' command to perform a basic upgrade of resources. [21:44:56] Starting zombies [21:44:56] start: Resource 'zombies' started [21:44:56] ADMIN: Resource 'zombies' started by $.Kalitonchik(LV [21:45:50] QUIT: $.Kalitonchik(LV left the game [Quit] in my server your mode dont work and i have fallowing questions how solve this problem and whot is with your xml The XML page cannot be displayed Cannot view XML input using XSL style sheet. Please correct the error and then click the Refresh button, or try again later. -------------------------------------------------------------------------------- Reference to undeclared namespace prefix: 'edf'. Error processing resource 'file:///C:/Documents and Settings/User/Local Se...
  3. Sorry but your post don't helped me. and now personaly can't join in my own server! it's just licke nightmare. I realy need a helping hand!
  4. Hi I Have Problem with Server 1st) In my server console dont show my server ip. 2nd) In my server can join only I because other players who try join have erors licke ''Connection Time Out'' or ''San Andreas data files have been modified'' and others erors. 3rd) In server browse my server dont show up. Maybe i have mistake in following files mtaserver.conf <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>$.:manhunt:.(LV nereal server</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip>95.68.122.50</serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22003</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter limits the number of http connections each client can make. If you are using an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts. A streamlined web server such as lighttpd, would benefit from the maximum setting of 32. (Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server) Available range: 2 to 32. --> <httpconnectionsperclient>32</httpconnectionsperclient> <!-- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> <verifyclientsettings>-1</verifyclientsettings> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0"/> </config> local.conf <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>$.:manhunt:.(LV nereal server</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip>95.68.122.50</serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22003</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22011</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/local_server.log</logfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/local_scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="play" startup="1" protected="0"/> </config> I dont have had problems licke that in MTA SA DM dp and MTA SA DM nightly build. Please help me to solve that problems!
  5. okey create ped = thePed ( 0, 0, 5) create cigar ??? setPedBonePosition ( ped thePed, 25 ) attachElementToElement ( cigar, thePed, ?,?,? )
  6. This function are from mta sa race mode. Who can realise this item in mta sa dm?!
  7. ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZAdvertisement. ZZZZZZZZZZZZZZZZZZZZZZZZZZZHello, manhunt clan is inviting you to join us. ZZZZZZZZZZZZZZZZZZZZZZZZZZZManhunt clan needs players who: are active ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZexpierenced ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZknows lua scripting language ZZZZZZZManhunt clan team is responsible and replies to your questions in english, german, russian and latvian languages. ZZZZZZZWe have high goals. ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZContact us: ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZemail: [email protected] ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZskype: me.myself.and.i.kaliton911 ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZor send Private Message ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ About the clan ZZZZZZZOur clan started from MTA:SA Race and moved to new MTA:SA DM and the clan is now already 3 years old.
  8. serverside root = getRootElement () function PlayerJoin () triggerClientEvent ( source, "displayLogo", source, true ) setTimer ( triggerClientEvent, 2000, 1, source, "displayLogo", source, false ) end addEventHandler ( "onPlayerJoin", root, PlayerJoin ) clientside addEvent("displayLogo", true) function displayLogo(toggle) if (toggle == true) then local screenWidth, screenHeight = guiGetScreenSize() Logo = guiCreateStaticImage(0, 0, screenWidth, screenHeight, 'serverlogo.bmp', false, nil) else destroyElement(Logo) Logo = nil end end addEventHandler("displayLogo", getRootElement(), displayLogo) in xml add your picture directory then (clientside.lua,serverside.lua,yourepicture.format,xml) put in zip
  9. kalitonchik

    Beginning

    Scripting Introduction https://community.multitheftauto.com/index.php?p= ... ils&id=283
  10. Please show youre attemp and line where is eror (bad argument)
  11. Just look in https://forum.multitheftauto.com/viewtop ... 91&t=24188 Snippet resource paths.xml <paths> <path posX="[color=#0040BF]positionX[/color]" posY="[color=#004080]positionY[/color]" turnVelocity="[color=#004080]value of turnVelocity 0=straight ahead but 0.01 turn inright[/color] " maxTargetDistance="[color=#004080]value of maxTargetDistance for exemple 10[/color]" maxTargetAngle="[color=#004080]value of maxTargetAngle[/color]" speedDivision="[color=#0040BF]value of speed for exemple write 1000 and you're spawned car drive slow but if you tupe 100 you're spawned car drive mega fast[/color]" /> </paths> and look in snippet.map <map> <info description="" type="map" gamemodes="snippet" author="" name="" version="1.0" /> <vehicle id="[color=#004080]spawnedcar[/color]" model="[color=#004080]oure spawnedcar ID[/color]" posX="[color=#004080]positionX[/color]" posY="[color=#004080]positionY[/color]" posZ="[color=#004080]positionZ[/color]" rotX="0" rotY="0" rotZ="0" /> </map> and in snippet.lua Tupe coordinates near youre spawnedcar ............ function onPlayerJoin () setCameraTarget ( source, source ); fadeCamera ( source, true ); spawnPlayer ( source, [color=#004080]posX[/color], [color=#004080]posY[/color], [color=#004080]poZ[/color] ); bindKey ( source, "F1", "down", onKeyPressed ); end;............... run resource reconnect you while spawn! if you whont you can seat in car an tupe bindKey "F1" and take fun
  12. Thanks i cheanged vehicle to ngr and tuped another posX and Y but ngr dont drive 100% straight ahead but it okey
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