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eAi

Retired Staff
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Everything posted by eAi

  1. One day, when I've got way too much time, I'll port the dodo handling code from gta3 to vc. Currently, I don't have way too much time.
  2. We've contacted mcafee but they've not responded. In the meantime, disable your virus scanner while playing. eAi
  3. What is the MD5 has or CRC of the file in question? You can find out the CRC by putting the file in winzip (or winrar) and telling it to display the CRC column (right click on a column header). Does anyone else have McAfee who could check if this is McAfee's fault? I notice that update that caused this was released only a couple of days ago. If it is their fault, we'll contact them and inform them. eAi
  4. We have someone leaking info! How did you know about HL2 + MTA?!?
  5. You may be italian, you still need to speak in English on this forum.
  6. If its caused by MTAPH, deleting the MTAPH.exe in your Multi Theft Auto folder should fix it.
  7. Gangs as in clans or gangs as in skins? Gangs as in clans will exist, assuming more than 3 people play it. How skins work will be up to the game mode, a similar system to 0.5 would be entirely possible. eAi
  8. Have a look at the about box.
  9. Its an interview with most of the devlopment team members, Kent's part was liasing with the author. eAi
  10. For some bizzare reason, our core blue core is versioned as 0.4, which really confuses anyone and everyone, hence the code name, blue. eAi
  11. Talking about MTA is fine, just stay on topic please. If you want to discuss somthing on another topic, create another topic... easy.
  12. eAi

    Gluing people

    This topic has been discussed to death, its really not that complex. It'll be possible with blue's core and thats that. eAi
  13. I'm not sure what you mean, but as with any program, running a blue mod would do whatever the mod author want it to do. If they wanted to add a trojan they could, but it wouldn't exactly become a popular mod, would it? There will be two dlls, just like every other game, well three, client, server and linux server. eAi
  14. umm, why not make a winsock connection and send the .DLL with a 5kbps cap? that would be logical. as if this hasn't been discussed before.. Because thats not how mods work, you aren't exactly going to download counter-strike with a 5kbs cap are you?
  15. Mods will be client side, they'll just be enforced server side, like every other online game.
  16. The once would be while you were connecting anyway, so its irrelevant.
  17. Why are you hanging around this "pile of shit"? Its not exactly going to turn into a rose bush, is it?
  18. Allowing mods doesn't mean you can randomly add your own collection of hacks and models and play, it means that people can develop mods specifically for MTA and distribute them. Server admins can install them on their servers and users can download them (not from the servers, from a website) and install them into their blue version. This will allow them to connect to the server and play with everyone else who has the same mod.
  19. eAi

    Gamemodes

    Which would be a kinda major change of direction so, um, no? Though, blue will have the potential (perhaps not initially) to co-op (the missions would need to be recoded from scratch in C++).
  20. We'd like to do weekly updates, but to be honest it would't tell people much. Some weeks we don't get much done, others we make huge steps forwards. Some weeks, we delete weeks and weeks of previous work and start again. Its not like we're working for a proper games developer, we're doing it in our free time. eAi
  21. The progress bar stayed as it was as we've been restructuring blue, this hasn't caused any direct progress but makes blue a considerably better final product in terms of flexibility and longevity.
  22. We've never claimed that we'll post a collection of screenshots. We might, but we don't make promises - they're hard to keep. Meanwhile, blue is coming on very well. We're really pleased with how its looking like it'll turn out. eAi
  23. eAi

    Skinning

    A mod could support user created skins or vehicles if they wanted, but it would be fairly hard (they'd need to implement their own transfer routines). It might be somthing we'll look into after the release (a lot of things are in this category).
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