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Posts
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Everything posted by norby89
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Magikarp, kill robhol with a splash attack!
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ever heard of the preview button?
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there was a mod for VC called Long Night, only played the beta, not sure if later versions included custom skins PS: perhaps it would add more to the "zombie feeling" if you made apocalyptic skies, dark purple blended with orange or so
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I found MTA on a CD bundled with a magazine I used to buy, it was an early version for GTA3. You can't even call it a multiplayer since only 2 players could play it, on LAN . Getting it to work required advanced knowledge of sorcery and haxery, but it was fun as long as it wouldn't crash (usually after 5-30 seconds). Then I tried MTA:VC, this time on the internet. Loved racing random nubs around the malibu club and doing stunts. Which is probably why I loved MTA:Race so much, I played it for countless hours. It's just mindblowing to see what maps people come up with (those who played race will know ). It's sad that most of the more creative maps were exclusive, since more and more servers are gone, these maps are gone as well. I just hope to see them again once 1.0 is released. This time the possibilities are truly endless so I expect to see some amazing stuff.
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Sheesh all this negativity.. If you don't have anything good to say, DON'T say anything! All he asked for was a few lines of code, cuz he's a newbie. If you're a scripter, it doesn't take more to write that piece of code than tell him to "STFU do it yourself!". Everybody has to start somewhere, eventually he'll be able to write his own scripts. @Legend: This should go in a file called gravity.lua (or in your gamemode): function setGravity ( player, commandName, level ) setGravity ( tonumber ( level ) ) end function consoleSetPlayerGravity ( player, commandName, level ) if ( player ) then local success = setPedGravity ( player, tonumber ( level ) ) if (not success) then outputConsole( "Failed to set player gravity", player ) end end end addCommandHandler ( "setgravity", setGravity ) addCommandHandler ( "setplayergravity", setPlayerGravity ) meta.xml: > ="gravity.lua" />> The setgravity command changes the gravity for the whole server and setplayergravity for the player only, as you can see scripting is not that hard you just need to practice a bit and you'll get the hang of it, if you have any further questions about how the script works than we'll be happy to help you, right robhol?
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The problem is that by the onMarkerHit, the source the maker, but i don't want that the source the marker is, but that the source the vehicle is. How can i solv this? you've got the player that hit the marker, just check if he's in a vehicle and that he is driving it
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Kosmo has a point there, an average player does not know the chatbox is customizable. Perhaps it would be a good idea to have a new tab in the options menu where you can change these settings because typing a bunch of commands in the console is not user friendly at all.
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that's simply amazing looks wonderful! thanks for sharing it!
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don't worry, gravity does its job to bring it back to earth
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I haven't tried it in single player, but we had quite a lot of fun with it in Race
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3rd argument is how many times you want the function to be called, in your case it's 0 which means infinite times, just change that to 1
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that's just awesome :O great work!
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Gostown is a total conversion mod for SA, basically it replaces the whole map with a new one and adds a couple of new features http://www.gostownparadise.com/index.php theoretically it's be possible, but it would require a lot of work (replacing objects, vehicles) and the current custom object support isn't quite reliable, sometimes objects get replaced sometimes not.. furthermore gostown is quite large, since you can't just delete the SA map you'd need to place it somewhere on sea, then there's object limit and boundaries..
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indeed, it was one of the first tutorials on the site @ xetaQuake: probably the best way would be to rewrite the whole script, you don't even need timers or all those calculations, it can be done a whole lot easier using onClientRender()
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the snow script was created when there was no client side script support, so it's not something you'd want to run on your server unless you make it client side
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broph is just a resource
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** -- Unhandled exception -- ** Time = Tue Sep 09 22:06:27 2008 Code = 0xC0000005 Offset = 0x00000000 EAX=0D0B5EF8 EBX=0D0B5AE0 ECX=0CC9B840 EDX=068CB010 ESI=0D1F8270 EDI=0CC9B840 EBP=0D0BF588 ESP=0022F648 EIP=00000000 FLG=00010246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Time = Wed Sep 10 01:11:23 2008 Module = C:\WINDOWS\system32\MSVCR71.dll Code = 0x80000003 Offset = 0x7C34C03E EAX=00000004 EBX=0A9E2080 ECX=7C91003D EDX=00AD0000 ESI=00000001 EDI=037D6E98 EBP=0022F2CC ESP=0022EF98 EIP=7C34C03E FLG=00000246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Time = Wed Sep 10 22:09:54 2008 Module = D:\MTA San Andreas\mods\deathmatch\client.dll Code = 0xC0000005 Offset = 0x0A98FA4F EAX=0D340B88 EBX=0D340B88 ECX=069F5790 EDX=02750608 ESI=0EABD5B8 EDI=00000000 EBP=00000000 ESP=0022F718 EIP=0A98FA4F FLG=00010206 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Time = Fri Sep 12 21:58:48 2008 Module = D:\MTA San Andreas\mods\deathmatch\client.dll Code = 0xC0000005 Offset = 0x0A97FBFF EAX=1240EB20 EBX=1240EB20 ECX=069EBBC8 EDX=02750608 ESI=1240EAF8 EDI=00000000 EBP=00000000 ESP=0022F888 EIP=0A97FBFF FLG=00010202 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Time = Fri Sep 12 22:24:24 2008 Module = D:\MTA San Andreas\mods\deathmatch\client.dll Code = 0xC0000005 Offset = 0x0A97FBFF EAX=06D7F4E0 EBX=06D7F4E0 ECX=069EBC60 EDX=02750608 ESI=06D68768 EDI=00000000 EBP=00000000 ESP=0022F6F4 EIP=0A97FBFF FLG=00010206 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Time = Sat Sep 13 15:14:23 2008 Module = D:\GTA San Andreas\gta_sa.exe Code = 0xC0000005 Offset = 0x00537D12 EAX=00000018 EBX=00000000 ECX=C18870E2 EDX=423865C5 ESI=06F38080 EDI=0022F39C EBP=00009E88 ESP=0022F334 EIP=00537D12 FLG=00010216 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Time = Sat Sep 13 15:25:59 2008 Module = D:\GTA San Andreas\gta_sa.exe Code = 0xC0000005 Offset = 0x006FEBEE EAX=0022F288 EBX=0000046E ECX=00000000 EDX=0000046E ESI=124F8880 EDI=00000008 EBP=00000100 ESP=0022F26C EIP=006FEBEE FLG=00010202 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Time = Sat Sep 13 15:36:05 2008 Module = D:\GTA San Andreas\gta_sa.exe Code = 0xC0000005 Offset = 0x0073485D EAX=0DC52A10 EBX=0022F540 ECX=00000000 EDX=00000078 ESI=0DC528AC EDI=0B06E8E8 EBP=00734850 ESP=0022F514 EIP=0073485D FLG=00010203 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Time = Sat Sep 13 16:42:11 2008 Module = D:\GTA San Andreas\mta\multiplayer_sa.dll Code = 0xC0000005 Offset = 0x027B56A3 EAX=00000002 EBX=00C8B848 ECX=0E9DD8A0 EDX=02F80784 ESI=00000000 EDI=00000000 EBP=00000000 ESP=0022FA4C EIP=027B56A3 FLG=00010246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Time = Sat Sep 13 16:45:30 2008 Module = D:\GTA San Andreas\mta\multiplayer_sa.dll Code = 0xC0000005 Offset = 0x027B56A3 EAX=00000002 EBX=00C8B848 ECX=06F97AF8 EDX=02F80784 ESI=00000000 EDI=00000000 EBP=00000000 ESP=0022FA4C EIP=027B56A3 FLG=00010246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Time = Sat Sep 13 16:54:56 2008 Module = D:\GTA San Andreas\gta_sa.exe Code = 0xC0000005 Offset = 0x006B18B0 EAX=00000000 EBX=00000800 ECX=000001BD EDX=00B27EBC ESI=08608860 EDI=00000000 EBP=7E42DEB2 ESP=0022FCB8 EIP=006B18B0 FLG=00010246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Time = Sat Sep 13 17:11:28 2008 Module = D:\GTA San Andreas\gta_sa.exe Code = 0xC0000005 Offset = 0x006B18B0 EAX=00000000 EBX=00000800 ECX=000001F0 EDX=00B31954 ESI=0862C7B8 EDI=00000000 EBP=7E42DEB2 ESP=0022FCB8 EIP=006B18B0 FLG=00010246 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** ** -- Unhandled exception -- ** Time = Sat Sep 13 17:47:48 2008 Module = D:\MTA San Andreas\mods\deathmatch\client.dll Code = 0xC0000005 Offset = 0x0AA8FBBF EAX=177D1528 EBX=177D1528 ECX=069AC078 EDX=02750608 ESI=17994BD0 EDI=00000000 EBP=00000000 ESP=0022F888 EIP=0AA8FBBF FLG=00010206 CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000 ** -- End of unhandled exception -- ** from today, and recent tests
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you're posting in a 2 year old thread
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that reminds me of the heli mod for GTA3
