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norby89

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Everything posted by norby89

  1. I somehow doubt you will get a response here. Why not ask the creators themselves to send them to you?
  2. https://forum.multitheftauto.com/viewtop ... 7&p=294246 There are plenty of other threads like this, some people indeed ask for too much (complete RPG scripts) but some only need a few easy tasks done. Glad to see someone so commited to help people. EDIT: so you changed your mind.....
  3. There's a small description on how to get it working on that page too, although it's not that detailed.
  4. MTA DM Does work on Windows 7, MTA:Race doesn't. Sorry lana but you can't play MTA:Race on that operating system, you either have to dual boot XP or try MTA 1.0 found here https://nightly.multitheftauto.com/ it has less players but that's because it's a beta.
  5. Do you have the latest version of race? If so, upload your 'dumps' to the bugtracker so a dev can debug it, they're located in 'MTA San Andreas\MTA\dumps' and a way to reproduce it if possible. http://bugs.mtasa.com/main_page.php
  6. Are you trying to 1) make a marker thingy like in singleplayer, or 2) do you just want to be in there? 1) I took this script straight from my map, you can modify it easily, note I used a table to store the colshapes and markers for rater reference, perhaps you don't need to. -- teleporting the player in the casino, making the teleport marker invisible function enterCasino ( player, dimension ) setElementInterior ( player, 1, 2233.85, 1698.85, 1008.35 ) setPedRotation ( player, 180 ) end -- teleporting the player outside, making the teleport marker visible again function leaveCasino ( player, dimension ) setElementInterior ( player, 0, 2183.67, 1677.30, 11.07 ) end local cols = {} -- create 2 col markers that let you in and out the casino function scriptCreateCasino() local x, y, z = 2195.28, 1677.15, 12.37 local x2, y2, z2 = 2234.00, 1713.55, 1012.17 cols.teleCol = createColCircle ( x, y, 2 ) cols.teleCol2 = createColCircle ( x2, y2, 2 ) cols.teleMarker = createMarker ( x, y, z + 1.8, "arrow", 2, 255, 128, 64, 255 ) cols.teleMarker2 = createMarker ( x2, y2, z2 + 1.8, "arrow", 2, 255, 128, 64, 255 ) cols.teleBlip = createBlipAttachedTo ( cols.teleMarker, 31 ) setElementInterior ( cols.teleMarker2, 1 ) addEventHandler ( "onColShapeHit", cols.teleCol, enterCasino ) addEventHandler ( "onColShapeHit", cols.teleCol2, leaveCasino ) end 2) This script teleports all players in the interior from the start, you may want to randomize spawnpoints so they don't get stuck in one point. function teleportPlayer ( player ) source = source or player setElementInterior ( source, 1, 2233.85, 1698.85, 1008.35 ) end function teleportPlayers() for i, v in ( getElementsByType ( "player" ) ) do teleportPlayer ( v ) end end addEventHandler ( "onPlayerJoin", getRootElement(), teleportPlayer ) addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource ), teleportPlayers ) With objects it's just a matter of setting their interior to that ID.
  7. It's a phpBB board, click the link to go to their site.
  8. Delete the settings file in 'My Documents/GTA San Andreas User Files/' called gta_sa.set.
  9. Thanks for reviving those days they were a lot of fun. What would be great if this was indeed 'team' work, meaning if you manage to finish the course you and your mate win too. People tend to think Race is just race and DD, but there's much more to it, from the top of my head I can remember these types of modes: Team Work, Cops n Robbers, King of the Hill, Freeroam/Stunt, Lap Races, Fastest Way (1 checkpoint, find your own way to it), Assault Race (where a few players are in hunters, hydras, dumpers or other any large vehicles and prevent the others from finishing the race), Assault DD (same as Assault Race, usually involves kamikaze planes), then there's this category of DD, I don't know what to call it, but basically it's an obstacle race that involves a lot of skills and at the and there's usually a hunter pickup, so the first one to get there gets to kill the others (think of it like Wankenstein DD where you have to get the RC Baron, only on a larger scale). There's probably a lot more but that's all I can remember now. Oh and I've seen maps involving maths (few examples of map names "1+1", "534-234", "1*0"), the point here is that you get to a part where you have to decide which way to take, there's 2 or more 'numbered' gates, choose the wrong one and you die, you gotta go through the one that is the answer to the maps name (e.g "2", "300", "0"). Can get frustrating if you forget the name of the map.
  10. No but it's scriptable Bind the keys you want to log to a function that gets tick count and stores it somewhere, when you release it get tick count again and substract the old one from it, and you got the delay.
  11. MTA:Race and MTA DP1, DP2 and DP2.3 conflict and cannot be installed together, there's a tool that messes with registry keys to make it work if you really wanted both installed. However seeing you want to use the new map editor, that's not possible in DP2.3 only in the latest nightlies. You can get them here: https://nightly.multitheftauto.com/ Note that nightlies and MTA:Race can be installed in seperate directories and they both work.
  12. Since MTA went open source all the beta builds (nightlies) are free for anyone to download and test, they're called nightlies because they're built every at night and each one provides some improvements over the previous ones. Fixes are sometimes experimental so these builds can be crashy every once in a while but they're usually fixed in the next revisions. Scripters tend to like nightlies more because they offer the latest scripting functions, fixes, features etc things that weren't there or maybe are deprecated in DP2.3.
  13. norby89

    Need Stealth

    http://multitheftauto-resources.googlec ... s-r290.zip It's included in the resources download on google code.
  14. Answer is maybe. Something like this? http://img268.imageshack.us/i/mtascreen0411.png/ http://img268.imageshack.us/i/mtascreen0408.png/ http://img196.imageshack.us/i/mtascreen0409.png/ http://img219.imageshack.us/i/mtascreen0410.png/ The author is Johnline, he created other awesome wipeout style tracks, like this one:
  15. heh very nice as always I'd love to test it ingame
  16. local money = createPickup ( -2056.58, -184.65, 225.32, 3, 1274, 30000 ) function pickupUse ( player ) givePlayerMoney ( player, 10000 ) end addEventHandler ( "onPickupUse", money, pickupUse ) You forgot the type of the pickup, which must be 'custom' and 'amount' only works for health, armor or weapon pickups so you can't just put it in there like that, however you can attach an event handler to the pickup so when a player steps on it, you give them 10k. If you want to be able to pick it up while in a car too then use "onPickupHit" instead.
  17. that is why you have an undo button
  18. Trust me it is not too hard lol, it requires some skills but it makes it more fun.
  19. why not in your house? I mean seriously
  20. norby89

    Take it

    Bingo! Pity you you have to wait for toady to get back from army to receive your key
  21. That was a pretty old version of race, you might wanna check if it happens on the latest one.
  22. I remember that map, had a lot of fun exploring it. It's the perfect place for an assault map.
  23. Just add as many spanwpoints as you like then save your map and open it in notepad. For each find where it says x and just change the 'x' to the desired vehicle ID.
  24. where do you live? perhaps you were far away from the server, as far as I remember average ping on the server was ~90
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